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The older MH games weren't 'difficult' bro, they were just janky af lmfao--that's why the playerbase was so damned small. Truth hurts boyo.
You probably only remembering the games as you had played them for the very first time.
I think it's more than just that. The changes to game play have removed almost all risk and it seems like this game is far easier than even World or Rise.
it feels like the game is balanced around not using these abilities, and if you do use the abilities you breeze through the game mindlessly.
That, should I think, be easily fixable for them?
Personally, the game is off the table until the DLC lands and is thoroughly assessed. The game is a sum of its parts, and too many of those parts are negative.
I think I only grinded for armor once because I felt like it, not because I hit a wall like previous games-- and even then the drop rates seem very high so it didn't take long
You’re at the beginning of the game are you dumb 😭 there is a low rank and a high rank and possibly if they release master rank, you clearly didn’t play WORLD 😂
I'm not sure why you felt the need to talk down to everyone with this. I've been playing since the original on PS2. The games are not easier. The gameplay has just evolved.
Most of the difficulty in monster hunter stems from 2 places. Clunk and monster HP. Now thankfully Wilds has removed so much clunk.
No longer do I have to be on a quest, grilling 1 steak at a time. No longer do I have to spend the first 8 mins finding the monster and making sure I re apply a paintball before it wears off and he's gone forever.
ALL weapons are viable now and that is pretty cool. They even have combos greater than 5 hits.
If you played the old games and actually played them. You would understand this. Because the attacks and patterns are no different from any other game. You could argue that they don't hit as hard. But how hard the monsters hit has never been a discussion. It doesn't matter. Cuz you should be avoiding that.
What I will say about wilds is this.
The wound system and stagger that you can cause with it is why the monsters should have around triple the current health pool.
Access to skills like divine bless ng shouldn't be until the monster hit hard enough that you need it.
And auto follow with a mount increases hunt speed as well.
These are the things that make this game feel "easy".
Circling back. Please step down from your high horse and give your ego a shake before you speak. It really takes away all your credibility when you talk to everyone like that, but have literally no way to back it up.