Monster Hunter Wilds
PC Optimization User Review *PLEASE REPLY*
I'm curious for those that are complaining and not complaining, what are your PC Specs, Graphic Settings, and FPS. Genuine Curiosity.
แก้ไขล่าสุดโดย Acestar; 28 ก.พ. @ 7: 17am
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กำลังแสดง 76-83 จาก 83 ความเห็น
to hell w the specs, I can run elden ring and lies of P perfectly at max settings. These games look incredible. They have so many characters and detailed backgrounds and all that. I get polygon monsters for like 20 seconds( for most areas, this is ok) to 2 minutes( oil basin is hell) here, until they load right. Lies of P looks better than this game. Its really unoptimized.

black myth wukong runs better and that game was unoptimized also. This is way more.

I wonder why they even inserted ugly polygon monsters. Did they know many people cant handle it?
แก้ไขล่าสุดโดย palacentes; 4 มี.ค. @ 9: 33pm
Game looks and runs poorly when compared to others of its kind while having much higher minimum requirements to run the game on "mid" settings.

Some people think this is ♥♥♥♥ and rightfully so, some are brute forcing through the game's technical shortcomings with monster pcs, and others are lying about muscleing through the games shortcomings to pretend they have better pcs then they actually do.

The people that think is ♥♥♥♥ are mad they can't get a reasonable graphical experience and the other two groups is anything from coping, to defending their purchase, trolling? Who knows.

Thats pretty much the short and long of it. At least we're getting the ps3 monster hunter release we always dreamed of.
แก้ไขล่าสุดโดย Chimeric; 4 มี.ค. @ 10: 10pm
where even is all the load coming from? Its not about the faces, the monster spikes and all the details, because world had a ton of that and didnt suffer like this. Is it the weird lighting? Ray trace whatever that is? It doesnt even look that good...would be nice if ppl can really turn off whatever junk is making it lag. I dont think dropping res and putting in polygon monsters is a good fix.
แก้ไขล่าสุดโดย palacentes; 4 มี.ค. @ 9: 42pm
โพสต์ดั้งเดิมโดย palacentes:
where even is all the load coming from? Its not about the faces, the monster spikes and all the details, because world had a ton of that and didnt suffer like this. Is it the weird lighting? Ray trace whatever that is? It doesnt even look that good...would be nice if ppl can really turn off whatever junk is making it lag. I dont think dropping res and putting in polygon monsters is a good fix.

Ray tracing does indeed lower frames for a meh result but there seems to be a ton of technical things that together are responsible for frame dips. I've seen things like texture streaming being a problem which is why turning camera quickly gives u a poor texture that needs a sec to display properly (♥♥♥♥♥♥♥♥ on people's gpu), you can see this even in really high end pcs where there is still a lot of pop-in present. Also it seems they are running both denuvo and their inhouse drm at same time which is taking a ♥♥♥♥ on people's cpu.
แก้ไขล่าสุดโดย Chimeric; 5 มี.ค. @ 10: 25am
7800X3D 4090

So game runs 90% solid most the time max settings 1440p

120 fps 90% the time drops to 60 locked in some tunnels that link the maps? Weird.

Has micro stutter when turning and some flickering when talking to npcs if frame gen is enabled.

Frame gen disables vsync too so there's tearing with frame gen...

Micro stuttering when turning is also present without frame gen and locked to 60 fps

Game overall still feels better with frame gen than none frame gen even though fps is mostly 120 or 60 dipping down randomly to like 57 ot 113 ect... still smooth bar the micro stutters.

I'm very picky with fluid gameplay so people who play on a 4070 probs accept the games flaws but when I own the top end hardware from last gen and still 2nd best this gen I expect solid performance from a game...

This game is not optimised at all and has issues. Anyone denying this hasn't got a clue about pc games or use to playing crap.

I can't see anything in this game demanding at all...

Another note watching asmon on a 5090 he has massive fps drops with gunlance not sure if this is streaming issue or not due to the explosions as I haven't used that weapon myself yet.

Playing with a friend who has the same pc as me we get artefacting randomly at different times. And this is my biggest issue with the game.

Overall I'm enjoying it but there's noway people can say this game plays smooth and is acceptable of such a game title.

Mind you mh world had similar issues on release too. Rise is the only one that was ultra smooth but rise is like switch game...
R 5 5600g, rtx 3060 12 gb, 16gb ram. Playing with FSR + FG, 70 - 100 fps. In the most "hard" scenes stable 70 fps on low-mid preset.
rtx 4070 32 gig ddr4 i5 14600kf nvm at 4K ,i finally run the game smooth with hd pack ray tracing on low and all other setting maxxed . What i have done : ini tweak (resolltiuon rename placebo or not even if it's desable something it's smooth de framerate with no visual degradation) core thread to 16 according to my cpu ,REframe mod + optimized ray tracing on . Flawless hunt at 80-90 FPS (dlss perf + framegen on swapped to he lastest) 17ms. Still ! light stuttering in town BUT it's night and day ,happy hunting :) *IO update too
แก้ไขล่าสุดโดย Benzin; 5 มี.ค. @ 5: 23am
I've got a 3090, runs like ♥♥♥♥, no matter what. Looks like ♥♥♥♥, no matter what. I would avoid until this issue is addressed.
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กำลังแสดง 76-83 จาก 83 ความเห็น
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วันที่โพสต์: 28 ก.พ. @ 7: 04am
โพสต์: 83