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Wirebugs did add a lvl of escape monster MH titles don't have, but alternatively it allowed for some move sets to be harsher as you had an easy escape. If you tried to not use them and play it like other MH titles it would probably be amoung the harder titles as it accounts for the wire bugs!
Also wirebug light Bow was perhaps the best light Bow gun-play I have ever experienced 😂 I'll not enjoy Bow gun again like that for sure
But more importantly was the ease of wirebug counter or shield skills, which let you negate everything and get something in return, and then if you failed that and were hit you could quickly wirebug recovery out of there.
Tis not like Rise was hard anyway.
Only becomes hard at anamoly 140+ and TU updates.
Infact, some attacks absolutely do require you to use wirebug to get out :D
Wonder if you actually played rise
Also rise monsters faster? Theyr same speed my dude....
and here, mh3u 10 years ago:
https://www.reddit.com/r/MonsterHunter/comments/1ca5st/is_mh3u_supposed_to_be_infinitely_more_easy_than/
MH is actually not hard, it's just a grind game in which you kill to get armor (piece) you like
However the result is MH WIlds is ez cuz the one before was harder and is now at 3/10 difficulity of first MH, no lie or exaggeration has ever been said by the reviewers.
people have been doing this for every sequel, very weird you think its getting easier when its simply hopping from G rank to LR is gonna make it feel very easy.
That's what I heard on several reviews they could play HR but couldn't talk about it much
I still think Worlds, Rise and Wilds are too easy and they lost the essence of the "hunt" itself. It was fun when you had to study a monster, learn it's weakness and movesets, prepare a loadout and gather friends with different roles and hunting styles. Now is more like an arcade game.