Monster Hunter Wilds

Monster Hunter Wilds

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Palicai Feb 24 @ 5:36pm
No Cantine...no house...multiplayer is tedious, no hub.. WHY...
Look, im gonna play the everliving HELL out of this game...but they F'd up here....how do we feel about this?

This game seems to have alot going for it, but at the same time it seems to have stripped away all the small immersive monster hunter moments we ALL know. Getting that cutscene before a hunt was mandatory, i barely skipped them. Meeting my wif eup at the hub after we finished the chores was cool as ♥♥♥♥, thats gone. We spent hours looking for the rare critter colorvariations so we could have them in our houses, all gone.

Just....why. Game looks fun, but i feel like some of its soul disappeared, kinda bummed out.
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Showing 1-15 of 68 comments
zero Feb 24 @ 5:39pm 
1)in tent
2)see tent
3)for story, i suppose, its a shame i do agree on that front
4)there is? you see how it worked in the beta

the only issue i actually see if the tedious multiplayer, thats the only thing that actually has an impact upon the player, not an abritary dinner table or special fancy house that means nothing and you go into once for tutorial and then never again.
Last edited by zero; Feb 24 @ 5:39pm
Kiririn Feb 24 @ 5:40pm 
That all sucks.

Ironically people were praising all the small details and 'simulations' in the game. Seems all that talk about simulations and details was a bunch of smoke and mirrors to hide the fact that the game needs serious optimizations and is in a pretty poor state.
Palicai Feb 24 @ 5:42pm 
Originally posted by zero:
1)in tent
2)see tent
3)for story, i suppose, its a shame i do agree on that front
4)there is? you see how it worked in the beta

the only issue i actually see if the tedious multiplayer, thats the only thing that actually has an impact upon the player, not an abritary dinner table or special fancy house that means nothing and you go into once for tutorial and then never again.

Yeah, i know its in the tent...thats not where it should be.
Palicai Feb 24 @ 5:44pm 
Originally posted by Kiririn:
That all sucks.

Ironically people were praising all the small details and 'simulations' in the game. Seems all that talk about simulations and details was a bunch of smoke and mirrors to hide the fact that the game needs serious optimizations and is in a pretty poor state.

Alright, im not gonna start ranting, i need to see for myself, but the reviews seems to have amde it clear, this game is SHORT!

29 monsters(28 actually), a really short story, and no endgame grind, not really. Im kinda conflicted, it sounds REALLY barebones.
zero Feb 24 @ 5:44pm 
Originally posted by Palicai:
Originally posted by zero:
1)in tent
2)see tent
3)for story, i suppose, its a shame i do agree on that front
4)there is? you see how it worked in the beta

the only issue i actually see if the tedious multiplayer, thats the only thing that actually has an impact upon the player, not an abritary dinner table or special fancy house that means nothing and you go into once for tutorial and then never again.

Yeah, i know its in the tent...thats not where it should be.
why? if your gonna be spending extended time out in the wild hunting monsters would it not be nice to be able to do it wherver, so you can prep on the go?

i get it was a fun little cutscene and all, but it's not like its gone, you still got cooking, just with better QoL to it.
Originally posted by Palicai:
Originally posted by Kiririn:
That all sucks.

Ironically people were praising all the small details and 'simulations' in the game. Seems all that talk about simulations and details was a bunch of smoke and mirrors to hide the fact that the game needs serious optimizations and is in a pretty poor state.

Alright, im not gonna start ranting, i need to see for myself, but the reviews seems to have amde it clear, this game is SHORT!

29 monsters(28 actually), a really short story, and no endgame grind, not really. Im kinda conflicted, it sounds REALLY barebones.
World only had 30 at launch
Cadaver Feb 24 @ 5:45pm 
"multiplayer is tedious"
That is such a weird thing to claim, multiplayer has never been easier and now we can even properly play the story together like we couldnt in world because of the cutscene locks.

Like genuinely its NEVER been easier in a normal monhun game, Just invite people to the session, start and environment link or post a quest and they can join you in either that specific quest or roaming around doing monster quest after monster quest in the open world.
Malogor Feb 24 @ 5:45pm 
I have suspicion and we can come back to this post if it ever becomes true but, hear me out:
I honestly think the Devs were rushed, i think the base game is even more "basic" because they wanted to have a solid base to then add on to when they have more time to add all the extras like a gathering hub, house, cantine, etc. with the expansion. My guess is the corporate types at the top wanted to push the game out as fast as possible so the devs limited themselves to these basics, so that they can put most of the stuff you're used to in the expansion and you're glad to have it back. Only real proof i have for this tho is the fact that reviewers are saying they pulled another MHRise with the final boss.
Palicai Feb 24 @ 5:47pm 
Originally posted by Cadaver:
"multiplayer is tedious"
That is such a weird thing to claim, multiplayer has never been easier and now we can even properly play the story together like we couldnt in world because of the cutscene locks.

Like genuinely its NEVER been easier in a normal monhun game, Just invite people to the session, start and environment link or post a quest and they can join you in either that specific quest or roaming around doing monster quest after monster quest in the open world.
It is tedious, compared to ALL other games. Why not just an invite via steam? Why not a shared online session?

