Monster Hunter Wilds

Monster Hunter Wilds

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Compiling Shaders everytime I relaunch?
If anyone else experiences this now or in the future would love to see if I can avoid this, thank you!
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Showing 16-28 of 28 comments
Originally posted by Jolesu:
If you an AMD card, remember to update to the latest driver, they just added support for Wilds. Stopped my game from crashing during launch
Thx big dawg. That helped a lot
Boccas Mar 1 @ 3:22am 
Same problem for me.

The game is ok, i mean for what it can be u know...

But i really hate waiting 15 minutes everytime i launch it.

I m on full amd PC, drivers are up to date.
Tanktyr Mar 1 @ 3:26am 
it should only recalculate shaders if you switch drivers/parts, so something on your end is fooked
Same problem here, I'm on full Intel PC
capcom conserta a porra do jogo ...
Slazzy Mar 4 @ 7:27am 
Originally posted by Jolesu:
If you an AMD card, remember to update to the latest driver, they just added support for Wilds. Stopped my game from crashing during launch
Are the most recent drivers from November last year? I cant find newer apart from beta. is that what your referring to?
This should never be the case since you installed the game there, but make sure that the game has permission to write to its own folder. If you put it in e.g. C:\Program Files\Steam then it may not be allowed to write to it, so the shaders will compile and be held in memory but won't be saved into the shader.cache2 file in your Wilds folder.
Has anyone fixed this issue? I have 5800x3d + 3090, and every time I relaunch the game, I have to wait 10-20 min for shader optimization. All my drivers are updated. Or does anyone know how I can skip shader optimization?
St3fyu Mar 12 @ 7:00am 
same here and in other games, fragpunk at lunch , cs2 on every loading maps
Vashyu Mar 15 @ 11:55am 
I have the same issue
By now I think you should stop bragging - because that is actually a good thing.
Zatick Mar 15 @ 12:05pm 
Originally posted by Gildarts:
If anyone else experiences this now or in the future would love to see if I can avoid this, thank you!

If you're running nvidia try increasing the shader cache size. nvidia control panel > manage 3D settings > shader cache size. It's probably set to default driver size, and I don't know why that would give problems, but you could always try setting to 10GB (or 100GB if you've got tons of free space).

The shader caches for all games are shared in the same pool, so when it's full it deletes older ones to make room for newer ones. If you're jumping between lots of games, as far as I understand constantly rebuilding shader caches is to be expected.

Otherwise, if you've only got a tiny amount of free space, maybe that might be doing it.
Originally posted by Zatick:
Originally posted by Gildarts:
If anyone else experiences this now or in the future would love to see if I can avoid this, thank you!

If you're running nvidia try increasing the shader cache size. nvidia control panel > manage 3D settings > shader cache size. It's probably set to default driver size, and I don't know why that would give problems, but you could always try setting to 10GB (or 100GB if you've got tons of free space).

The shader caches for all games are shared in the same pool, so when it's full it deletes older ones to make room for newer ones. If you're jumping between lots of games, as far as I understand constantly rebuilding shader caches is to be expected.

Otherwise, if you've only got a tiny amount of free space, maybe that might be doing it.

Good thinking!
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Date Posted: Feb 27 @ 9:50pm
Posts: 28