Monster Hunter Wilds

Monster Hunter Wilds

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Proxy Feb 25 @ 12:54pm
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This is why they're making wilds "easy"
Player accessibility. Essentially catering to casual players, but I don't mean that in a derogatory sense. While Monster Hunter has always been a successful franchise, it has also always been a fairly niche game with a cult following. This franchise has a mostly untapped market of casual players, that is, those whom just want to come home after a long day at work with little time to allocate. It's mostly those cult following fans that have nothing but time voicing concern over the "dumbing down" of the game, whereas they WANT that grind. They WANT to spend hours building up to defeating a difficult monster.

You say the game is being made easier, but I say it's being made to be more accessible. This is also evident with the introduction of cross-play into arguably the franchises biggest release yet. It's a unique time in gaming, as gaming friend groups span across multiple platforms now, along with those therein having different preferences or difficulty propensities.

Imagine you are a long-time monster hunter veteran, but you have a close friend, or significant other who isn't, nor do they have a propensity towards difficult "grindy" games. Maybe you want to play it with them, and they with you, but it's a hard sell when you would just be carrying them, and they may be frustrated along the way. Well, by "lowering the bar", now everyone can have fun together.

This is my opinion as a Monster Hunter casual who has played on Nintendo DS, Switch, and World on PC. I'm sure the game will have a place for those of you seeking a more challenging experience, with a greater time sink, which wasn't evident in the Beta. I'm sorry if those of you who are veterans feel like your beloved franchise has been ruined, I know what that feels like, and I hope you can come to love Wilds.

Personally, I'm very excited to introduce this franchise, and play this new release with my wife who plays on PS5, and my close friend, both of whom have been turned off from the franchise due to its perceived difficulty, and time required to sink into it.
Last edited by Proxy; Feb 25 @ 12:59pm
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Showing 1-15 of 117 comments
The game series was tedious, not difficult.

Most monsters become jokes when you build around them, speak: having earplugs against certain Monsters? They become just another punching bag.

Wilds will not force players into doing a long chain quest to finally make them able to get into the next main quest, unlocking the next area, etc. They shorten that time and I am in favor of that by quite a lot.


Grinding? Yes, I want the game to be more grindy. But that should apply to higher graded monsters and their respective armors and weapons, not the low ranked stuff. Me being forced to hunt some joke of a tutorial Monster for the sake of their materials is not fun. It's just a time waste, and only required because of some upgrade path I want to try out.
D. Flame Feb 25 @ 1:03pm 
MHWI gated many people as early as Anjanath, and it is the best selling game in Capcom history.
I don't think they've made the game easier at all, I think they've removed the layers of clunk that made the previous titles harder than they should have been.
Originally posted by Proxy:
Player accessibility. Essentially catering to casual players, but I don't mean that in a derogatory sense.
There is no other way to word that, than for it to be derogatory. If something is diluted in order for it to condescend, the process is, by its very nature and motivation, insulting.
DoT Feb 25 @ 1:21pm 
Every single game since freedom when i started had players cheesing the crap out of the monsters.

Trap spam / sleep / paralysis / stun-lock / topple with the inclusion mounting in Mh4.

The game is only as hard as you make it. And the game has never been that hard unless you want it to be
Tenz Feb 25 @ 1:25pm 
Originally posted by Proxy:
Player accessibility. Essentially catering to casual players, but I don't mean that in a derogatory sense. While Monster Hunter has always been a successful franchise, it has also always been a fairly niche game with a cult following. This franchise has a mostly untapped market of casual players, that is, those whom just want to come home after a long day at work with little time to allocate. It's mostly those cult following fans that have nothing but time voicing concern over the "dumbing down" of the game, whereas they WANT that grind. They WANT to spend hours building up to defeating a difficult monster.

You say the game is being made easier, but I say it's being made to be more accessible. This is also evident with the introduction of cross-play into arguably the franchises biggest release yet. It's a unique time in gaming, as gaming friend groups span across multiple platforms now, along with those therein having different preferences or difficulty propensities.

Imagine you are a long-time monster hunter veteran, but you have a close friend, or significant other who isn't, nor do they have a propensity towards difficult "grindy" games. Maybe you want to play it with them, and they with you, but it's a hard sell when you would just be carrying them, and they may be frustrated along the way. Well, by "lowering the bar", now everyone can have fun together.

