Monster Hunter Wilds

Monster Hunter Wilds

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Game Optimization / Best Settings
Creating a thread were everyone can share their experience on which settings they found the most benefit in changing.

Digital Foundry:
They observed that texture streaming appears to be an issue. Even if in-game "Estimated VRAM Usage" is in a good spot. So if you have a lot of stuttering try changing Texture Quality under the Graphics tab.

If anyone knows a good software to monitor average frame rate over several minute intervals, please share. I would be happy to do more in-depth testing. I'll update what I record over time.

Update:
Reports are that a large hit to performance are caused by Capcom's anti-tamper implementation. This is resolved by installing REFramework from Nexusmods. I have yet to test, but what I've read is very very promising.
Last edited by Icylobster; Mar 6 @ 4:40pm
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Showing 1-11 of 11 comments
Arata * Feb 28 @ 11:50am 
Did you try AMD FSR 3 with frame generation ? with a 3070 i get way better frame then nvidia dlss
Originally posted by Arata *:
Did you try AMD FSR 3 with frame generation ? with a 3070 i get way better frame then nvidia dlss
Because you're making fake frames, of course the number will be higher when you double-count the framerate.
Icylobster Feb 28 @ 12:26pm 
I haven't tried FSR 3 with frame gen. How does it feel though and what was your frame rate at before turning it on?
Speedie Feb 28 @ 1:16pm 
Originally posted by DatonKallandor:
Originally posted by Arata *:
Did you try AMD FSR 3 with frame generation ? with a 3070 i get way better frame then nvidia dlss
Because you're making fake frames, of course the number will be higher when you double-count the framerate.

People say this a lot, and I understand the push back (developers should not crutch on such features as "optimization"), but frame gen can genuinely be good.
I don't use AMD's frame gen as it was still pretty bad last I tried, but I use a software called Lossless Scaling and that doubles my FPS with very little artifacting, it does add a little more input delay but in games that don't require twitch reflexes and precise aiming it's really not that bad.

I can run this game at 30 fps, which feels pretty bad, I'm a big sucker for FPS (and care little about graphics, comparatively) and 30 fps is a no-buy for me; but turning on Lossless Scaling to generate frames makes it feel smooth like it really is 60 fps in exchange for a tiny amount of input delay and almost imperceptible artifacting - to the point that it did feel playable enough to buy the game.

There's a good chance that frame gen technology will get to a point where the input delay is virtually zero and artifacting is entirely removed, and it might not even be that far away.
Last edited by Speedie; Feb 28 @ 1:16pm
ruseii Feb 28 @ 3:47pm 
everytime i set the amd fsr 3 the game crash
try intel presentmon to monitor stuff and makes logs.
Faaxen Feb 28 @ 3:58pm 
Download DLSS Swapper and update the DLLs for DLSS or FSR (whatever you use) and FrameGen to their latest versions, my game looks and runs much better now.
I'm going to try with DLSS 4. I haven't been playing with too many settings since I find it hard to know the performance hit. I don't have a way to automate the same activity several times and compare average frame rates, making it difficult.

I could make logs with MSI Afterburner. I don't know how good they are though. I assume Intel's presentmon would require their CPU (I have AMD).
no doesn't mean you need an intel cpu , it's called intel presentmon because is open source and intel is mainting it too that's it. i have a Ryzen 7 3800x and i use it .
So apparently Capcom added their own DRM on top of Denuvo. By installing REFramework you can get a fix that removes the Capcom anti-tamper. Allegedly doing so massively improves smoothness and framerate.

I don't know why Capcom needed to add their own DRM on top of Denuvo, I guess they wanted us to suffer?
Last edited by Icylobster; Mar 6 @ 4:38pm
Originally posted by Icylobster:
So apparently Capcom added their own DRM on top of Denuvo. By installing REFramework you can get a fix that removes the Capcom anti-tamper. Allegedly doing so massively improves smoothness and framerate.

I don't know why Capcom needed to add their own DRM on top of Denuvo, I guess they wanted us to suffer?
No Capcom for some reason considers Modding = Cheating so they added that to other games too in the past. In some way i get that because there are people that instead of playing the game they cheat items, put infinite stamina and other bs that doesn't belong in a game like this. But modding for estetic and fixes is not cheating. They have this misconception.
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Date Posted: Feb 28 @ 11:49am
Posts: 11