Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Worlds, I admit, I got sometimes chased down by some odd rage encounters, but I wouldnt remember anything being HARD.
The only thing that takes long is to get a Rathalos Plate etc. for an upgrade, when you have to repeat the same mission 20 times. But HARD? Nah, before G-Rank Endgame, nothing ever was hard.
Just play Unite and then we talk ;-) You dont see how mush damage you done, monsters are more agressive, no skills or anything. Just you and weapon vs monster.
https://steamcommunity.com/sharedfiles/filedetails/?id=3125323439
Freedom Unite? was my first MH. Easy. Made me fall in love with MH. Easy game. Just more clunky.
I was so glad when we left MH Generations behind and went to Worlds, when the game finally stopped being clunky and entered the era of quality of life features. I really do NOT miss carrying eggs for the first 4 hours of gametime , getting new bug nets and pickaxes to collect 8 iron per map.
i once had a time anjanath deleted me constantly. now i solo it in minutes nude without claw or wall banging. the same way dosh doggie is gonna delete new players in wilds. or arkveld being a brick wall for newbies. besides. master rank isnt out yet for wilds. use this time to get cosmetics and relax. When alatreon 5000x archtempered escaton on every 5 seconds is released we will be yeeted back into being a screeching child as we are curbed once more. Let the devs cook the same way they did to feedback on weapon balance
yea the jank of the older generations are the main cause of a lot of the "difficulty" but in the long run here is how i feel the series progression has actually been.
Low rank has been getting easier, which is good, it brings in players.
High rank has mostly been the same, excluding 3rd gen and Rise, which had some of the easiest high ranks in the series, and then both gen 3 and rise turned it around in g rank.
G rank has been actually scaling upwards.
MHG, MHF, MHFU have the easiest G Rank in the series.
MH3U, MHGU, MHW:I and MHR:S are all about equal with their G Rank with slight variations. Id say out of this tier, Sunbreak has a slight edge over the others, not much.
MH4U G rank is the current outlier, its quite a bit harder than the rest.
I think Fatalis in MHW is still crazy hard. I really need to lock in to beat it. MOst people will never beat Fatalis, ever. I think the scaling of new games is totally fine.
For me he was kinda easy, but that's mainly because its a more on rail fight that was supposed to be cinematic, and when patterns are built around being cinematic, they tend to be easier for me to adapt to.
Alatreon, even with out escaton (♥♥♥♥ escaton), was more of a challenge for me. I was able to beat with a raw GS while taking a single cart because of escaton.
There's also nothing like this in older gen.
I swear that the Unite fanboys are the worst in that fanbase.
Bad hitboxes, massive amount of tedium. That's how you resume Unite. I know, I own it. I played it. Dropped it because I can't stand pointless tedium.
In fact old school MH as much as I adore it, in general has pointless amounts of tedium.
You want to get a specific fish? Cool no problem, go and figure out where exactly they are by your own self, oh and better make sure you go in the right mission for it and not an 'expedition', otherwise you'll waste your time lolxd.
Breakable pickaxe and tools absolutely added nothing of value to the game, only made it more of a time waster.
The heal flexing animation was charming and funny, but really made zero sense and only made it punitive to use for no good reason other than 'lel it makes it harder'.
While World and Rise have flaws, i'd rather have the great quality of life they brought to the table then have to endure insane tedium.
With that said, old school MH had better monsters in general, armor and weapons that looked a LOT better. Looking at you World with your atrocious weapon skins.. ugh.
Point is, old school MH was artificially hard, due to tedium and abhorrent drop rates.