Monster Hunter Wilds

Monster Hunter Wilds

İstatistiklere Bak:
To the Devs: Lack of difficulty concerns
Many in my friend groups are long time MH fans.
There is a concern among us that this title will be too easy, too casual.
I know the game hasn't fully released yet, but please remember that a part of the love for the franchise came from previous titles with their difficulties and lack of QoL.

I used to play classic WoW. One of the greatest things for community building was it's lack of QoL.
Give us some jank, give us difficulty that requires us to truly learn and master the game, and give us an environment that encourages community building to overcome the challenges you, the Devs, present to us.

I hope to enjoy this title, and I hope that you listen to our feedback and make this the greatest MH experience yet.
< >
64 yorumdan 16 ile 30 arası gösteriliyor
I believe its too late for that and this is just the trajectory of the franchise at this point. Also to the people who keep using the excuse "its just low rank bro, its always easy", they seem to ignore the GUTTING of weapon movesets, depth, and the ease of getting big damage with weapons with little to no effort.

Here is one video about specifically the bow guns and how they pretty much dumbed them down and gutted them. It goes deeper then just giving QoL features as now core gameplay systems are gutted for casuals to be able to fight things with even less effort then before.

https://www.youtube.com/watch?v=RIShhTbZGbo

Its not just about "low rank" its about making the player power level so high compared to the monsters and the weapon movesets being so simple/easy to use, that nothing is really fun to fight.

Also the excuses that the "real challenge" will come with 1-2 monsters is dumb as past games where very challenging even in low rank, as the game did much less hand holding through LR.

The writing is on the wall with the franchise, and if people like and enjoy it more power to them, but MH is changing for the worse imo.
En son Mike tarafından düzenlendi; 27 Şub @ 11:46
İlk olarak Shoah Kahn tarafından gönderildi:
İlk olarak 1080Puktra tarafından gönderildi:
a simple mod increase health and damage the monsters do hell I've done and made those exact type of mods for myself before it's not to hard.
I meant more in terms of the integrity of the files, re. how the game reconciles with Capcom servers. In World, it was client side; which allowed one to mod their own equipment, without it affecting the other team members -- i. e., you could do different damage than a player on your team, sporting identical set-up could do. In Wilds, I get the sneaky suspicion that that will no longer be possible (see: kernel level anti-cheat), because Capcom likely saw the "Chinese players" one-shotting monsters in the predecessor title (I encountered this multiple times, and didn't even play so much with randoms), and have gone out of their way to put the kibosh on this practice. So, the point I'm making here is that it simply might not be possible this time, without going 100% offline...

the online stuff doesn't bother me because I'll only be playing with 1 or 2 guys on the weekends any other time is solo for me.
Well, again, you'll still have to be online to play co-op (the game doesn't have LAN functionality); unless someone makes a "Seamless Co-op" style mod for the game (not likely).

We'll see shortly, as the World modding community was large, and they'll be hacking the files as soon as they get their hands on the game... But, I just get the feeling that putting all one's egg$ into the modding basket, might not be the best bet this time.
It doesn't matter if it's kernel level because there all trash and easy to get around especially turn off and disable kernel level means jack these days.

And online doesn't matter for me because it's easy moving over a file to make the game non modded again to play for a couple hrs for two days of the week to play with a friend which I won't mind if it's easy or not.

Hell even Helldivers a always online game that uses kernal level was bypasses in a single day with and people were using cheat engine the most basic cheat software out there that every anti-cheat is supposed to block.

Every singe kernal level anti-cheat has been bypasses in days what matters is the game server bound or not and MH Wilds is not server bound it's a singleplayer offline game first.

