Monster Hunter Wilds

Monster Hunter Wilds

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When will co-op be fixed????
In its current state this is borderline unplayable with my partner. When are they going to patch/fix this system and make it possible like in rise?
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Showing 1-14 of 14 comments
Mechanique Feb 28 @ 2:03am 
5
Never
This game's story is not meant to be experienced in multiplayer
If you want to play co-op, play the games designed with co-op in mind instead
Last edited by Mechanique; Feb 28 @ 2:03am
Lyuze Feb 28 @ 2:03am 
What issue are you having? It functions pretty similar to world, with a few small improvements, if thats what's in question, but if it's something else, maybe someone here can help :)

happy hunting~<3
Originally posted by Mechanique:
Never
This game's story is not meant to be experienced in multiplayer
If you want to play co-op, play the games designed with co-op in mind instead
so why didnt they tell us there wouldnt be any development power put into online play?
Lyuze Feb 28 @ 2:38am 
Originally posted by Mechanique:
Never
This game's story is not meant to be experienced in multiplayer
If you want to play co-op, play the games designed with co-op in mind instead
This is definitely not the case. Monster hunter as a franchise is much more popular in Japan than in the west (to a kind of ridiculous degree, its MASSIVE there), and co-op is a very, very, *very* common way to play, and the team has not only acknowledged this, but made steps in the last two generations of games that are conducive to this style of play. Given, the re-introduction of the "wait for your friend's cutscene" stuff is bothersome from the last mainline game, seeing as rise had largely fixed this issue, but otherwise, adding friends, partying up, creating sessions for you and your friends, and most other co-op features are pretty straightforward. Hell, they even added squads, their version of guilds, FCs, or clans.

happy hunting~<3
Originally posted by Mechanique:
Never
This game's story is not meant to be experienced in multiplayer
If you want to play co-op, play the games designed with co-op in mind instead

So, Monster Hunter?
McFuzz Feb 28 @ 3:34am 
You have to wait for the Rise team to make another Monster Hunter lol
SmokeRover Feb 28 @ 6:42am 
Originally posted by Lyuze:
Originally posted by Mechanique:
Never
This game's story is not meant to be experienced in multiplayer
If you want to play co-op, play the games designed with co-op in mind instead
This is definitely not the case. Monster hunter as a franchise is much more popular in Japan than in the west (to a kind of ridiculous degree, its MASSIVE there), and co-op is a very, very, *very* common way to play, and the team has not only acknowledged this, but made steps in the last two generations of games that are conducive to this style of play. Given, the re-introduction of the "wait for your friend's cutscene" stuff is bothersome from the last mainline game, seeing as rise had largely fixed this issue, but otherwise, adding friends, partying up, creating sessions for you and your friends, and most other co-op features are pretty straightforward. Hell, they even added squads, their version of guilds, FCs, or clans.

happy hunting~<3

Dude in the pre-world games (3DS/PSP and even PS2) the multiplayer was as simple as joining the MP hub and selecting a quest for others in the lobby to join.

As far as my experience with Wilds has been it involves inviting friends to a "link group" which is separate from the actual hub, with the hub being an additional MP group that needs to be joined, and from there if a player decides to engage with a mob in the open world others in the lobby get an invite which in itself is extremely cumbersome to join as its is 5ish inputs on a controller to join and then a loading screen and travel to the fight.

Perhaps the game is more inline with classic MH content when selecting a quest from the hub marm but this shouldn't be considered a concession as one of the primary concepts of this game is the open world which just doesn't work in co-op at the moment.

To add on to this, why is the open world not seamless with friends in the lobby? The game is disingenuous in claiming that it is a multiplayer open world experience when one of the biggest aspects of the game is the co-op that is not actually open world in any capacity when played in co-op.

I really hope myself and my friend group are just being dull and not noticing some obvious EZ MP experience but as far as I have played its a far worse experience when compared to World which at the least maintained a lobby until the "Boss cutscene" finished and then allowed for others to join.

Based on my personal perception it seems you are just trying to glaze this game because its the next big MH release, but tbh if we don't offer strong criticisms on the bad and unituitive mechanisms with these games CAPCOM will continue to implement and not fix these mechanics or become lazier with their implementations that worsen the player experience in future releases.

The PSP and 3DS games had extremely simple and quick to access MP options because they were designed around users playing whilst on the train to/from work or school in Japan, aside from Rise, World and Wilds seems to have abandoned this concepts as they weren't primarily designed as portable games, but I certainly think there were lessons and concepts that should have been learnt and migrated to these modern releases.

