Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Here is one video about specifically the bow guns and how they pretty much dumbed them down and gutted them. It goes deeper then just giving QoL features as now core gameplay systems are gutted for casuals to be able to fight things with even less effort then before.
https://www.youtube.com/watch?v=RIShhTbZGbo
Its not just about "low rank" its about making the player power level so high compared to the monsters and the weapon movesets being so simple/easy to use, that nothing is really fun to fight.
Also the excuses that the "real challenge" will come with 1-2 monsters is dumb as past games where very challenging even in low rank, as the game did much less hand holding through LR.
The writing is on the wall with the franchise, and if people like and enjoy it more power to them, but MH is changing for the worse imo.
And online doesn't matter for me because it's easy moving over a file to make the game non modded again to play for a couple hrs for two days of the week to play with a friend which I won't mind if it's easy or not.
Hell even Helldivers a always online game that uses kernal level was bypasses in a single day with and people were using cheat engine the most basic cheat software out there that every anti-cheat is supposed to block.
Every singe kernal level anti-cheat has been bypasses in days what matters is the game server bound or not and MH Wilds is not server bound it's a singleplayer offline game first.
So yes it doesn't bother me at all that the game might be too easy because I know I can wait a couple days for a mod or I can change it myself.
Well this this game was made especially for you because its been made very easy, to the point I believe vets will grow to not like the changes very much.
Thanks!
They will leave you begging for the expansion, and that of course is not an accident. It is bidness.
Yeah and this is why when it comes to modern capcom games I take my "bidness" elsewhere lol
Not really. My favorite MH games GU/4U offered tons of challenging content even at low rank, that was not holding the players hand every step of the way in low rank. You had to actually prep for the fights, you had to actually gather the ingredients you needed to make the fights easier, you were more incentived to regularly upgrade your gear to higher tiered weapons/armor. Despite what some say the gathering and the preparing for fights was much more the "tedium" it added to the trill of hunting the powerful monsters and once you mastered that only then did it get significantly easier.
I'm not even talking about high rank or endgame in those games, but the BASE experience was way more involved for the player and I don't care how much you and others try to use the excuse that low rank in all games was brain dead easy because that is a bold face lie.
Low rank in GU/4U still offered challenge because many "QoL" systems was not in place to help players recover from bad play. You could not just run away and heal in older MH games as you were locked in a healing animation, you could not just i-frame quick rise after getting hard knock down and which put you ia bad situations even against the easiest monsters,...etc. You actually had to learn the mosnters patterns, meanwhile in Wilds all you really need to master is the weapons OP flowcharts and your good against 99% of the content lol.
I don't care if you started with MH1, the fact of the matter is the streamlining of the series is taking away from the trill of hunting powerful monsters and that is what I enjoyed. So the fact that people who thought World/Rise were too hard are now jumping in Wilds like its nothing is proof enough that the series cares more about casualization/sales the preserving what made it what it was in the first place.
I'm not mad that people enjoy the game, but acting like MH is as its always been is just being very disingenuous imo.
These games are skill based, when You have been playing since the first game and have thousands of hours in the series they are all easy (Aside a few fights on Frontier Z which is the only hard game with all the one shots) It is no different than the souls series, the more experience you have playing the easier future games are. What made it what it was in the first place was the gathering and low drop rates for needed drops. Which they have been streamlining since they added the farm and palico that can gather extra stuff for you, carves and quest rewards have been way more generous in every game since the first. GU showers you with stuff so you never need to craft or farm things like life powders and max potions because when you get special permits the cat gives you tons of the. After only 60 hours in this run of GU I have over 100 ancient potions, 200 max potions and several hundred High Potions. Back in the first game getting those would take hours of hand gathering honey, and that wasn't hard just tedious and boring.
I am also working through sunbreak using only max rarity 3 gear, and while hard its perfectly doable, I have already done rarity 5 and 4 gear only