Monster Hunter Wilds

Monster Hunter Wilds

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Relic21 2月27日 22時40分
2
2
AMD flickering rocks... random graphic ect.
was there a fix for this?
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106-120 / 1,086 のコメントを表示
same issueeee TTATT only can run with win 8 compatibility and tried to enable everything on AMD adrenaline but its not working
Penguin の投稿を引用:
6700 XT I don't have this issue
Not everyone will. Different builds can mean different algorithims
@ifalsetto の投稿を引用:
its just config file. not config.ini
i don't have this file
Cindy の投稿を引用:
@ifalsetto の投稿を引用:
its just config file. not config.ini
i don't have this file
just so i understand, when you open steam and right click on MHW, hit browse local files, you dont see just a config file but instead a config.ini file?
if so, it shouldnt matter, see if there is anything in your config.ini file that says something along the lines of mesh shader or similar, and if it is enabled, disable it.
gr8 Capcom! like a lot of you guys- have a strong pc. benchmark fps were gr8 BUT the flickering gives me hell. day1 version of game bought. same problmes. imagine releasing a triple AAA game on master race pc and it has graphic issues. there are no solutions yet. need to wait for patch. GG Capcom
@ifalsetto の投稿を引用:
AllowMeshShader=Enable is defaault
you want AllowMeshShader=Disable

In the config.ini I only see AllowOverCommitMesh=True
the flickering in games is usually a mesh problem where the game is confused on rendering. which could be a plethora of issues. so its not always easily to isolate the issue to one thing.
Mercuri の投稿を引用:
@ifalsetto の投稿を引用:
AllowMeshShader=Enable is defaault
you want AllowMeshShader=Disable

In the config.ini I only see AllowOverCommitMesh=True
[Render]
AllowMeshShader=Enable
Capability=DirectX12
CentralUpdateTileMapping=Disable
ForceMeshShader=Disable
ParallelBuildCommandList=Enable
ParallelBuildProcessorCount=8


do you see these options?
@ifalsetto の投稿を引用:
the flickering in games is usually a mesh problem where the game is confused on rendering. which could be a plethora of issues. so its not always easily to isolate the issue to one thing.

this is interesting, I also see ForceMeshShader=Disable

maybe I'll try setting it to false, the first option AllowOverCommitMesh=True
@ifalsetto の投稿を引用:
Mercuri の投稿を引用:

In the config.ini I only see AllowOverCommitMesh=True
[Render]
AllowMeshShader=Enable
Capability=DirectX12
CentralUpdateTileMapping=Disable
ForceMeshShader=Disable
ParallelBuildCommandList=Enable
ParallelBuildProcessorCount=8


do you see these options?

cause i also have your options:
[Graphics]
AOSetting=LOWEST
Algorithm=DLSS
AllowOverCommitMesh=True
AntiAliasing=NONE
Bloom_Enable=False
Bloom_ReductionLevel=2
ColorSpace=SRGB
ContactShadowSetting=CUSTOM
Relic21 の投稿を引用:
was there a fix for this?
AMD is a budget GPU.
@ifalsetto の投稿を引用:
Mercuri の投稿を引用:

In the config.ini I only see AllowOverCommitMesh=True
[Render]
AllowMeshShader=Enable
Capability=DirectX12
CentralUpdateTileMapping=Disable
ForceMeshShader=Disable
ParallelBuildCommandList=Enable
ParallelBuildProcessorCount=8


do you see these options?

Maybe I'm in the wrong .ini, I'm in the mhw .ini found in

C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds
@ifalsetto の投稿を引用:
@ifalsetto の投稿を引用:
[Render]
AllowMeshShader=Enable
Capability=DirectX12
CentralUpdateTileMapping=Disable
ForceMeshShader=Disable
ParallelBuildCommandList=Enable
ParallelBuildProcessorCount=8


do you see these options?

cause i also have your options:
[Graphics]
AOSetting=LOWEST
Algorithm=DLSS
AllowOverCommitMesh=True
AntiAliasing=NONE
Bloom_Enable=False
Bloom_ReductionLevel=2
ColorSpace=SRGB
ContactShadowSetting=CUSTOM

Okay, maybe im in wrong .ini then... hmm
Mercuri の投稿を引用:
@ifalsetto の投稿を引用:
the flickering in games is usually a mesh problem where the game is confused on rendering. which could be a plethora of issues. so its not always easily to isolate the issue to one thing.

this is interesting, I also see ForceMeshShader=Disable

maybe I'll try setting it to false, the first option AllowOverCommitMesh=True
it'll be under the render portion not the graphic portion
Mercuri の投稿を引用:
@ifalsetto の投稿を引用:
[Render]
AllowMeshShader=Enable
Capability=DirectX12
CentralUpdateTileMapping=Disable
ForceMeshShader=Disable
ParallelBuildCommandList=Enable
ParallelBuildProcessorCount=8


do you see these options?

Maybe I'm in the wrong .ini, I'm in the mhw .ini found in

C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds
youre in the right area.
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