I'm happy to discuss this if you feel that any of my arguments aren't acurate but as it stands right now I feel the game is not congruous to a seamless multiplayer experience.
deuxhero Feb 28 @ 6:43am 
Dragon's Dogma 2 is still completely broken garbage, so "never" is the most likely answer.
Lyuze Feb 28 @ 8:45am 
Originally posted by SmokeRover:
Originally posted by Lyuze:
This is definitely not the case. Monster hunter as a franchise is much more popular in Japan than in the west (to a kind of ridiculous degree, its MASSIVE there), and co-op is a very, very, *very* common way to play, and the team has not only acknowledged this, but made steps in the last two generations of games that are conducive to this style of play. Given, the re-introduction of the "wait for your friend's cutscene" stuff is bothersome from the last mainline game, seeing as rise had largely fixed this issue, but otherwise, adding friends, partying up, creating sessions for you and your friends, and most other co-op features are pretty straightforward. Hell, they even added squads, their version of guilds, FCs, or clans.

happy hunting~<3

Dude in the pre-world games (3DS/PSP and even PS2) the multiplayer was as simple as joining the MP hub and selecting a quest for others in the lobby to join.

As far as my experience with Wilds has been it involves inviting friends to a "link group" which is separate from the actual hub, with the hub being an additional MP group that needs to be joined, and from there if a player decides to engage with a mob in the open world others in the lobby get an invite which in itself is extremely cumbersome to join as its is 5ish inputs on a controller to join and then a loading screen and travel to the fight.

Perhaps the game is more inline with classic MH content when selecting a quest from the hub marm but this shouldn't be considered a concession as one of the primary concepts of this game is the open world which just doesn't work in co-op at the moment.

To add on to this, why is the open world not seamless with friends in the lobby? The game is disingenuous in claiming that it is a multiplayer open world experience when one of the biggest aspects of the game is the co-op that is not actually open world in any capacity when played in co-op.

I really hope myself and my friend group are just being dull and not noticing some obvious EZ MP experience but as far as I have played its a far worse experience when compared to World which at the least maintained a lobby until the "Boss cutscene" finished and then allowed for others to join.

Based on my personal perception it seems you are just trying to glaze this game because its the next big MH release, but tbh if we don't offer strong criticisms on the bad and unituitive mechanisms with these games CAPCOM will continue to implement and not fix these mechanics or become lazier with their implementations that worsen the player experience in future releases.

The PSP and 3DS games had extremely simple and quick to access MP options because they were designed around users playing whilst on the train to/from work or school in Japan, aside from Rise, World and Wilds seems to have abandoned this concepts as they weren't primarily designed as portable games, but I certainly think there were lessons and concepts that should have been learnt and migrated to these modern releases.

I'm happy to discuss this if you feel that any of my arguments aren't acurate but as it stands right now I feel the game is not congruous to a seamless multiplayer experience.
That exact same pre-world experience is still present in the game, you can very easily join lobbies and go to the lobby quests menu. You do not have to be in a link party with your friends, the only thing a link party does, to my knowledge, is automatically invite those friends to your hunt. This feature was not available in past mh games. If your friends are in your lobby, and you dont invite them to a link party, you are still able to join their quests, and they are still able to join yours.

Your complaint about a loading screen and travel to the fight is confusing to me, as in past games not only did you still have a loading screen to get to whatever map the fight was in, but you had to travel on foot to the zone the fight was taking place in. You now have a mount that literally holds your hand and takes you where you need to go, you can literally take your hands entirely off your controller and you will be there in a minute or two, often less than that.

Open world works fine and is seamless if youre in an environment link, which yes, is an extra step, but again, is something that was not available in past games. Every single option you had available to you in world is also present in this game, as well as the additional features i've mentioned here.

Also, world and rise are not portable games. You cannot take your xbox, playstation, or pc setup onto the train and play co-op on a ride to work. You are playing the game at home, sitting on a couch or at your desk, and can afford to take the extra 15 seconds it takes to find your friend in the member list and join them.

EDIT: spaced things out for readability
Last edited by Lyuze; Feb 28 @ 8:46am
Ash_ Feb 28 @ 4:40pm 
Originally posted by Lyuze:
Originally posted by SmokeRover:

Dude in the pre-world games (3DS/PSP and even PS2) the multiplayer was as simple as joining the MP hub and selecting a quest for others in the lobby to join.

