Monster Hunter Wilds

Monster Hunter Wilds

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Can't choose AMD FSR up-scaling
For some reason every time I try and switch to AMD FSR up-scaling it crashes my game. Hardware accelerated GPU scheduling is turned on and my graphic drivers are update to date

GPU: 3060ti
CPU: Ryzen 7 7800x3D
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Showing 1-11 of 11 comments
zantomun Feb 28 @ 1:01am 
5700X3D, 3060ti, same problem. HAGS on, graphic driver updated just before playing
I have a 3060 ti and an i7 12700kf. I'm having the exact same problem. My drivers have been updated as well.
Same issue, same GPU
I ended up finding a fix. All I had to do was quit the clipping program "Medal" from running in the background, and my game stopped crashing.
Empi2e Feb 28 @ 4:19pm 
3060ti + i5-14500 same problem
Originally posted by Springlegs:
I ended up finding a fix. All I had to do was quit the clipping program "Medal" from running in the background, and my game stopped crashing.
so you were able to switch to AMD FSR?
But... why? Who in their right mind ~chooses~ FSR? Spotty frame generation?
Originally posted by OttersGonnaOtt:
But... why? Who in their right mind ~chooses~ FSR? Spotty frame generation?
for some reason in wilds NVIDIA DLSS isn't the greatest to run. Also if you have a 30 series card you cant activate frame gen unless you have a 40 series card. So then next best option (since the game is poorly optimized) is to choose AMDs FSR to turn on frame generation. Granted if you're base is 30 frames the game will still be buggy.
I would recommend DLSS in Performance mode (specifically because it's a 2X exact upscale, and temporally looks ULTRA clean compared to the other options besides DLAA) and then run a software solution like Lossless Scaling's frame generation. Granted, LS costs a few bucks (like $6) but it tends to work better than FSRFG and uses the same resources to function (on non-AMD GPUs anyway).

Also, DLSS Swapper or the Nvidia App is your friend here. The version they have included with the game is DLSS 3.5 and isn't too hot, especially with temporal cleanup. If using Nvidia App, in the game's settings at the bottom section (System Settings) you can swap to a specific mode of DLSS as well. The J and K modes are the newer transformer models and work really well with this game. The G mode is Frame Generation, and while it can run on 30 series hardware it's a mess to set up that way. The C mode is good here if you don't use RT and want a bit more frames, and D is better with RT and less overhead than the J or K variants.

I'd give DLSS a shot again, knowing more about tweaking it. The out-the-box solution Capcom implemented here doesn't feel right to my eyes either, but DLSS 4 K mode is superb. My laptop is in the same boat as you with a 30 series, and the K model with Lossless Scaling is doing work there. Native FG on the main rig (4090) but while the quality is better with native, I get better framerates with Lossless Scaling's implementation.

Hope that helps give you options and you can find an ideal configuration.
Originally posted by OttersGonnaOtt:
I would recommend DLSS in Performance mode (specifically because it's a 2X exact upscale, and temporally looks ULTRA clean compared to the other options besides DLAA) and then run a software solution like Lossless Scaling's frame generation. Granted, LS costs a few bucks (like $6) but it tends to work better than FSRFG and uses the same resources to function (on non-AMD GPUs anyway).

Also, DLSS Swapper or the Nvidia App is your friend here. The version they have included with the game is DLSS 3.5 and isn't too hot, especially with temporal cleanup. If using Nvidia App, in the game's settings at the bottom section (System Settings) you can swap to a specific mode of DLSS as well. The J and K modes are the newer transformer models and work really well with this game. The G mode is Frame Generation, and while it can run on 30 series hardware it's a mess to set up that way. The C mode is good here if you don't use RT and want a bit more frames, and D is better with RT and less overhead than the J or K variants.

I'd give DLSS a shot again, knowing more about tweaking it. The out-the-box solution Capcom implemented here doesn't feel right to my eyes either, but DLSS 4 K mode is superb. My laptop is in the same boat as you with a 30 series, and the K model with Lossless Scaling is doing work there. Native FG on the main rig (4090) but while the quality is better with native, I get better framerates with Lossless Scaling's implementation.

Hope that helps give you options and you can find an ideal configuration.
thanks I appreciate the help
Originally posted by Springlegs:
I ended up finding a fix. All I had to do was quit the clipping program "Medal" from running in the background, and my game stopped crashing.

Thank you so much! This worked for me too and now my game runs sooo much smoother. THANK YOU
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Date Posted: Feb 27 @ 11:54pm
Posts: 11