Monster Hunter Wilds

Monster Hunter Wilds

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Monster Hunter Wilds is a disappointing way to cap off Black History Month
Alright, I’ve been hyped for Monster Hunter Wilds like everyone else, but now that it’s here—on the last day of Black History Month, no less—I can’t help but feel let down. This game had a chance to do something meaningful, especially with its release timing, but it’s a swing and a miss when it comes to representation and respect for the moment. Hear me out.
First off, the release date itself feels like a weird flex. February 28th, the tail end of Black History Month, and what do we get? A game that barely scratches the surface of meaningful inclusion. I saw some posts on X hyping up the character creator for finally having more Black hairstyles—like, yay, we’ve got more than just an afro this time—but is that really enough? After years of Monster Hunter games sidelining diversity, this feels like a token nod rather than a real step forward. The bar was low, and they still tripped over it.
Then there’s the White Wraith. Seriously, Capcom? A monster called the White Wraith that whips you with chains, dropping in a game released during Black History Month? I don’t know if they meant to stir the pot or if they’re just tone-deaf, but the optics are awful. Someone on X pointed this out weeks ago, and I brushed it off as overthinking—until I fought it myself today. It’s not just the name; it’s the whole vibe. In a month about celebrating Black resilience and history, this feels like a slap in the face, intentional or not.
And don’t get me started on the story. The NPCs are fine, I guess—Gemma and Alma are cool—but where’s the depth? Where’s the acknowledgment of the cultural weight of this month? They could’ve woven in some narrative nods to resilience or community, something to tie into the spirit of Black History Month, but instead, it’s just business as usual: hunt, craft, repeat. I’m not saying every game needs a history lesson, but when you launch on this day, you’ve got to know people are watching.
Performance issues aside (because yeah, the PC optimization is a mess—another letdown), I expected Wilds to feel like a celebration after all the hype. Instead, it’s a reminder of how far we still have to go. Capcom had a chance to make a statement, to show they’re listening to the community, and they fumbled it. Anyone else feeling this? Or am I just overanalyzing a game that’s too busy crashing to care?
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Showing 1-4 of 4 comments
Nin Feb 28 @ 8:16pm 
bad bait. making things racial that just...aren't.
giganova Feb 28 @ 8:17pm 
There is no such month, Trump's kakistocracy got rid of it.
Ingvar Feb 28 @ 8:17pm 
Originally posted by jay leno touched my peeny:
Alright, I’ve been hyped for Monster Hunter Wilds like everyone else, but now that it’s here—on the last day of Black History Month, no less—I can’t help but feel let down. This game had a chance to do something meaningful, especially with its release timing, but it’s a swing and a miss when it comes to representation and respect for the moment. Hear me out.
First off, the release date itself feels like a weird flex. February 28th, the tail end of Black History Month, and what do we get? A game that barely scratches the surface of meaningful inclusion. I saw some posts on X hyping up the character creator for finally having more Black hairstyles—like, yay, we’ve got more than just an afro this time—but is that really enough? After years of Monster Hunter games sidelining diversity, this feels like a token nod rather than a real step forward. The bar was low, and they still tripped over it.
Then there’s the White Wraith. Seriously, Capcom? A monster called the White Wraith that whips you with chains, dropping in a game released during Black History Month? I don’t know if they meant to stir the pot or if they’re just tone-deaf, but the optics are awful. Someone on X pointed this out weeks ago, and I brushed it off as overthinking—until I fought it myself today. It’s not just the name; it’s the whole vibe. In a month about celebrating Black resilience and history, this feels like a slap in the face, intentional or not.
And don’t get me started on the story. The NPCs are fine, I guess—Gemma and Alma are cool—but where’s the depth? Where’s the acknowledgment of the cultural weight of this month? They could’ve woven in some narrative nods to resilience or community, something to tie into the spirit of Black History Month, but instead, it’s just business as usual: hunt, craft, repeat. I’m not saying every game needs a history lesson, but when you launch on this day, you’ve got to know people are watching.
Performance issues aside (because yeah, the PC optimization is a mess—another letdown), I expected Wilds to feel like a celebration after all the hype. Instead, it’s a reminder of how far we still have to go. Capcom had a chance to make a statement, to show they’re listening to the community, and they fumbled it. Anyone else feeling this? Or am I just overanalyzing a game that’s too busy crashing to care?
bruh. only americans care about that stuff. the rest of us doesnt give af.
Katsuo Feb 28 @ 8:21pm 
Bait used to be believable
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Date Posted: Feb 28 @ 8:14pm
Posts: 4