As far as my experience with Wilds has been it involves inviting friends to a "link group" which is separate from the actual hub, with the hub being an additional MP group that needs to be joined, and from there if a player decides to engage with a mob in the open world others in the lobby get an invite which in itself is extremely cumbersome to join as its is 5ish inputs on a controller to join and then a loading screen and travel to the fight.

Perhaps the game is more inline with classic MH content when selecting a quest from the hub marm but this shouldn't be considered a concession as one of the primary concepts of this game is the open world which just doesn't work in co-op at the moment.

To add on to this, why is the open world not seamless with friends in the lobby? The game is disingenuous in claiming that it is a multiplayer open world experience when one of the biggest aspects of the game is the co-op that is not actually open world in any capacity when played in co-op.

I really hope myself and my friend group are just being dull and not noticing some obvious EZ MP experience but as far as I have played its a far worse experience when compared to World which at the least maintained a lobby until the "Boss cutscene" finished and then allowed for others to join.

Based on my personal perception it seems you are just trying to glaze this game because its the next big MH release, but tbh if we don't offer strong criticisms on the bad and unituitive mechanisms with these games CAPCOM will continue to implement and not fix these mechanics or become lazier with their implementations that worsen the player experience in future releases.

The PSP and 3DS games had extremely simple and quick to access MP options because they were designed around users playing whilst on the train to/from work or school in Japan, aside from Rise, World and Wilds seems to have abandoned this concepts as they weren't primarily designed as portable games, but I certainly think there were lessons and concepts that should have been learnt and migrated to these modern releases.

I'm happy to discuss this if you feel that any of my arguments aren't acurate but as it stands right now I feel the game is not congruous to a seamless multiplayer experience.
That exact same pre-world experience is still present in the game, you can very easily join lobbies and go to the lobby quests menu. You do not have to be in a link party with your friends, the only thing a link party does, to my knowledge, is automatically invite those friends to your hunt. This feature was not available in past mh games. If your friends are in your lobby, and you dont invite them to a link party, you are still able to join their quests, and they are still able to join yours.

Your complaint about a loading screen and travel to the fight is confusing to me, as in past games not only did you still have a loading screen to get to whatever map the fight was in, but you had to travel on foot to the zone the fight was taking place in. You now have a mount that literally holds your hand and takes you where you need to go, you can literally take your hands entirely off your controller and you will be there in a minute or two, often less than that.

Open world works fine and is seamless if youre in an environment link, which yes, is an extra step, but again, is something that was not available in past games. Every single option you had available to you in world is also present in this game, as well as the additional features i've mentioned here.

Also, world and rise are not portable games. You cannot take your xbox, playstation, or pc setup onto the train and play co-op on a ride to work. You are playing the game at home, sitting on a couch or at your desk, and can afford to take the extra 15 seconds it takes to find your friend in the member list and join them.

EDIT: spaced things out for readability
Environment link actually doesn't give you "every single option you had available to you in world" because when you're in an environment link, the *only* thing you can do is go to the open world and hunt the random monsters like it's a watered down guiding lands. While you're in environment link you can't change locale, can't post actual quests with Alma, the only option even available at Alma while you're in an environment link is disbanding the link!

At least, this was my experience ~2 hours after launch, I don't know if they made it possible to post actual quests while in an envlink but I doubt it
Originally posted by McFuzz:
You have to wait for the Rise team to make another Monster Hunter lol

This. And what an AWESOME game that was omg.
Lyuze Feb 28 @ 5:18pm 
Originally posted by Ash_:
Originally posted by Lyuze:
That exact same pre-world experience is still present in the game, you can very easily join lobbies and go to the lobby quests menu. You do not have to be in a link party with your friends, the only thing a link party does, to my knowledge, is automatically invite those friends to your hunt. This feature was not available in past mh games. If your friends are in your lobby, and you dont invite them to a link party, you are still able to join their quests, and they are still able to join yours.

Your complaint about a loading screen and travel to the fight is confusing to me, as in past games not only did you still have a loading screen to get to whatever map the fight was in, but you had to travel on foot to the zone the fight was taking place in. You now have a mount that literally holds your hand and takes you where you need to go, you can literally take your hands entirely off your controller and you will be there in a minute or two, often less than that.

Open world works fine and is seamless if youre in an environment link, which yes, is an extra step, but again, is something that was not available in past games. Every single option you had available to you in world is also present in this game, as well as the additional features i've mentioned here.

