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whether you like the story is another thing entirely. the motif of the game is nowhere near as whimsical as world's, and it seems to be about the rise and fall of a previously-extinct species of wyvern that is lashing out for some reason.
it's still monster hunter, so you should expect boss farming simulator, but it's gone as far as to have a mission system where the story is presented with objectives (normally 'talk to this' or 'go to that'), there's a bunch of optional dialogue (like the witcher quest), and... i just wanna say that world had quite a bit of story too. a lot of the msq monsters you hunt are in self defense or due to them being a threat to the environment (a sudden t-rex in an environment that doesnt have t-rexes is going to affect the trout population greatly).
from what i've played, you're a little more hunty in this one. but that's because you're working for the old world's guild, who are basically incorporated monster hunters. you are given authorization for your hunts by your handler, for example.
in world, you were the commission, basically an exploratory/settler arm of the guild that worked in 5 waves/fleets into the new world.
so... yea.
just to add on: this game has MUCH more dialogue than any other mainline monhun game. within the first 3 missions you are in a village and learning about the weather system and getting hints at the first apex through the village's defense system. it's almost certainly going to be the most story driven monhun game to date, and it's likely their experiment this time around. most monhun games tend to be testing grounds for new elements.
and frankly I don't need a plot for MH.
Now we're all forced to get our hands held lol