Monster Hunter Wilds

Monster Hunter Wilds

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Niteχ 2 月 28 日 上午 3:04
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It's true. Wilds is abnormally easy
I was on the side of it just being low rank and people having tons of experience but it's definitely more than that. Every new fight so far - Quematrice, Lala Barina, Congalala are all going down in 5 minutes and I end the fight thinking "that was it?". I feel like I'm using high rank gear. Hopefully they fix this with balancing changes if the whole game feels like this.

Edit: The whole game does feel like this
最后由 Niteχ 编辑于; 3 月 5 日 下午 11:15
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正在显示第 106 - 108 条,共 108 条留言
I'm not really on board with this whole idea of World / Rise / Wilds being easier.

I found the old games much easier. I'm having a tough time with Wilds like I did with World and Rise because my joints are aching. My body is taking more damage because I'm having to input commands much more quickly and precisely than I used to.
It used to just be a matter of knowing the monster timing and knowing when to step aside, how to buy a few extra seconds, etc. But now the preparation factor has all but died and been replaced with quick reflexes and "skills" ... which frankly I don't have because I'm dyspraxic AND old. Plus there is a LOT more going on than there used to be. Keeping track of the shape of the terrain, random effects like fire and mud, etc... AND the camera jerking around randomly. Monster Hunter is a lot more complicated in battle than it used to be... while removing a lot of the out-of-battle prep work in the name of "quality of life".
Basically it feels like it is made more for kids now, and I'm far from that... and getting further all the time.
Niteχ 3 月 6 日 下午 7:53 
Like...they straight up give you easy access to Divine Blessing 3 and skills that make you wound easier and I didnt even use those lmfao....

Crazy how the furries tried to gaslight you.
Yeah it sucks the way people are ignoring it or defending it. I love the way Wilds looks, plays and sounds so I'm not a rabid hater. I've loved this series for well over a decade now and I know when something is off. Yes, some lategame monsters are challenging...for about 3 minutes until you start making wounds and get them in an almost permanent stun-lock that quickly leads to death. Gravios is the only regular monster that can actually put up a fight because he takes longer to create wounds (and his hitboxes are insane).

All Capcom has to do is make wounds take maybe 50% longer to generate overall + 25% longer on a non weak point and buff the monster HP by literally 50 - 100%. Then increase attack speed on most tempered/frenzy monsters (obviously some are fine like Ajarakan).

A tempered Chatacabra should be moving around and attacking like crazy instead of the almost identical fight to LR.
引用自 The Debauchery
I'm not really on board with this whole idea of World / Rise / Wilds being easier.

I found the old games much easier. I'm having a tough time with Wilds like I did with World and Rise because my joints are aching. My body is taking more damage because I'm having to input commands much more quickly and precisely than I used to.
It used to just be a matter of knowing the monster timing and knowing when to step aside, how to buy a few extra seconds, etc. But now the preparation factor has all but died and been replaced with quick reflexes and "skills" ... which frankly I don't have because I'm dyspraxic AND old. Plus there is a LOT more going on than there used to be. Keeping track of the shape of the terrain, random effects like fire and mud, etc... AND the camera jerking around randomly. Monster Hunter is a lot more complicated in battle than it used to be... while removing a lot of the out-of-battle prep work in the name of "quality of life".
Basically it feels like it is made more for kids now, and I'm far from that... and getting further all the time.
I have zero issue with the "skill based" gameplay of this but its not what i want in monster hunter. And to me, as someone who has no issues doing all the inputs wilds is obscenely easy compared to 4u because 4u doesnt let me simply perfect block or i frame every attack.
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发帖日期: 2 月 28 日 上午 3:04
回复数: 108