So yes it doesn't bother me at all that the game might be too easy because I know I can wait a couple days for a mod or I can change it myself.
En son BEEP! tarafından düzenlendi; 27 Şub @ 11:49
This is interesting as I'm worried it'll be too hard. I've watched a couple of videos on it and it really appeals to me, however I bought Rise and barely played it because it was too hard. Quite frankly I was hoping this was easier.
İlk olarak Steve tarafından gönderildi:
This is interesting as I'm worried it'll be too hard. I've watched a couple of videos on it and it really appeals to me, however I bought Rise and barely played it because it was too hard. Quite frankly I was hoping this was easier.

Well this this game was made especially for you because its been made very easy, to the point I believe vets will grow to not like the changes very much.
İlk olarak Mike tarafından gönderildi:
İlk olarak Steve tarafından gönderildi:
This is interesting as I'm worried it'll be too hard. I've watched a couple of videos on it and it really appeals to me, however I bought Rise and barely played it because it was too hard. Quite frankly I was hoping this was easier.

Well this this game was made especially for you because its been made very easy, to the point I believe vets will grow to not like the changes very much.

Thanks!
It would be a mistake to expect all of your dreams to come true with the base game. It will be easy, it will be short, and only a small handful of creatures from the roster will be relevant to late game progression.

They will leave you begging for the expansion, and that of course is not an accident. It is bidness.
İlk olarak Cooperal tarafından gönderildi:
It would be a mistake to expect all of your dreams to come true with the base game. It will be easy, it will be short, and only a small handful of creatures from the roster will be relevant to late game progression.

They will leave you begging for the expansion, and that of course is not an accident. It is bidness.

Yeah and this is why when it comes to modern capcom games I take my "bidness" elsewhere lol
Many and i repeat MANY reviewers don't like the fact it's way to easy. Wound destruction basically staggers a monster. The Wound destruction attack that ALL weapons have, locks down the monster making it even easier. So even if temper monsters hit harder, they're STILL gonna suffer like normal monsters.
İlk olarak Shoah Kahn tarafından gönderildi:
We'll see shortly, as the World modding community was large, and they'll be hacking the files as soon as they get their hands on the game... But, I just get the feeling that putting all one's egg$ into the modding basket, might not be the best bet this time.
Its on RE engine which modders are already pretty good at modding, DD2 and Rise both have a good deal of mods. Not sure if something on the scale of elden rings seamless coop would be anytime soon though.
İlk olarak AuraFlash tarafından gönderildi:
Many and i repeat MANY reviewers don't like the fact it's way to easy. Wound destruction basically staggers a monster. The Wound destruction attack that ALL weapons have, locks down the monster making it even easier. So even if temper monsters hit harder, they're STILL gonna suffer like normal monsters.
They could just make the tempered monsters be immune to the wound stagger or require 4 or 5 wounds to be staggered.
İlk olarak Mike tarafından gönderildi:
Yeah and this is why when it comes to modern capcom games I take my "bidness" elsewhere lol
Not really even just modern capcom games, That is how monster hunter has always been since the first game
İlk olarak liberator65853 tarafından gönderildi:
İlk olarak Mike tarafından gönderildi:
Yeah and this is why when it comes to modern capcom games I take my "bidness" elsewhere lol
Not really even just modern capcom games, That is how monster hunter has always been since the first game

Not really. My favorite MH games GU/4U offered tons of challenging content even at low rank, that was not holding the players hand every step of the way in low rank. You had to actually prep for the fights, you had to actually gather the ingredients you needed to make the fights easier, you were more incentived to regularly upgrade your gear to higher tiered weapons/armor. Despite what some say the gathering and the preparing for fights was much more the "tedium" it added to the trill of hunting the powerful monsters and once you mastered that only then did it get significantly easier.

I'm not even talking about high rank or endgame in those games, but the BASE experience was way more involved for the player and I don't care how much you and others try to use the excuse that low rank in all games was brain dead easy because that is a bold face lie.

Low rank in GU/4U still offered challenge because many "QoL" systems was not in place to help players recover from bad play. You could not just run away and heal in older MH games as you were locked in a healing animation, you could not just i-frame quick rise after getting hard knock down and which put you ia bad situations even against the easiest monsters,...etc. You actually had to learn the mosnters patterns, meanwhile in Wilds all you really need to master is the weapons OP flowcharts and your good against 99% of the content lol.

