Monster Hunter Wilds

Monster Hunter Wilds

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It's true. Wilds is abnormally easy
I was on the side of it just being low rank and people having tons of experience but it's definitely more than that. Every new fight so far - Quematrice, Lala Barina, Congalala are all going down in 5 minutes and I end the fight thinking "that was it?". I feel like I'm using high rank gear. Hopefully they fix this with balancing changes if the whole game feels like this.

Edit: The whole game does feel like this
Dernière modification de Niteχ; 5 mars à 23h15
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Affichage des commentaires 46 à 60 sur 108
Riukensei a écrit :
I hate to break it to you, but MH as a whole has been easy since Freedom Unite.
Rise and World were CHILDS play. Wilds is the same as worlds atm. Once I finish it ill be able to CONFIRM its just as easy as worlds is.

You new groupies to the genre acting like "Difficulty" is an issue, but the game has been easy for like 2 decades.

The older MH games weren't 'difficult' bro, they were just janky af lmfao--that's why the playerbase was so damned small. Truth hurts boyo.
people called world easy then we got iceborne and people complained about hp bloat and long hunts make up your mind.
You should probably go back and replay older Monster Hunter games. A lot of the early game quests do NOT take more then 10 minutes to beat monsters if you know what you're doing.

You probably only remembering the games as you had played them for the very first time.
LegatoSkyheart a écrit :
You should probably go back and replay older Monster Hunter games. A lot of the early game quests do NOT take more then 10 minutes to beat monsters if you know what you're doing.

You probably only remembering the games as you had played them for the very first time.

I think it's more than just that. The changes to game play have removed almost all risk and it seems like this game is far easier than even World or Rise.
Kashra Fall a écrit :
NitexKnight a écrit :
Wow funny how you can look up MH Rise gameplay and all the low rank Great Izuchi fights take 10+ minutes when they're using low rank gear.

I fail to see how "Longer fight" equates to difficulty though. You end the fights faster because of wounds. When you exploit the wounds with hitting them or using a wound focus attack, the monsters take a LOT of damage outside of just poking them in the side like you did in previous MH's.
I think there lies the issue, wilds has introduced this awesome focus ability so that we can aim our shots, coupled with this wound mechanism it has made things far far easier to apply as much damage as possible, but the hook here is that it feels like the game wasn't balanced around these new abilities very well.

it feels like the game is balanced around not using these abilities, and if you do use the abilities you breeze through the game mindlessly.
Dernière modification de BOMB; 1 mars à 8h18
BOMB a écrit :
Kashra Fall a écrit :

I fail to see how "Longer fight" equates to difficulty though. You end the fights faster because of wounds. When you exploit the wounds with hitting them or using a wound focus attack, the monsters take a LOT of damage outside of just poking them in the side like you did in previous MH's.
I think there lies the issue, wilds has introduced this awesome focus ability so that we can aim our shots, coupled with this wound mechanism it has made things far far easier to apply as much damage as possible, but the hook here is that it feels like the game wasn't balanced around these new abilities very well.

it feels like the game is balanced around not using these abilities, and if you do use the abilities you breeze through the game mindlessly.
I don't even use focus mode. I am a HBG god by using dodge, Wyvernheart and spread ammo. I can ignore 75% of the mechanics and spank monsters like they misbehaved and I play solo.
Dernière modification de Duvall12; 1 mars à 9h05
Hunts in Rise at Low Rank are about as easy. And frankly, the only people who should be weighing in on how hard those should be are newbies. Because they're for newbies.
NitexKnight a écrit :
I was on the side of it just being low rank and people having tons of experience but it's definitely more than that. Every new fight so far - Quematrice, Lala Barina, Congalala are all going down in 5 minutes and I end the fight thinking "that was it?". I feel like I'm using high rank gear. Hopefully they fix this with balancing changes if the whole game feels like this.
Actually it's the MOST DIFFICULT low rank to play through if you watch the cutscenes. The story is more harmful than fighting an Apex Rajang, while only wearing a bathrobe.
Dernière modification de Forte; 2 mars à 0h56
The issue is that the monsters aren't aggressive enough and their HP is WAY too low. It's not that the new features made it easier, it's just the balance and AI of the monsters. They are easy to dodge because it's telegraphed so well, and they don't really rage about or act aggressive anymore.

