Monster Hunter Wilds

Monster Hunter Wilds

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Do we know if support hunters also scale up the health of monsters?
very curious about this, traditionally anytime a new player joins a hunt the monster's health jumps a lot, so there's playersize based scaling, wondering if the same is true for the NPC hunters
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Just don’t call them mid fight or that time limit will actually matter :sakurabeachmomokolaugh:
calling in NPC hunters do not even cut down your reward money, and the monster die super fast(early game) so no HP scalling for NPC maybe, but mostlikely those NPC do not do any damage either, just be there to attract agro and make you not feel lonely

need to wait for mods to display monster HP so we can see if it scales or not
The fact that Capcom conspicuously made no mention of such an intrinsic component of gameplay, tells you that the NPC's likely do not change anything, other than being bipedal Palicoes which distract the already lame monsters even further. That, and if the NPC's did scale HP, it would allow solo players to circumvent the watered-down difficulty (a. k. a., "accessibility"), which is not in line with how Cribcom want their data trawling games played (see analogy: no filters for "Modern" controls users in SF6 online).
yea thats why horn type helpers are so good, no damage but tons of buffs
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Showing 1-4 of 4 comments
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Date Posted: Feb 28 @ 2:18am
Posts: 4