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I get what you mean though. Eventually they'll have consumed everything and nothing will have any real effort put into it any more. Everything will become Candy Crush.
Insta-Charges, Tremor chain stuns, hitboxes and the usual clunk like how when you commit to an attack you cannot change direction. These are elements that are better being left in the past. Yeah, it makes the game easier, but it makes it a lot more engaging.
If It's a numbers problem (like it always has been) and not a mechanics issue with the difficulty that'll be fixed like it always has. GU High-Rank was piss easy as well.
I think most vets of the series learn to just enjoy the dance of violence. It's not fun because you barely clear the fights, it's fun because you slip between monster attacks chipping away at their stamina until they topple over. That's my experience at least.
please, get some basic pattern recognition.
Each subsequent game has got more and more frenetic. We get all sorts of insane new powers while monsters get all their subspecies special features grafted together to make increasingly insane movesets that explicitly NEED crazy powers just to survive.
I accept the clunk if it also means the monsters have clunk, as that gives me time to register what I'm seeing and respond to it in an appropriate timeframe. The way the games are getting now, my fingers joints are in agony after a few hunts and my eyes can't keep up with everything happening on screen. I ain't getting any younger. The games are all getting faster while I'm just getting older and slower.
Worst-case scenario, the old games still exist and we can go back to play them.
Booooo crapitalism.
I'm not saying I personally dislike it. For me the more casual approach fits the way I like playing games. Now I don't mind a game that takes challenge. I actually prefer them. But I'm also a "spur-of-the-moment" kind of gamer where I play whatever may tickle my fancy at the given moment. Like I can sit here playing Grim Dawn for 2 hours, get up get a drink get the urge to play The Surge 2. Play that for like 20 minutes get the urge to wanna fight a big monster then hop on Worlds/Rise for a hunt or two, etc., etc.. I used to just laser focus onto one game until I've played it so much I know it like the back of my hand. These days I just play whatever strikes my fancy. And the more casual friendly a game is the easier it is for me to just pick up, play it for like an hour and then set it down. My biggest gripe with Worlds was just that without a mod you couldn't skip the cutscenes. And being the type of player who after being away from a game for a while will make a new character to get familiar with game mechanics again, or an altoholic as some might say, having to sit through like 20 hour worth of cutscenes is an instant turn-off.
This post was more just geared towards all the threads I see of people going like "ERHMAGERD GAEME DED BEFOR LANCH BECUZ CAZUALS!"
I thought Dauntless was shut down.
Also Escape From Tarkov is unoptimized garbage with disgusting development team that doesn't give a ♥♥♥♥ about the playerbase. Is it "hardcore" oriented? Yes. That doesn't exclude it from being trash.
I think the biggest issue people will have will be getting over their crippling arachnophobia long enough to fight the spider boss.