This is my opinion as a Monster Hunter casual who has played on Nintendo DS, Switch, and World on PC. I'm sure the game will have a place for those of you seeking a more challenging experience, with a greater time sink, which wasn't evident in the Beta. I'm sorry if those of you who are veterans feel like your beloved franchise has been ruined, I know what that feels like, and I hope you can come to love Wilds.

Personally, I'm very excited to introduce this franchise, and play this new release with my wife who plays on PS5, and my close friend, both of whom have been turned off from the franchise due to its perceived difficulty, and time required to sink into it.

Just remember this all started with Monster Hunter World, the casual monster hunter for playstation users.
Hexeed Feb 25 @ 1:26pm 
It’s not a reason for them to have less monsters variants then worlds on release just because they made it more causal, I played almost every MH out there from the psp era each MH game got their own unique style wilds it’s the same only bother me that they lie that optimization gonna be fixed on release and lack of monster content(feeling like they want to shove a dlc after few months)
Kamakura Feb 25 @ 1:29pm 
Whatever is "easy" now, will have higher ranks, tough monster variations, and new additions meant specifically to increase the games challenge over it's lifespan, and then there will be the expansion that will add even more monsters and plenty of tough ones. I was basically a beginner with World and I don't remember it getting crazy aside from a monster or two and then it was only a couple towards the end, and then it was everything they added after release that would really kick peoples teeth in.

All of the too easy talk just sorta keeps sounding like it comes from players who are heavily experienced with the game and aren't realizing that the base game isn't going to be tons of the longer, harder, fights, because that isn't the games playerbase. And if someone thinks it's too easy, there's lots of ways to make fights more challenging with gear, item, or weapon limitations.
Last edited by Kamakura; Feb 25 @ 1:30pm
Originally posted by Kamakura:
Whatever is "easy" now, will have higher ranks, tough monster variations, and new additions meant specifically to increase the games challenge over it's lifespan, and then there will be the expansion
If the series' development record is a measure, most likely, yes*. However, we are adjudicating upon the base game here, not some pie-in-the-sky expansion that will presumably fix everything wrong with the initial release.

(*So far, the post launch support road map only comprises of a single monster, some two or three months down the track, and then another, even more months after that.)
VDRSK Feb 25 @ 1:35pm 
Money.
Seikuri Feb 25 @ 1:36pm 
rise was easy too. the hard part came later with master rank and endgame grind
Tenz Feb 25 @ 1:37pm 
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If you find wilds alittle too easy, you should really try out rise because it was harder than world.
CH13F Feb 25 @ 1:45pm 
its money. nothing else. you re thinking romantically, in reality its all about profits and surviving against competition. its no different than arms producers, banks and insurance companies, independent hospitals etc.

and naturally they arent going to take decisions based on what you want but what they need.
Last edited by CH13F; Feb 25 @ 1:47pm
Kamakura Feb 25 @ 1:47pm 
Originally posted by Shoah Kahn:
If the series' development record is a measure, most likely, yes*. However, we are adjudicating upon the base game here, not some pie-in-the-sky expansion that will presumably fix everything wrong with the initial release.

(*So far, the post launch support road map only comprises of a single monster, some two or three months down the track, and then another, even more months after that.)

From what I've seen with World and Rise, this is just what Monster Hunter does. The base game isn't crazy hard outside of a couple fights, and then they do Title Updates and an Expansion that add more monsters, variations, and other things that increase the challenge. This isn't a new thing for the series at this point.
Proxy Feb 25 @ 1:47pm 
Originally posted by Shoah Kahn:
Originally posted by Proxy:
Player accessibility. Essentially catering to casual players, but I don't mean that in a derogatory sense.
There is no other way to word that, than for it to be derogatory. If something is diluted in order for it to condescend, the process is, by its very nature and motivation, insulting.

The only people to find it derogatory, are those who have an elitist mindset within games, and are told they are casual. Actual casual players don't care if they are called casual, whether derogatory or not. It can be used in a derogatory manner, or it cannot. In this sense, and backed up by how english works, it the basis of the very definition "Casual" at that. I.e. an "unconcerned" player.

Now if you played hundreds to thousands of hours on MH and "peaked" on the game, and someone came along and critiqued you followed by calling you a "casual", you may feel that is derogatory. If i call my friend who only plays around 2 hours a week a "casual", he would be like "well, yea I am lol".
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Date Posted: Feb 25 @ 12:54pm
Posts: 118