I don't care if you started with MH1, the fact of the matter is the streamlining of the series is taking away from the trill of hunting powerful monsters and that is what I enjoyed. So the fact that people who thought World/Rise were too hard are now jumping in Wilds like its nothing is proof enough that the series cares more about casualization/sales the preserving what made it what it was in the first place.

I'm not mad that people enjoy the game, but acting like MH is as its always been is just being very disingenuous imo.
İlk olarak Mike tarafından gönderildi:
İlk olarak liberator65853 tarafından gönderildi:
Not really even just modern capcom games, That is how monster hunter has always been since the first game

Not really. My favorite MH games GU/4U offered tons of challenging content even at low rank, that was not holding the players hand every step of the way in low rank. You had to actually prep for the fights, you had to actually gather the ingredients you needed to make the fights easier, you were more incentived to regularly upgrade your gear to higher tiered weapons/armor. Despite what some say the gathering and the preparing for fights was much more the "tedium" it added to the trill of hunting the powerful monsters and once you mastered that only then did it get significantly easier.

I'm not even talking about high rank or endgame in those games, but the BASE experience was way more involved for the player and I don't care how much you and others try to use the excuse that low rank in all games was brain dead easy because that is a bold face lie.

Low rank in GU/4U still offered challenge because many "QoL" systems was not in place to help players recover from bad play. You could not just run away and heal in older MH games as you were locked in a healing animation, you could not just i-frame quick rise after getting hard knock down and which put you ia bad situations even against the easiest monsters,...etc. You actually had to learn the mosnters patterns, meanwhile in Wilds all you really need to master is the weapons OP flowcharts and your good against 99% of the content lol.

I don't care if you started with MH1, the fact of the matter is the streamlining of the series is taking away from the trill of hunting powerful monsters and that is what I enjoyed. So the fact that people who thought World/Rise were too hard are now jumping in Wilds like its nothing is proof enough that the series cares more about casualization/sales the preserving what made it what it was in the first place.

I'm not mad that people enjoy the game, but acting like MH is as its always been is just being very disingenuous imo.
GU/4U are both updated versions though noth the base Generations and 4. I am currently playing through GU for the second time solo and aside from the Lao Shan Lung G2 urgent being a pain to kill its been easy going. And I mostly play lance striker and gathering prowler. People said prowler is rough because damage sucks but I get stuff killed faster as my proweler with most G3 hunts taking only 8 or 9 minutes compared to 20 to 30 for my hunter.

These games are skill based, when You have been playing since the first game and have thousands of hours in the series they are all easy (Aside a few fights on Frontier Z which is the only hard game with all the one shots) It is no different than the souls series, the more experience you have playing the easier future games are. What made it what it was in the first place was the gathering and low drop rates for needed drops. Which they have been streamlining since they added the farm and palico that can gather extra stuff for you, carves and quest rewards have been way more generous in every game since the first. GU showers you with stuff so you never need to craft or farm things like life powders and max potions because when you get special permits the cat gives you tons of the. After only 60 hours in this run of GU I have over 100 ancient potions, 200 max potions and several hundred High Potions. Back in the first game getting those would take hours of hand gathering honey, and that wasn't hard just tedious and boring.

I am also working through sunbreak using only max rarity 3 gear, and while hard its perfectly doable, I have already done rarity 5 and 4 gear only
En son liberator65853 tarafından düzenlendi; 27 Şub @ 13:27
İlk olarak JPM岩 tarafından gönderildi:
It's a LR/HR title, it's going to be easy. If youre also a long time player, it's going to be easy. You should know this.
Sure it's LR/HR, but that doesnt mean it isnt easier than LR/HR previously was.
Spam qurupeco until hes added
< >
64 yorumdan 16 ile 30 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 27 Şub @ 11:01
İleti: 64