Why does Capcom INSIST it has to be through links, codes, instances....THEY SUCK.

Yeah, its the easiest MH game...but compared that to all other coop games...and its easily the worst ever made. Why cant they get this right. It also tends to disconnect, atleast World did, failed to connect etc. We have very fast and stable internet in this house, so it isnt us.
Last edited by Palicai; Feb 24 @ 5:49pm
you ♥♥♥♥♥♥♥ deserve this.JPEG
Palicai Feb 24 @ 5:50pm 
Originally posted by Malogor:
I have suspicion and we can come back to this post if it ever becomes true but, hear me out:
I honestly think the Devs were rushed, i think the base game is even more "basic" because they wanted to have a solid base to then add on to when they have more time to add all the extras like a gathering hub, house, cantine, etc. with the expansion. My guess is the corporate types at the top wanted to push the game out as fast as possible so the devs limited themselves to these basics, so that they can put most of the stuff you're used to in the expansion and you're glad to have it back. Only real proof i have for this tho is the fact that reviewers are saying they pulled another MHRise with the final boss.
Oh for sure....i never blame the devs, i blame the suits. Devs are like you and me, they work for money and food, 9 to 5. The suits...they arent even humanbeeings.
zero Feb 24 @ 5:50pm 
Originally posted by Palicai:
Originally posted by Cadaver:
"multiplayer is tedious"
That is such a weird thing to claim, multiplayer has never been easier and now we can even properly play the story together like we couldnt in world because of the cutscene locks.

Like genuinely its NEVER been easier in a normal monhun game, Just invite people to the session, start and environment link or post a quest and they can join you in either that specific quest or roaming around doing monster quest after monster quest in the open world.
It is tedious, compared to ALL other games. Why not just an invite via steam? Why not a shared online session?

Why does Capcom INSIST it has to be through links, codes, instances....THEY SUCK.

Yeah, its the easiest MH game...but compared that to all other coop games...and its easily the worst ever made. Why cant they get this right. It also tends to disconnect, atleast World did, failed to connect etc. We have very fast and stable internet in this house, so it isnt us.
i would argue the link is one of the best changes to multiplayer they have done, you can invite your friend once and just play with them, for hours, no re-hosting needed
Cadaver Feb 24 @ 5:52pm 
Originally posted by Palicai:
Originally posted by Cadaver:
"multiplayer is tedious"
That is such a weird thing to claim, multiplayer has never been easier and now we can even properly play the story together like we couldnt in world because of the cutscene locks.

Like genuinely its NEVER been easier in a normal monhun game, Just invite people to the session, start and environment link or post a quest and they can join you in either that specific quest or roaming around doing monster quest after monster quest in the open world.
It is tedious, compared to ALL other games. Why not just an invite via steam? Why not a shared online session?

Why does Capcom INSIST it has to be through links, codes, instances....THEY SUCK.
Brother,
1. You CAN invite via steam, that IS a feature.
2. Share online sessions exist you can make them and join them just like in World
3. IT is incredibly simple, you just, select the person you want to invite on your friends list and then hit invite, then if you want to go on an expedition together you go to the panel for the shared session and invite people to go on an expedititon "Environment link"

You dont NEED codes and you CAN use steam, you just dont seem to know how the online system even works
Palicai Feb 24 @ 5:53pm 
Originally posted by zero:
Originally posted by Palicai:
It is tedious, compared to ALL other games. Why not just an invite via steam? Why not a shared online session?

Why does Capcom INSIST it has to be through links, codes, instances....THEY SUCK.

Yeah, its the easiest MH game...but compared that to all other coop games...and its easily the worst ever made. Why cant they get this right. It also tends to disconnect, atleast World did, failed to connect etc. We have very fast and stable internet in this house, so it isnt us.
i would argue the link is one of the best changes to multiplayer they have done, you can invite your friend once and just play with them, for hours, no re-hosting needed
It also depends on how the game treats the "open world" when you are in coop. Can we link up, and then just run out togheter? Or do we have to team up in "missions", and not freeroam?

If its 100% freeroam, and STABLE...i'll shut up and be happy. It sounds like its trickier than that, but maybe im wrong.
Palicai Feb 24 @ 5:54pm 
Originally posted by Cadaver:
Originally posted by Palicai:
It is tedious, compared to ALL other games. Why not just an invite via steam? Why not a shared online session?

Why does Capcom INSIST it has to be through links, codes, instances....THEY SUCK.
Brother,
1. You CAN invite via steam, that IS a feature.
2. Share online sessions exist you can make them and join them just like in World
3. IT is incredibly simple, you just, select the person you want to invite on your friends list and then hit invite, then if you want to go on an expedition together you go to the panel for the shared session and invite people to go on an expedititon "Environment link"

You dont NEED codes and you CAN use steam, you just dont seem to know how the online system even works
No reviewers mentioned that, how do you know? In the beta you had to invite via link team and enviroment links, from ingame, and it faield more times than it worked.
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Date Posted: Feb 24 @ 5:36pm
Posts: 68