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Most monsters become jokes when you build around them, speak: having earplugs against certain Monsters? They become just another punching bag.
Wilds will not force players into doing a long chain quest to finally make them able to get into the next main quest, unlocking the next area, etc. They shorten that time and I am in favor of that by quite a lot.
Grinding? Yes, I want the game to be more grindy. But that should apply to higher graded monsters and their respective armors and weapons, not the low ranked stuff. Me being forced to hunt some joke of a tutorial Monster for the sake of their materials is not fun. It's just a time waste, and only required because of some upgrade path I want to try out.
Trap spam / sleep / paralysis / stun-lock / topple with the inclusion mounting in Mh4.
The game is only as hard as you make it. And the game has never been that hard unless you want it to be
Just remember this all started with Monster Hunter World, the casual monster hunter for playstation users.
All of the too easy talk just sorta keeps sounding like it comes from players who are heavily experienced with the game and aren't realizing that the base game isn't going to be tons of the longer, harder, fights, because that isn't the games playerbase. And if someone thinks it's too easy, there's lots of ways to make fights more challenging with gear, item, or weapon limitations.
(*So far, the post launch support road map only comprises of a single monster, some two or three months down the track, and then another, even more months after that.)
and naturally they arent going to take decisions based on what you want but what they need.
From what I've seen with World and Rise, this is just what Monster Hunter does. The base game isn't crazy hard outside of a couple fights, and then they do Title Updates and an Expansion that add more monsters, variations, and other things that increase the challenge. This isn't a new thing for the series at this point.
The only people to find it derogatory, are those who have an elitist mindset within games, and are told they are casual. Actual casual players don't care if they are called casual, whether derogatory or not. It can be used in a derogatory manner, or it cannot. In this sense, and backed up by how english works, it the basis of the very definition "Casual" at that. I.e. an "unconcerned" player.
Now if you played hundreds to thousands of hours on MH and "peaked" on the game, and someone came along and critiqued you followed by calling you a "casual", you may feel that is derogatory. If i call my friend who only plays around 2 hours a week a "casual", he would be like "well, yea I am lol".