Monster Hunter Wilds

Monster Hunter Wilds

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Textures gliching in forest area
I'm playing at 4K Ultra settings with DLSS Quality enabled and using HiRes texture pack. In some instances the foliage textures gets bugged and start stretching out across all the screen. Is anyone else having this issue, or know which graphic option may be causing it.

I'm using a RTX 4090 with the latest drivers.

No issues observed in other areas
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Some monsters have rapidly flickering and massively stretched out textures, like spikes all over the screen, for me. not all, but some.
Thanks for letting me know. I guess we need to wait for Capcom for a fix on this.
i am having the same issues with the rtx 4070
Postat inițial de VGShrine:
Thanks for letting me know. I guess we need to wait for Capcom for a fix on this.


The fact that we have to wait for this in the first place, is the issue. They've had two betas and ample time to sort things like this, but chose not to. Devs have become increasingly comfortable with releasing games in a mess, and then fixing them afterwards :/ Because they know full well this was gonna sell like hot cakes, so there was no pressure, or real consequences for releasing in this state.
Yup! Same GPU same settings. Doesn't happen a lot but when it does boy howdy it's bad.
I've had to turn off DLSS because of this graphic bug. I encountered it at HR1 and turned off DLSS. I haven't seen it ever since (I'm HR5 now).
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Data postării: 28 febr. la 9:15
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