Monster Hunter Wilds

Monster Hunter Wilds

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Mister Magician 25 FEB a las 12:19 p. m.
Could the performance issues be due to the lighting?
One journalist streamed his review character going through some higher end fights.

What I really don't like is that the monsters all have the same look to the environment.

lava rock gorilla thing (apparently called "ajarakan") is in the middle of a volcano, and it's "skin" looks the same as the terrain, and it's red color is the same shade of red as the lava.

the spider thing (next gen nerscylla, I guess) is in a wet cave, with the rocks being the same color as the chitin on the spider.

all of the surfaces glisten like they are wet too, so every rock on the ground has its own vaseline reflection, and the monsters all look like they are wet so they also have the same reflections.

Also, for some reason ALL of the lighting appears to be top-down even when you are clearly in an enclosed space. people noticed this in the tent in the beta where the light comes from above even though they are all around a fire below them.

In the spider area, which you can clearly see sunlight peaking through a cave opening off in the distance, the lighting is somehow originating from the dark cave ceiling instead of the cave opening.

even though the lava is letting off light from the floor in the volcano, the lighting is coming from the ceiling.

all the lighting looks like led or flourescent lighting too, very harsh.

this has to be what is causing a lot of the performance hits, or maybe it would have even been worse with variable directional lighting.
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Mostrando 1-15 de 22 comentarios
Kashra Fall 25 FEB a las 12:20 p. m. 
That would be ray tracing, not the lighting. Ray tracing does infact impact performance greatly, which is why it is off on everything except PS5 pro and higher tier PCs.
Patrick Swayze 25 FEB a las 12:21 p. m. 
The performance issues are likely due to the hardware limitations of the consoles. It is a console game targeting 30fps at 4k and 60fps at 1080p.
zero 25 FEB a las 12:22 p. m. 
that sounds like ray tracing, and is generally an option you can turn off, it can affect your performance as kashra said but also a lot of people are simply being bottlenecked by older cpus/gpus

as for the examples of the monsters: you are ultimately just saying the monsters match their environment, which is fairly normal, barroth and diablos were in the wastes, afterall, to provide an example.
Última edición por zero; 25 FEB a las 12:23 p. m.
Kashra Fall 25 FEB a las 12:24 p. m. 
A good example of ray tracing on the first fight with the frog for instance. He licks his forearms. Ray tracing on? Those arms glisten. Ray tracing off? Not so much lol.
Cú/Moon 25 FEB a las 12:24 p. m. 
It's been stated a billion times, it's poor optimisation. It's always poor optimisation.
Mister Magician 25 FEB a las 12:26 p. m. 
Publicado originalmente por zero:
that sounds like ray tracing, and is generally an option you can turn off, it can affect your performance as kashra said but also a lot of people are simply being bottlenecked by older cpus/gpus

as for the examples of the monsters: you are ultimately just saying the monsters match their environment, which is fairly normal, barroth and diablos were in the wastes, afterall, to provide an example.
Except that there is a difference between:
"similar, but easily noticeable color compared to the environment."
and
"EXACT same color as the environment."

I get it makes for good looking screenshots, but it hurts the eyes to try to see in action.

Also wouldn't ray tracing make the lighting face the light source instead of bathe everything in invisible flourescent lights?
DaBa 25 FEB a las 12:27 p. m. 
I don't know how much lighting has to do with the performance, but you are 100% correct that the lighting in this game looks very flat. I noticed it too, things tend to blend together a lot much more than in previous games.

I am not a technical expert on this so idk why that's the case and how this could be improved, but I guarantee soon after launch we will have people fiddle with ReShade and improve the game's clarity. Just like they did with World and Rise.

What I personally recommend is doing two things:

- Turn off volumetric fog. Just like in World it is a big perfeomance hog and it arguably makes the game look worse. Easy way to gain performance and make the game look better,
- Turn down dynamic lighting to medium. I saw somebody recommend it and tried it myself, it is anther way to gain a noticeable bit of performance, but it also makes the game look better too in my opinion. When it is on High setting the game appears too bright sometimes, which causes things to blend like you said, it's harder to notice geometry of things like in a very bright room with no shadows. When it is set to medium a lot of things become darker, and it adds more depth and visual clarity to things.

Also I'm pretty sure RT was forced on in the Beta, which made the game run significantly worse for some people. That also changes how things look, may not be everybody's cup of tea.
Última edición por DaBa; 25 FEB a las 12:28 p. m.
zero 25 FEB a las 12:29 p. m. 
Publicado originalmente por Mister Magician:
Publicado originalmente por zero:
that sounds like ray tracing, and is generally an option you can turn off, it can affect your performance as kashra said but also a lot of people are simply being bottlenecked by older cpus/gpus

as for the examples of the monsters: you are ultimately just saying the monsters match their environment, which is fairly normal, barroth and diablos were in the wastes, afterall, to provide an example.
Except that there is a difference between:
"similar, but easily noticeable color compared to the environment."
and
"EXACT same color as the environment."