That, should I think, be easily fixable for them?
The high rank fights are good.
NitexKnight a écrit :
Hopefully they fix this with balancing changes if the whole game feels like this.
Too little, too late. Unless they add more armours to make re-fighting the same, loot fountain monsters again worthwhile (as well as reduce their loot drop rates), there would be little point in upping their HP and damages sliders now that the game is out and the dust is settling. That, and any such content could only realistically (knowing Capcom greed) be forthcoming via expansion DLC, and that would be 12~18 months down the track; by which time, people wouldn't not be interested in the roundly panned "cinematic experience" of story mode; or even the current mediocre offerings of the HR content... Mods, too, would likely have stepped in by that time.

Personally, the game is off the table until the DLC lands and is thoroughly assessed. The game is a sum of its parts, and too many of those parts are negative.
Dernière modification de Shoah Kahn; 2 mars à 1h08
it's not just early hunts. I just finished the story and all side quests and even tempered duo fights are easier than previous titles

I think I only grinded for armor once because I felt like it, not because I hit a wall like previous games-- and even then the drop rates seem very high so it didn't take long
Dernière modification de nadata; 2 mars à 1h09
NitexKnight a écrit :
I was on the side of it just being low rank and people having tons of experience but it's definitely more than that. Every new fight so far - Quematrice, Lala Barina, Congalala are all going down in 5 minutes and I end the fight thinking "that was it?". I feel like I'm using high rank gear. Hopefully they fix this with balancing changes if the whole game feels like this.

You’re at the beginning of the game are you dumb 😭 there is a low rank and a high rank and possibly if they release master rank, you clearly didn’t play WORLD 😂
I think the issue isn't the monsters, but the hunter being too strong. Bowguns now are much more accessible since pierce, normal and spread ammo are infinite (personally I do not like this, ammo management was something unique that added depth to this weapon branch), and the wounds system makes the monsters much more squishy.
Riukensei a écrit :
I hate to break it to you, but MH as a whole has been easy since Freedom Unite.
Rise and World were CHILDS play. Wilds is the same as worlds atm. Once I finish it ill be able to CONFIRM its just as easy as worlds is.

You new groupies to the genre acting like "Difficulty" is an issue, but the game has been easy for like 2 decades.

I'm not sure why you felt the need to talk down to everyone with this. I've been playing since the original on PS2. The games are not easier. The gameplay has just evolved.

Most of the difficulty in monster hunter stems from 2 places. Clunk and monster HP. Now thankfully Wilds has removed so much clunk.

No longer do I have to be on a quest, grilling 1 steak at a time. No longer do I have to spend the first 8 mins finding the monster and making sure I re apply a paintball before it wears off and he's gone forever.

ALL weapons are viable now and that is pretty cool. They even have combos greater than 5 hits.

If you played the old games and actually played them. You would understand this. Because the attacks and patterns are no different from any other game. You could argue that they don't hit as hard. But how hard the monsters hit has never been a discussion. It doesn't matter. Cuz you should be avoiding that.

What I will say about wilds is this.

The wound system and stagger that you can cause with it is why the monsters should have around triple the current health pool.

Access to skills like divine bless ng shouldn't be until the monster hit hard enough that you need it.

And auto follow with a mount increases hunt speed as well.

These are the things that make this game feel "easy".

Circling back. Please step down from your high horse and give your ego a shake before you speak. It really takes away all your credibility when you talk to everyone like that, but have literally no way to back it up.
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Posté le 28 févr. à 3h04
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