Monster Hunter Wilds

Monster Hunter Wilds

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MZero2 Feb 28 @ 10:54am
greedy capcom should not sell microtransctions before they fix the Bad performence
bad performance even worse than dragon dogma 2

After you launch the game the first thing you see is a pop-up message telling you to turn on frame gen for smother gameplay that alone should tell you how much they care about optimization The performance is weak, especially for my pc I have an rtx4070 ti s with Ryazen 7600x and 32gb of RAM running with M.2, and it 1440p with all the settings max with dlss 4 balanced I'm getting only 55 to 60 fps at base camp, and the desert area with a lot of grass, the same performance as the benchmark tool they didnt imporve with the day 1 patch. And it doesn't matter if you have high fps 60+ because the frame time in this game is very bad and not stable it will feel like you have low fps and not smooth.

The game has a lot of texture problems even with the free high-texture DLC, they look very bad and outdated by modern standards, pop in everywhere, and stuttering, especially if you have 8gp of Vram or lower.

Locking character creation with a limited item that you need to buy is greedy, and now the game has 23 microtransaction items if combined, they are the same as the full price of the game on day 1, currently, there is no bundle for the deluxe edition or the premium deluxe edition, if you bought the normal game and later you wanted to buy them ether you need to buy the whole game again or buy the items separately and it will cost you more.
Last edited by MZero2; Feb 28 @ 11:11am
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Showing 1-15 of 15 comments
Milk 2 Feb 28 @ 10:55am 
ok bozo
if enough simps buy the color and character edit packs they will hire better engineer to fix the code base.
Originally posted by MZero2:
bad performance even worse than dragon dogma 2

After you launch the game the first thing you see is a pop-up message telling you to turn on frame gen for smother gameplay that alone should tell you how much they care about optimization The performance is weak, especially for my pc I have an rtx4070 ti s with Ryazen 7600x and 32gp of RAM running with SSD, and it 1444p with all the settings max with dlss 4 balanced I'm getting only 55 to 60 fps at base camp, and the desert area with a lot of grass, the same performance as the benchmark tool they didnt imporve with the day 1 patch. And it doesn't matter if you have high fps 60+ because the frame time in this game is very bad and not stable it will feel like you have low fps and not smooth.

The game has a lot of texture problems even with the free high-texture DLC, they look very bad and outdated by modern standards, pop in everywhere, and stuttering, especially if you have 8gp of Vram or lower.

Locking character creation with a limited item that you need to buy is greedy, and now the game has 23 microtransaction items if combined, they are the same as the full price of the game on day 1, currently, there is no bundle for the deluxe edition or the premium deluxe edition, if you bought the normal game and later you wanted to buy them ether you need to buy the whole game again or buy the items separately and it will cost you more.
where were you at during the monster hunter world pc release? when they had microtransaction while the game had bad performance issues
Last edited by Kriya Takagi; Feb 28 @ 11:00am
MZero2 Feb 28 @ 11:04am 
Originally posted by Kriya Takagi:
Originally posted by MZero2:
bad performance even worse than dragon dogma 2

After you launch the game the first thing you see is a pop-up message telling you to turn on frame gen for smother gameplay that alone should tell you how much they care about optimization The performance is weak, especially for my pc I have an rtx4070 ti s with Ryazen 7600x and 32gp of RAM running with SSD, and it 1444p with all the settings max with dlss 4 balanced I'm getting only 55 to 60 fps at base camp, and the desert area with a lot of grass, the same performance as the benchmark tool they didnt imporve with the day 1 patch. And it doesn't matter if you have high fps 60+ because the frame time in this game is very bad and not stable it will feel like you have low fps and not smooth.

The game has a lot of texture problems even with the free high-texture DLC, they look very bad and outdated by modern standards, pop in everywhere, and stuttering, especially if you have 8gp of Vram or lower.

Locking character creation with a limited item that you need to buy is greedy, and now the game has 23 microtransaction items if combined, they are the same as the full price of the game on day 1, currently, there is no bundle for the deluxe edition or the premium deluxe edition, if you bought the normal game and later you wanted to buy them ether you need to buy the whole game again or buy the items separately and it will cost you more.
where were you at during the monster hunter world pc release? when they had microtransaction while the game had bad performance issues

what does that have to do with mh wilds? we are now on 2025 not 2019, so you telling me that i cant tell capcom to stop selling microtransction just becuse they did it in the past? game developer should improve with time not do the same mistakes with every game
Last edited by MZero2; Feb 28 @ 11:05am
Naamtar Feb 28 @ 11:05am 
That same message tells you to turn off frame gen if you experience issues.

