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I found a 1 config file with many of the fields listed if you want to give that a try:
```
[Graphics]
AOSetting=LOWEST
Algorithm=FSR3
AllowOverCommitMesh=True
AntiAliasing=NONE
Bloom_Enable=False
Bloom_ReductionLevel=2
ColorSpace=SRGB
ContactShadowSetting=OFF
DOF_Enable=False
DPGIQuality=LOW
DeinterlaceType=Fine
EnableUserSettings=True
Fog_Enable=False
FramerateSetting=VARIABLE
FullScreenDisplayModeIndex=41
GIPointCloudMinLod=0
HDRMode=False
IBLPartialDrawFrame=10
IBLRaymarchResolution=OneThird
IBLRaymarchScale=0.75
ImageQualityRate=1
MainRaymarchResolution=OneFifth
MaxFPS=120
MotionBlur_Enable=False
NormalWindowResolution=(1920,1080)
Quality=Quality
SSAO_HalfResolution=False
SSR_Enable=False
SSSSS_Enable=False
SamplerQuality=Bilinear
ShadowCacheEnable=False
ShadowCastDistanceType=NEAR
ShadowQuality=LOWEST
ShrinkShadowmapFilterSampleWidthMax=64
SolidGBufferPrepassEarly=False
SpeedTreeSmallObjectCulling=32
SpeedTreeWindLOD=True
SpeedTreeWind_Branch=0
SpeedTreeWind_Global=0
SpeedTreeWind_Leaf=0
StreamingMeshMinimumLOD=3
StreamingMeshMinimumLODSpeedTree=3
UseLowGround=True
UseLowResolutionSDF=True
UseLowShellFur=True
UseLowWaterSimulation=True
UseLowWindSimulation=True
VRSSetting=Performance
VSync=False
VolumetricFogControl_Enable=True
VolumetricFogControl_TextureSize=W160xH90xD64
WindowMode=Borderless
[Graphics/DLSS]
EnableSharpness=False
FrameGenerationMode=Off
Sharpness=0
[Graphics/ExperimentalRayTrace]
FrustumMaxExpand=0
RayTracingResRatio=1
TransparentMultiplier=0
[Graphics/FSR2]
Sharpness=0
[Graphics/FSR3]
EnableFrameGeneration=False
EnableSharpness=True
Sharpness=0.3
[Graphics/RayTracing]
Enable=False
[Graphics/Reflex]
LatencyMode=On
[HID]
KeyboardCooperativeLevel=Foreground
[Render]
AliasBarrierWorkaround=Enable
Capability=DirectX12
CentralUpdateTileMapping=Disable
ForceAliasBarrier=Disable
ForceMeshShader=Disable
ParallelBuildCommandList=Enable
ParallelBuildProcessorCount=8
RenderWorkerThreadPriorityAboveNormal=Disable
UsingIndepentRenderWorker=Enable
[RenderConfig]
AOSetting=LOWEST
AntiAliasing=NONE
AutoRangeCompression=true
AutoRangeCompressionBaseEV=15
BakedResourceTextureSizeOffset=0
BaseAutoRangeCompression=64
BloomEnable=false
ChromaticAberration=true
ColorSpace=SRGB
ContactShadowSetting=OFF
DeinterlaceType=Fine
DepthOfFiledEnable=false
DownsamplerSetting=FidelityFXSPD
DynamicResolutionScaling=false
DynamicResolutionScalingImageQuality=1
DynamicShadowEnable=true
EffectRayTracingVolume=0
EffectVolume=0
FilmGrainEnable=false
Fov=40
FovHackEnable=false
FramerateSetting=VARIABLE
FullScreenDisplayMode=41
FullScreenMode=false
GIPointCloudQuality=Normal
GodRayEnable=true
ImageQualityRate=1
LensDistortionSetting=false
LensFlareEnable=false
MeshQuality=STANDARD
MinimumStreamingTextureResolution=MinimumStreamingTextureResoltuion_256
MotionBlurEnable=false
NormalWindowResolution=(1920.000000,1080.000000)
PerPrimitiveVRSEnable=true
RangeCompression=1
RangeCompressionForCommon=1000
RayTracingAOSetting=CUSTOM
RayTracingGIEnable=false
RayTracingQuality=NONE
RayTracingReflectionEnable=false
RayTracingShadowEnable=false
RayTracingSpecularRoughnessThresholdQuality=NONE
RayTracingTransparentEnable=false
RenderingMethod=Normal
SSRSetting=OFF
SSSSSetting=OFF
SamplerQuality=Bilinear
SecondarySamplerQuality=Anisotropic4
ShaderLodGlobalValue=0
ShadowQuality=LOWEST
TransparentBufferQuality=LOWEST
UpscaleAlgorithm=None
UpscaleType=None
Use16bitNormalBuffer=false
VRSSetting=Performance
VSync=false
WindowMode=Borderless
[RenderDeviceDirectX12]
EcoShaderCache=True
```
I'll keep playing around with it & post back if I have any luck.