Monster Hunter Wilds

Monster Hunter Wilds

View Stats:
Monster Hunter STILL has no plot?
So, I wonder if anything changed since other MH games? Is it still a shallow game about hunting innocent monsters for no particular reason except for gear and e-peen or they finally gave us a storywise reason to do so? Or should I consider it a game of the same genre as infamous "Hunting Simulator" just in fantasy setting x)

Is this game still purely a boss farming simulator with a lot of grind and no story whatsoever?
< >
Showing 1-15 of 41 comments
m8 tis game always been about the grind and the hunts not da story
Schitso_Cash Feb 28 @ 4:48am 
2
OP baiting for clown awards.
Nonomori Feb 28 @ 4:50am 
Originally posted by Khergit Horse Archer:
m8 tis game always been about the grind and the hunts not da story
I know x) I just had hope that maybe for this title they changed their approach a bit.
Bustly Feb 28 @ 4:52am 
a big point of this game is that they're intending to invent a much more involved story. if you played world and did the witcher crossover, they made that format basically the entire game now. palicos (your kitty) have (optional) voice acting. the game is based around monster hunter 4, a game with... some, plot, and that plot definitely seems to be returning, giving it some pretty intense continuity when it comes to things like, for example, the gore magala, an extremely popular and unique pseudo-elder dragon.

whether you like the story is another thing entirely. the motif of the game is nowhere near as whimsical as world's, and it seems to be about the rise and fall of a previously-extinct species of wyvern that is lashing out for some reason.

it's still monster hunter, so you should expect boss farming simulator, but it's gone as far as to have a mission system where the story is presented with objectives (normally 'talk to this' or 'go to that'), there's a bunch of optional dialogue (like the witcher quest), and... i just wanna say that world had quite a bit of story too. a lot of the msq monsters you hunt are in self defense or due to them being a threat to the environment (a sudden t-rex in an environment that doesnt have t-rexes is going to affect the trout population greatly).

from what i've played, you're a little more hunty in this one. but that's because you're working for the old world's guild, who are basically incorporated monster hunters. you are given authorization for your hunts by your handler, for example.

in world, you were the commission, basically an exploratory/settler arm of the guild that worked in 5 waves/fleets into the new world.

so... yea.

just to add on: this game has MUCH more dialogue than any other mainline monhun game. within the first 3 missions you are in a village and learning about the weather system and getting hints at the first apex through the village's defense system. it's almost certainly going to be the most story driven monhun game to date, and it's likely their experiment this time around. most monhun games tend to be testing grounds for new elements.
Last edited by Bustly; Feb 28 @ 4:56am
Nonomori Feb 28 @ 4:56am 
Originally posted by Bustly:
a big point of this game is that they're intending to invent a much more involved story. if you played world and did the witcher crossover, they made that format basically the entire game now. palicos (your kitty) have (optional) voice acting. the game is based around monster hunter 4, a game with... some, plot, and that plot definitely seems to be returning, giving it some pretty intense continuity when it comes to things like, for example, the gore magala, an extremely popular and unique pseudo-elder dragon.

whether you like the story is another thing entirely. the motif of the game is nowhere near as whimsical as world's, and it seems to be about the rise and fall of a previously-extinct species of wyvern that is lashing out for some reason.

it's still monster hunter, so you should expect boss farming simulator, but it's gone as far as to have a mission system where the story is presented with objectives (normally 'talk to this' or 'go to that'), there's a bunch of optional dialogue (like the witcher quest), and... i just wanna say that world had quite a bit of story too. a lot of the msq monsters you hunt are in self defense or due to them being a threat to the environment (a sudden t-rex in an environment that doesnt have t-rexes is going to affect the trout population greatly).

from what i've played, you're a little more hunty in this one. but that's because you're working for the old world's guild, who are basically incorporated monster hunters. you are given authorization for your hunts by your handler, for example.

in world, you were the commission, basically an exploratory/settler arm of the guild that worked in 5 waves/fleets into the new world.

so... yea.
Well, if the story in this game is more than "go kill these things because we told you so", how it was in previous games, and progressed towards "go kill these things because REASONS", I might actually try this one.
Last edited by Nonomori; Feb 28 @ 4:57am
It's got a plot. it's .. oh noes theres a monster ... kill it.
and frankly I don't need a plot for MH.
Bustly Feb 28 @ 4:59am 
Originally posted by Nonomori:
Originally posted by Bustly:
a big point of this game is that they're intending to invent a much more involved story. if you played world and did the witcher crossover, they made that format basically the entire game now. palicos (your kitty) have (optional) voice acting. the game is based around monster hunter 4, a game with... some, plot, and that plot definitely seems to be returning, giving it some pretty intense continuity when it comes to things like, for example, the gore magala, an extremely popular and unique pseudo-elder dragon.

