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as for the examples of the monsters: you are ultimately just saying the monsters match their environment, which is fairly normal, barroth and diablos were in the wastes, afterall, to provide an example.
"similar, but easily noticeable color compared to the environment."
and
"EXACT same color as the environment."
I get it makes for good looking screenshots, but it hurts the eyes to try to see in action.
Also wouldn't ray tracing make the lighting face the light source instead of bathe everything in invisible flourescent lights?
I am not a technical expert on this so idk why that's the case and how this could be improved, but I guarantee soon after launch we will have people fiddle with ReShade and improve the game's clarity. Just like they did with World and Rise.
What I personally recommend is doing two things:
- Turn off volumetric fog. Just like in World it is a big perfeomance hog and it arguably makes the game look worse. Easy way to gain performance and make the game look better,
- Turn down dynamic lighting to medium. I saw somebody recommend it and tried it myself, it is anther way to gain a noticeable bit of performance, but it also makes the game look better too in my opinion. When it is on High setting the game appears too bright sometimes, which causes things to blend like you said, it's harder to notice geometry of things like in a very bright room with no shadows. When it is set to medium a lot of things become darker, and it adds more depth and visual clarity to things.
Also I'm pretty sure RT was forced on in the Beta, which made the game run significantly worse for some people. That also changes how things look, may not be everybody's cup of tea.
but you're aware of that my dude.
if your eyes hurt from *matching* colors of all things, that sounds like a serious issue you need to contact a doctor about, ill be honest.
and you'd think so but raytracing isn't realistic, more often then not, some games do it better and a lot just sorta focus it based upon how the player will see it.
I've only seen one review talk about playing on a 3050, which they got to work fine after tweaking the settings to around a Customized High. The only things I'd be looking for is input lag, and stuttering.
every surface looks like it's glossy plastic or linoleum. all the lighting reflections are really bright and barely diffused if at all.
that's if you are close. farther away and everything looks like vaseline is rubbed all over it.
You can't blame people for that though. The recommended setup is WAY lower than a high tier PC now adays. So it shouldn't be uncommon for people to expect it to run at "X" with "X". Personally, I think Capcom's PC division need to be checked on, because there is no way this game's recommended is a 2060 xD.
https://www.twitch.tv/videos/2390535794
It's about three hours long.
https://i.imgur.com/rqz1jrF.png
so in this picture you are complaining that the monster, a bright white, too similar to the cool-blue terrain it is matching, and will cause eye strain.
if this is not your example, give me a timestamp.