Monster Hunter Wilds

Monster Hunter Wilds

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Corona Scurrae Feb 24 @ 5:58pm
4
Capcom and their streamlining efforts
What used to be a cup of coffee crafted by an artisan is now the Mcdonald's cup of cocoa. I can't deny that this strategy will end up being prolific in wilds considering how well world and rise did but I thought they would add a bit more complexity to the series instead of shaving off the meat most of us enjoyed and replacing it with a plot that is going to be generic and monsters that are absolutely incapable of dealing with the hunter.

TL;DR the reviews are out and if you have half of a working brain and manage to read between the lines then you'll notice that this is the most streamlined mh game in the series
Originally posted by TheNUtSlapper:
since op doesn't bother actually explaining why this game is full of crap i'll go
>focus mode basically removes the need to aim/position correctly for the best hitzones, i.e. scrub crutch
>weapons are lacking in hitstop (a few frames in which the game "freezes" to give momentum to the hits), making them feel terrible compared to the previous games
>monsters are reportedly easy as hell, with even game journalists (go check ign's review) claiming they barely struggled finishing the game
>hubs are completely gone. now people just sit in their own server (like in world) and have to either join sos flares or ask people in the serv if they want to hunt with them (objectively inferior design choice to the past games' 4 man dedicated rooms)
>the environements look simply awful, no running around that. even world looked nicer, let alone anything before it. most places in this game look like a terrible, undefined gray mess
>according to leaks only 29 monsters will be in base game, LOWER than world, and one of the series' lowest. doesn't help some monsters have also been sidelined to title updates
>game directors now place effort on an unnecessary story that eats as much playtime as gathering in old games was supposed to take, except you won't be playing at your own pace and be forced to watch the cutscene/walking section
>terrible performance and unnecessarily high requirements all around, nowhere as optimized as world is

even if you enjoyed world (which i did mostly), you can't not admit the series is looking bad now with these changes.
and for people that prefer the new combat changes over the past ones; mon hun was always meant to have it's own unique combat, slow and heavy but focused on positioning and maximizing damage, with well crafted movesets each with their own quirks, and many layers of abilities and mastery of the weapons that make the difference
if you want mon hun to be simpler, they made soulslikes just for you
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Showing 16-30 of 91 comments
Cadaver Feb 24 @ 6:31pm 
Originally posted by zero:
Originally posted by Cadaver:
So you are telling me you dont remember old monste rhunter resource gathering.
We have come a long way, the new remote pickup for items is very much good
i remember it, but i dont count that as part of making gear, unless we're really talking about iron armor or something.

low level rathi armor just needed like, 4 earth crycles and then everything else was a common ore drop, if you did it as you went you could easily make any piece of the armor and move on to the next monster, which was my point about how the endless grinding was self-appointed, not a mandatory thing to progress the game.
Well even if you dont count it as part of making gear,t hats the part thats been heavily improved upon, thats what i was talking about.

also resource management on expeditions finally allows you to restock at camps you establish allowing you to have a nice long expedition where you hunt monster after monster and can eat in between
Palicai Feb 24 @ 6:32pm 
Originally posted by zero:
Originally posted by Cadaver:
So you are telling me you dont remember old monste rhunter resource gathering.
We have come a long way, the new remote pickup for items is very much good
i remember it, but i dont count that as part of making gear, unless we're really talking about iron armor or something.

low level rathi armor just needed like, 4 earth crycles and then everything else was a common ore drop, if you did it as you went you could easily make any piece of the armor and move on to the next monster, which was my point about how the endless grinding was self-appointed, not a mandatory thing to progress the game.
What.....

Did you finish the game? Because what you are describing, only affects the early game. Later you need rare drops, gems, etc. Those had to be grinded, THATS Monster Hunter.

EDIT: Oh resource gathering as in iron etc? Kinda true, but it was still a mix of everything. Endless grind was, in alot of cases, mandatory.

Unless im issing something here. MH grind is good, i like it.
Last edited by Palicai; Feb 24 @ 6:34pm
zero Feb 24 @ 6:32pm 
Originally posted by Cadaver:
Originally posted by zero:
i remember it, but i dont count that as part of making gear, unless we're really talking about iron armor or something.

low level rathi armor just needed like, 4 earth crycles and then everything else was a common ore drop, if you did it as you went you could easily make any piece of the armor and move on to the next monster, which was my point about how the endless grinding was self-appointed, not a mandatory thing to progress the game.
Well even if you dont count it as part of making gear,t hats the part thats been heavily improved upon, thats what i was talking about.

also resource management on expeditions finally allows you to restock at camps you establish allowing you to have a nice long expedition where you hunt monster after monster and can eat in between
lol, i think we were simply focusing on different points for that topic,. but yeah i understand what you mean.

it is nice that we can go to camp when desired rather then forcefully dragged back if we wanted to do anything meaningful.
JPM岩 Feb 24 @ 6:33pm 
Originally posted by Yhorm:
Originally posted by JPM岩:
What "meat" was shaved off exactly?