Also, world and rise are not portable games. You cannot take your xbox, playstation, or pc setup onto the train and play co-op on a ride to work. You are playing the game at home, sitting on a couch or at your desk, and can afford to take the extra 15 seconds it takes to find your friend in the member list and join them.

EDIT: spaced things out for readability
Environment link actually doesn't give you "every single option you had available to you in world" because when you're in an environment link, the *only* thing you can do is go to the open world and hunt the random monsters like it's a watered down guiding lands. While you're in environment link you can't change locale, can't post actual quests with Alma, the only option even available at Alma while you're in an environment link is disbanding the link!

At least, this was my experience ~2 hours after launch, I don't know if they made it possible to post actual quests while in an envlink but I doubt it
seeing as world did not have an environment link, and at no point did I say that "environment link gives you every single option available to you in world", primarily because world did not have an environment link equivalent, im not sure where any of that came from. Environment link is one small part of the multiple co-op choices in wilds. All I said was that the co-op options available to you in world also exist in wilds, which is true. You can gather in town, you can post quests, you can join them without having to link party, etc etc.

Im still not sure what youre complaining about. Its not that environment link is worse than its world equivalent, its that world DID NOT HAVE an environment link equivalent. Again, its an extra feature for co-op available to you, that you can choose not to use should you not want to.

I havent actually tried moving areas in environment link, so if that doesnt work then oh well, but its still no worse than world or any other mh game in that sense. You could not go from the ancient forest to the coral highlands in ANY fashion in world, nor between any of the other maps, so again, that is not something that was suddenly removed from world, or any other game in the series.
Last edited by Lyuze; Feb 28 @ 7:10pm
Originally posted by Lyuze:
Originally posted by Ash_:
Environment link actually doesn't give you "every single option you had available to you in world" because when you're in an environment link, the *only* thing you can do is go to the open world and hunt the random monsters like it's a watered down guiding lands. While you're in environment link you can't change locale, can't post actual quests with Alma, the only option even available at Alma while you're in an environment link is disbanding the link!

At least, this was my experience ~2 hours after launch, I don't know if they made it possible to post actual quests while in an envlink but I doubt it
seeing as world did not have an environment link, and at no point did I say that "environment link gives you every single option available to you in world", primarily because world did not have an environment link equivalent, im not sure where any of that came from. Environment link is one small part of the multiple co-op choices in wilds. All I said was that the co-op options available to you in world also exist in wilds, which is true. You can gather in town, you can post quests, you can join them without having to link party, etc etc.

Im still not sure what youre complaining about. Its not that environment link is worse than its world equivalent, its that world DID NOT HAVE an environment link equivalent. Again, its an extra feature for co-op available to you, that you can choose not to use should you not want to.

I havent actually tried moving areas in environment link, so if that doesnt work then oh well, but its still no worse than world or any other mh game in that sense. You could not go from the ancient forest to the coral highlands in ANY fashion in world, nor between any of the other maps, so again, that is not something that was suddenly removed from world, or any other game in the series.
Man dont get me wrong I love the game but not in one case has environment link worked for us. Infact we had to restart our games to relink. Its just a lil disappointing and unexpected considering the leaps they made with the previous entry
Last edited by International Param; Mar 1 @ 1:26am
Lyuze Mar 1 @ 4:24am 
Originally posted by International Param:
Originally posted by Lyuze:
seeing as world did not have an environment link, and at no point did I say that "environment link gives you every single option available to you in world", primarily because world did not have an environment link equivalent, im not sure where any of that came from. Environment link is one small part of the multiple co-op choices in wilds. All I said was that the co-op options available to you in world also exist in wilds, which is true. You can gather in town, you can post quests, you can join them without having to link party, etc etc.

Im still not sure what youre complaining about. Its not that environment link is worse than its world equivalent, its that world DID NOT HAVE an environment link equivalent. Again, its an extra feature for co-op available to you, that you can choose not to use should you not want to.

I havent actually tried moving areas in environment link, so if that doesnt work then oh well, but its still no worse than world or any other mh game in that sense. You could not go from the ancient forest to the coral highlands in ANY fashion in world, nor between any of the other maps, so again, that is not something that was suddenly removed from world, or any other game in the series.
Man dont get me wrong I love the game but not in one case has environment link worked for us. Infact we had to restart our games to relink. Its just a lil disappointing and unexpected considering the leaps they made with the previous entry
I've had no issues connecting to an environment link with the group i play with. Is the game giving you connection failed messages, or is the issue something else?
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Date Posted: Feb 28 @ 2:01am
Posts: 14