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"It never did"
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You're oversimplifying the worldbuilding and ignoring the context of Monster Hunter’s setting. The idea that a "tribe never figured out sharpened sticks" is a complete misrepresentation. The world of Monster Hunter isn't about primitive survival, it's about a civilization that developed alongside monsters rather than against them.
The Hunters' Guild exists because regular people can't just pick up a spear and expect to survive against creatures that can shrug off conventional weapons. The monsters in this world aren’t just big animals; they’re living natural disasters with thick hides, elemental abilities, and enough intelligence to counter basic weaponry. That’s why the technology in Monster Hunter is so specialized ballistae, oversized greatswords, explosive slinger ammo because regular weapons wouldn’t cut it.
On top of that, the guild actively regulates who can hunt to prevent ecological collapse. The world of Monster Hunter is about a careful balance between humans and the environment, not just "cavemen too dumb to make spears." The depth of its ecosystems, the way monsters interact with each other, and how humanity has adapted without destroying everything around them is exactly what makes the worldbuilding strong.
If anything, dismissing all that as "middle school essay" level is just ignoring the actual thought put into it.
Why do the hunter/handler bring the smithy along with them? Why do they bring a little defenseless native kid along with them, ESPECIALLY after they return him to his dumb village. Worst game in the series yet.
All of that lore is provided in the previous games. The only thing this game adds are the dumb natives who barely survive in the rocks and haven't built anything for decades, basically subsisting on their ancestors accomplishments. The plot in this game is the worst.
That’s a common misconception, but the game’s worldbuilding actually addresses this. The Guild doesn’t allow unrestricted hunting, there are strict regulations in place to maintain balance. That’s why you don’t just go around wiping out entire species. If a monster is becoming a major threat to settlements or disrupting the ecosystem, the Guild authorizes hunts to prevent long-term damage.
Even the mechanics support this. Monsters always come back because the game reflects a sustainable population. If hunters were truly driving species to extinction, the world would collapse, and that’s not what happens. The Guild’s role is closer to conservationists managing predator populations than reckless exterminators.
As for Elder Dragons, there’s a level of suspension of disbelief at play. Some, like Xeno’jiiva or Safi’jiiva, are clearly treated as one-offs for story purposes, and the idea of hunting multiples is more of a gameplay abstraction rather than a literal reflection of the world. Meanwhile, others like Kushala Daora, Teostra, and Velkhana are implied to be part of a broader, albeit rare, species that naturally repopulates and migrates.
So no, it’s not an “exception” to the ecosystem it’s part of it. The game blends in-depth worldbuilding with necessary game mechanics, and just because players hunt multiple individuals doesn’t mean the lore is broken, it just reflects the scale of the world and how much of it remains unexplored.
Calling it a "contrived plot device" ignores that Monster Hunter Wilds is following the series’ tradition of worldbuilding-first storytelling. The focus has never been on deeply intricate character arcs, it’s about immersing players in a living, breathing ecosystem where humanity is just a small part of a massive, dangerous world.
Yes, the hunter arriving in time to help the tribe is convenient, but that’s how many adventure stories unfold, it’s a setup to introduce the player to the new setting. The real focus isn’t on a hyper-complex narrative but on how the world functions, how the Guild interacts with these new lands, and how the monsters shape the environment.
Also, dismissing MH’s writing as “cardboard” ignores the sense of authenticity and depth that comes from their approach. The series has never relied on traditional storytelling tropes. If someone is expecting a heavily scripted narrative, they’re approaching Monster Hunter with the wrong expectations.