whether you like the story is another thing entirely. the motif of the game is nowhere near as whimsical as world's, and it seems to be about the rise and fall of a previously-extinct species of wyvern that is lashing out for some reason.

it's still monster hunter, so you should expect boss farming simulator, but it's gone as far as to have a mission system where the story is presented with objectives (normally 'talk to this' or 'go to that'), there's a bunch of optional dialogue (like the witcher quest), and... i just wanna say that world had quite a bit of story too. a lot of the msq monsters you hunt are in self defense or due to them being a threat to the environment (a sudden t-rex in an environment that doesnt have t-rexes is going to affect the trout population greatly).

from what i've played, you're a little more hunty in this one. but that's because you're working for the old world's guild, who are basically incorporated monster hunters. you are given authorization for your hunts by your handler, for example.

in world, you were the commission, basically an exploratory/settler arm of the guild that worked in 5 waves/fleets into the new world.

so... yea.
Well, if the story in this game is more than "go kill these things because we told you so", how it was in previous games, and progressed towards "go kill these things because REASONS", I might actually try this one.
it's still monster hunter. you should anticipate having plenty of "hunt this cause it's monster hunter and it's a monster and you're a hunter," it's the natural order of the world from a story perspective. if a big thing is threatening something, you're working for the people who take care of it. but this is, like i said, definitely their largest dive into creating a large narrative.
Lienhart Feb 28 @ 4:59am 
The worst thing that happened to MH was mainstreaming it because normal/casuals want story and other stupid crap.

Now we're all forced to get our hands held lol
there is no innocent when it comes to survival, you kill and eat or are killed, thats how the world works
Nonomori Feb 28 @ 5:00am 
Originally posted by Necropants:
It's got a plot. it's .. oh noes theres a monster ... kill it.
and frankly I don't need a plot for MH.
Okay, I get it, it has story. If you can call story the barest excuse to hunt more monsters. Which is enough for most people, I guess. After all, there are certainly players who enjoy mindless combat just for the sake of it and put gameplay above story, I have no objections with that. To each their own.
Sefirus Feb 28 @ 5:01am 
the plot is starting to annoy me i spend more time in cut scenes and talking then i do on the hunts. i dont play MH for the story and its actively getting in the way of what i like in MH
If anything it tries to have too much plot. There's too much dogwater nothing dialogue in-between the actually good bits.
Bustly Feb 28 @ 5:04am 
Originally posted by Lienhart:
The worst thing that happened to MH was mainstreaming it because normal/casuals want story and other stupid crap.

Now we're all forced to get our hands held lol
you say that but this game is like 2 steps away from being a direct sequel to 4, an old school monster hunter game, with a story that is entirely relevant to this game... i don't know where this idea came from (not saying you're saying it) that monhun has no story. its story is about as simple as the macro story of any other action rpg, your dark soulses and such, with the two largest differences being that it's not told through item descriptions and rather than a sad old man at the end it's usually either the beginning and/or end of a world-shifting monster that didn't even exist beforehand or was divinity in legend
These innocent monsters also (depending on size and power) do everything from attacking people on sight, to razing cities, sinking continents and wiping all life from the world.
Nonomori Feb 28 @ 5:04am 
Originally posted by Bustly:
Originally posted by Nonomori:
Well, if the story in this game is more than "go kill these things because we told you so", how it was in previous games, and progressed towards "go kill these things because REASONS", I might actually try this one.
it's still monster hunter. you should anticipate having plenty of "hunt this cause it's monster hunter and it's a monster and you're a hunter," it's the natural order of the world from a story perspective. if a big thing is threatening something, you're working for the people who take care of it. but this is, like i said, definitely their largest dive into creating a large narrative.
I know what hunting is, hence why I am trying to understand if this game is purely about hunting, i.e. you hunt just for the sake of the process etc or you actually have a reason for that except from: "theres a big monster prowling the wilds, go kill it for loot"
< >
Showing 1-15 of 41 comments
Per page: 1530 50

Date Posted: Feb 28 @ 4:46am
Posts: 41