Originally posted by zero:
what specific "streamlining" feature are you talking about?
Read or watch one of the many reviews posted online. Hope that helps
Buy an ad if you want to shill Youtube vids. Share a point, or GTFO.
zero Feb 24 @ 6:33pm 
Originally posted by JPM岩:
Originally posted by Yhorm:



Read or watch one of the many reviews posted online. Hope that helps
Buy an ad if you want to shill Youtube vids. Share a point, or GTFO.
facts
MAXTAC Feb 24 @ 6:35pm 
And the gatekeeping begins before the title is even in people's hands lol.
Palicai Feb 24 @ 6:35pm 
Ok so thats 2 posters that belong on a blocklist.
zero Feb 24 @ 6:36pm 
Originally posted by Palicai:
Originally posted by zero:
i remember it, but i dont count that as part of making gear, unless we're really talking about iron armor or something.

low level rathi armor just needed like, 4 earth crycles and then everything else was a common ore drop, if you did it as you went you could easily make any piece of the armor and move on to the next monster, which was my point about how the endless grinding was self-appointed, not a mandatory thing to progress the game.
What.....

Did you finish the game? Because what you are describing, only affects the early game. Later you need rare drops, gems, etc. Those had to be grinded, THATS Monster Hunter.

EDIT: Oh resource gathering as in iron etc? Kinda true, but it was still a mix of everything. Endless grind was, in alot of cases, mandatory.

Unless im issing something here. MH grind is good, i like it.
please actually read what i said cause my entire point was about how grinding only started to exist in the end-game, BECAUSE you could make do just doing 1 hunt->one piece of gear all the way to said end game without really having to grind.
Cadaver Feb 24 @ 6:36pm 
Originally posted by zero:
Originally posted by Cadaver:
Well even if you dont count it as part of making gear,t hats the part thats been heavily improved upon, thats what i was talking about.

also resource management on expeditions finally allows you to restock at camps you establish allowing you to have a nice long expedition where you hunt monster after monster and can eat in between
lol, i think we were simply focusing on different points for that topic,. but yeah i understand what you mean.

it is nice that we can go to camp when desired rather then forcefully dragged back if we wanted to do anything meaningful.
Yup!
and the thing that really sells it for me i can do that seamless expedition thing, WITH FRIENDS, meaning i can actually have a hunting party, the thing we didnt really get much focus on except for like MHO n such and even then those were more hunting specific arena monsters.

Just rolling out into the wilderness with your hunting party, surviving off the resources your brought and gather, establishing little outpost camps that can get attacked and hunting creatures together, it is THE experience ive wanted.

Dont get me wrong "the chosen one" shtick is fun but, i want to actually be part of a hunting team.


Still waiting for Riders in mainline MH, it has to happen eventually.
Originally posted by JPM岩:
Originally posted by Yhorm:



Read or watch one of the many reviews posted online. Hope that helps
Buy an ad if you want to shill Youtube vids. Share a point, or GTFO.
Work on your comprehension skill and vocabulary
Originally posted by MAXTAC:
And the gatekeeping begins before the title is even in people's hands lol.
No gate keeping here but you jumped to conclusion and are clearly not interested in an intelligent discourse. Have a nice day
I've seen stuff about the game and even played around with it myself, there's nothing really wrong with it. It's still a fun game with plenty of options for you to do dumb things like making goofy armor builds. I think the only problem with it is people expecting every game to be a AAA release with absolutely no flaws about it, also people not knowing what graphic settings are and that there isn't too much of a difference between High and Ultra settings (cause apparently people seem to think that you absolutely NEED to play on Ultra settings).
zero Feb 24 @ 6:44pm 
Originally posted by Yhorm:
Originally posted by JPM岩:
Buy an ad if you want to shill Youtube vids. Share a point, or GTFO.
Work on your comprehension skill and vocabulary
work on providing an example before you try to critique others lmao
Chaos Feb 24 @ 6:47pm 
If your "meat" mean all of time waster like gathering tools and useless camp.
Then I can do without them, thanks.

I wish we actually have a reason to use paintball again tho, all this GPS tracking is a bit much.
Killance Feb 24 @ 6:47pm 
Originally posted by Cadaver:
Yup and that's a good thing, focus shifted away from what is in general more of a time waster than actual gameplay and shifted more onto getting people set up to hunt and do the actual monster hunter stuff, while still keeping gathering and such, just making it less of a tedium

Should see the first Monster Hunter on PS2. The 3ds one with 90 or so monsters was also hell. A lot of ideas they had weren't that great. I say good riddens with the tedious crap they tried to pull.
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Date Posted: Feb 24 @ 5:58pm
Posts: 92