I get it makes for good looking screenshots, but it hurts the eyes to try to see in action.

Also wouldn't ray tracing make the lighting face the light source instead of bathe everything in invisible flourescent lights?
it's a similar color pallet, not an identical one, otherwise you wouldn't be able to see them, at all, full stop.

but you're aware of that my dude.

if your eyes hurt from *matching* colors of all things, that sounds like a serious issue you need to contact a doctor about, ill be honest.

and you'd think so but raytracing isn't realistic, more often then not, some games do it better and a lot just sorta focus it based upon how the player will see it.
Vaigrant 25 FEB a las 12:31 p. m. 
Honestly I'm taking the performance issues with a grain of salt. Almost every Review has said their running it with cranked up to max settings with some 40XX card, which most PC gamer don't even have the systems to run those same settings.

I've only seen one review talk about playing on a 3050, which they got to work fine after tweaking the settings to around a Customized High. The only things I'd be looking for is input lag, and stuttering.
Mister Magician 25 FEB a las 12:32 p. m. 
Publicado originalmente por zero:
Publicado originalmente por Mister Magician:
Except that there is a difference between:
"similar, but easily noticeable color compared to the environment."
and
"EXACT same color as the environment."

I get it makes for good looking screenshots, but it hurts the eyes to try to see in action.

Also wouldn't ray tracing make the lighting face the light source instead of bathe everything in invisible flourescent lights?
it's a similar color pallet, not an identical one, otherwise you wouldn't be able to see them, at all, full stop.

but you're aware of that my dude.

if your eyes hurt from *matching* colors of all things, that sounds like a serious issue you need to contact a doctor about, ill be honest.

and you'd think so but raytracing isn't realistic, more often then not, some games do it better and a lot just sorta focus it based upon how the player will see it.
No, look up some streams. I expect a lot of eye strain.

every surface looks like it's glossy plastic or linoleum. all the lighting reflections are really bright and barely diffused if at all.

that's if you are close. farther away and everything looks like vaseline is rubbed all over it.
Última edición por Mister Magician; 25 FEB a las 12:34 p. m.
Kashra Fall 25 FEB a las 12:33 p. m. 
Publicado originalmente por Vaigrant:
Honestly I'm taking the performance issues with a grain of salt. Almost every Review has said their running it with cranked up to max settings with some 40XX card, which most PC gamer don't even have the systems to run those same settings.

I've only seen one review talk about playing on a 3050, which they got to work fine after tweaking the settings to around a Customized High. The only things I'd be looking for is input lag, and stuttering.

You can't blame people for that though. The recommended setup is WAY lower than a high tier PC now adays. So it shouldn't be uncommon for people to expect it to run at "X" with "X". Personally, I think Capcom's PC division need to be checked on, because there is no way this game's recommended is a 2060 xD.
zero 25 FEB a las 12:34 p. m. 
Publicado originalmente por Mister Magician:
Publicado originalmente por zero:
it's a similar color pallet, not an identical one, otherwise you wouldn't be able to see them, at all, full stop.

but you're aware of that my dude.

if your eyes hurt from *matching* colors of all things, that sounds like a serious issue you need to contact a doctor about, ill be honest.

and you'd think so but raytracing isn't realistic, more often then not, some games do it better and a lot just sorta focus it based upon how the player will see it.
No, look up some streams. I expect a lot of eye strain.

every surface looks like it's glossy plastic or linoleum. all the lighting reflections are really bright and barely diffused if at all.
if you have an example show us but like i said, it is very much a personal problem, not everyone gets meaningful eyestrain in the same way not everyone gets motion sick from motion blur, much like i do.
lasmas 25 FEB a las 12:34 p. m. 
denuvo + low works because frame gen tech
Mister Magician 25 FEB a las 12:36 p. m. 
Publicado originalmente por zero:
Publicado originalmente por Mister Magician:
No, look up some streams. I expect a lot of eye strain.

every surface looks like it's glossy plastic or linoleum. all the lighting reflections are really bright and barely diffused if at all.
if you have an example show us but like i said, it is very much a personal problem, not everyone gets meaningful eyestrain in the same way not everyone gets motion sick from motion blur, much like i do.
This guy is rating some journalist/influencer gameplay videos:
https://www.twitch.tv/videos/2390535794

It's about three hours long.
zero 25 FEB a las 12:38 p. m. 
Publicado originalmente por Mister Magician:
Publicado originalmente por zero:
if you have an example show us but like i said, it is very much a personal problem, not everyone gets meaningful eyestrain in the same way not everyone gets motion sick from motion blur, much like i do.
This guy is rating some journalist/influencer gameplay videos:
https://www.twitch.tv/videos/2390535794

It's about three hours long.
im gonna do us all a favor and just take a image for us since you provided that as an example
https://i.imgur.com/rqz1jrF.png

so in this picture you are complaining that the monster, a bright white, too similar to the cool-blue terrain it is matching, and will cause eye strain.

if this is not your example, give me a timestamp.
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Publicado el: 25 FEB a las 12:19 p. m.
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