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People say this a lot, and I understand the push back (developers should not crutch on such features as "optimization"), but frame gen can genuinely be good.
I don't use AMD's frame gen as it was still pretty bad last I tried, but I use a software called Lossless Scaling and that doubles my FPS with very little artifacting, it does add a little more input delay but in games that don't require twitch reflexes and precise aiming it's really not that bad.
I can run this game at 30 fps, which feels pretty bad, I'm a big sucker for FPS (and care little about graphics, comparatively) and 30 fps is a no-buy for me; but turning on Lossless Scaling to generate frames makes it feel smooth like it really is 60 fps in exchange for a tiny amount of input delay and almost imperceptible artifacting - to the point that it did feel playable enough to buy the game.
There's a good chance that frame gen technology will get to a point where the input delay is virtually zero and artifacting is entirely removed, and it might not even be that far away.
I could make logs with MSI Afterburner. I don't know how good they are though. I assume Intel's presentmon would require their CPU (I have AMD).
I don't know why Capcom needed to add their own DRM on top of Denuvo, I guess they wanted us to suffer?