Seems like a good way for developers to communicate new technology to the players.

I would have appreciated it back in the day when graphics settings followed all kinds of archaic terminology that wasn't used anywhere but in the dev world.

These games have always had day 1 performance issues and day 1 microtransactions. The community tolerates them because they are cosmetic and the games see support for years after they've launched. I don't think it's a far stretch to say those microtransactions help pay for that upkeep.

It sucks that technology is advancing so fast these last few years. People shouldn't have to upgrade their card every 3 - 4 years, but that's kind of where we're at and devs absolutely have no input or control over things like DX12, UE5, and NVIDIA releasing increasingly resource intensive technology like it's going out of style.

I'm just hoping this is the last Monster Hunter that relies on MT Framework and Capcom update their engine. The franchise is going to suffer each iteration moving forward until they do, and the success of this game in particular is definitely giving them enough revenue to pay for something as insanely intensive as building an in house game engine.
Originally posted by MZero2:
Originally posted by Kriya Takagi:
where were you at during the monster hunter world pc release? when they had microtransaction while the game had bad performance issues

what does that have to do with mh wilds? we are now on 2025 not 2019, so you telling me that i cant tell capcom to stop selling microtransction just becuse they did it in the past? game developer should improve with time not do the same mistakes with every game
well its more so the player's fault since we were the one to cave into such pratices so sure you can tell capcom to stop but so long as people keep opening their wallets capcom will keep adding them. now if you have a plan on how you can convince people to stop buying microtransactions i highly doubt capcom is gonna see a need to stop adding them
I wonder who makes more money off of selling DLC, Bandai Namco for DBZ or Capcom with MH at this point.
Last edited by 󠀡󠀡Neodymetrick; Feb 28 @ 11:14am
MZero2 Feb 28 @ 11:15am 
Originally posted by Naamtar:

I'm just hoping this is the last Monster Hunter that relies on MT Framework and Capcom update their engine. The franchise is going to suffer each iteration moving forward until they do, and the success of this game in particular is definitely giving them enough revenue to pay for something as insanely intensive as building an in house game engine.

this game uses the RE engine, only world used MT Framework.
MZero2 Feb 28 @ 11:18am 
Originally posted by Kriya Takagi:
Originally posted by MZero2:

what does that have to do with mh wilds? we are now on 2025 not 2019, so you telling me that i cant tell capcom to stop selling microtransction just becuse they did it in the past? game developer should improve with time not do the same mistakes with every game
well its more so the player's fault since we were the one to cave into such pratices so sure you can tell capcom to stop but so long as people keep opening their wallets capcom will keep adding them. now if you have a plan on how you can convince people to stop buying microtransactions i highly doubt capcom is gonna see a need to stop adding them

That The sad thing, this will not change companies will continue to rush projects and add Microtransactions
Howl Feb 28 @ 11:18am 
Performance is terrible, but the Micro transactions are fine they are priced better than any other game that's released.
I bet you think a hairstyle or edit voucher is P2W though, seems like the logic path you and others like you use. lmfao
MZero2 Feb 28 @ 11:20am 
Originally posted by Howl:
Performance is terrible, but the Micro transactions are fine they are priced better than any other game that's released.
I bet you think a hairstyle or edit voucher is P2W though, seems like the logic path you and others like you use. lmfao

i didnt say its P2W, read my post again. i just dont like it
Ograus Feb 28 @ 11:22am 
just maybe some people enjoy to get milked,
enjoy to get treated like dairy cattle
Naamtar Feb 28 @ 11:27am 
Originally posted by MZero2:
Originally posted by Naamtar:

I'm just hoping this is the last Monster Hunter that relies on MT Framework and Capcom update their engine. The franchise is going to suffer each iteration moving forward until they do, and the success of this game in particular is definitely giving them enough revenue to pay for something as insanely intensive as building an in house game engine.

this game uses the RE engine, only world used MT Framework.

Ah, that's good to hear. At least RE+X is on the horizon and focused on addressing scaling issues.
MZero2 Feb 28 @ 11:30am 
Originally posted by Naamtar:
Originally posted by MZero2:

this game uses the RE engine, only world used MT Framework.

Ah, that's good to hear. At least RE+X is on the horizon and focused on addressing scaling issues.

im not sure if MH Wilds uses re engine or RE+X, if its uses the old re engine then hopefully there next game will use the new one and it well be better.
People defending microtransactions in a $70 unoptimized game is just pathetic. As if we don't have troves of evidence showing it supports executives and shareholders already bloated pay and still results in developer layoffs.
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Date Posted: Feb 28 @ 10:54am
Posts: 15