Monster Hunter Wilds

Monster Hunter Wilds

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So what weapons are the most enjoyable and fluid to use this time around?
Tried hammer, and while it is fun it isn't very strong unless you have a coordinated group to both take attention from you and keep the monster still.

long sword seems strong but is not fun, and unless you're solo good luck hitting anything.

The hbg is strong but it's just not fun, and even if you're in a group you're somehow the the center of attention no matter what you do (guess that's nu-capcom's idea of "balancing").

switch axe and lance are neither strong or fun, but cool to look at.

What weapon is both strong and fun and doesn't need some specific comp to make work?
Last edited by Mister Magician; Feb 28 @ 6:54pm
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Showing 1-15 of 27 comments
The best weapon is what you're best with. The game is being designed around switching your weapon based on the enemy. Like, the flyers in the ice area can't be hit by great sword, so you switch to bow/HBG or LBG or insect glaive until they get knocked down and switch back.
Originally posted by Kashra Fall:
The game is being designed around switching your weapon based on the enemy.
From what I understand the devs meant switching between different elements, not weapon types. I.e. a player is supposed to have two different bows, for example :lunar2019piginablanket:
Originally posted by 😎𝔸𝕤𝕥𝕣𝕒𝕟😾:
Originally posted by Kashra Fall:
The game is being designed around switching your weapon based on the enemy.
From what I understand the devs meant switching between different elements, not weapon types. I.e. a player is supposed to have two different bows, for example :lunar2019piginablanket:

Watch the snow level in the live event. The tail is barely down enough for a great sword or long sword vertical strike to hit them.
Originally posted by 😎𝔸𝕤𝕥𝕣𝕒𝕟😾:
Originally posted by Kashra Fall:
The game is being designed around switching your weapon based on the enemy.
From what I understand the devs meant switching between different elements, not weapon types. I.e. a player is supposed to have two different bows, for example :lunar2019piginablanket:
See, monster hunter is a lot like wow: the developers WANT the game to be awkward, needlessly complex, and waste time.

people can ask blizzard/capcom for "quality of life," but it will ONLY ever be implemented if it can be used to increase awkwardness, needless complexity, and time wasted. there is no option that will increase player convenience, as that would kill addiction through satisfaction and uninflate metrics for shareholders/management.

If this game makes non-elemental play unviable again, I wouldn't be shocked, but it would have been better to be locked into one weapon than that.
Kiririn Feb 24 @ 1:41pm 
It's always HH, followed by HBG.
Wild Feb 24 @ 1:41pm 
HBG and LBG probably because they never were able to balance it after the first game (2004). GS will also likely be 3rd best because it's designed around not playing as aggressively, but if you know everything about the monster and have godly positioning you can be charging moves back to back.
Selvon Feb 24 @ 1:42pm 
> the awkward and rigid movesets for the weapons are just that much more noticeable.

This has got to be clown farming, no-one would go to a monster hunter game and be like "darn i don't like this whole part of the game that almost the entire series is based around".

You gonna go to a shooter next and say you don't like the part where you shoot?
Originally posted by Kiririn:
It's always HH, followed by HBG.
I thought hunting horn in the demo just felt wrong, not just because the controls are more complicated but because one of the triggers is now a permanent "focus gimmick" button. Felt very nerfed from rise.

I really don't think hbg is all that powerful without mods. Lbg has always been the strongest weapon in the game.

Originally posted by Selvon:
> the awkward and rigid movesets for the weapons are just that much more noticeable.

This has got to be clown farming, no-one would go to a monster hunter game and be like "darn i don't like this whole part of the game that almost the entire series is based around".

You gonna go to a shooter next and say you don't like the part where you shoot?
hunter arts and wirebug attacks were so strong the base moveset was just filler in gens/rise. it didn't bother me there.

I even explain why it is awkward in the very next line.
Last edited by Mister Magician; Feb 24 @ 1:45pm
zero Feb 24 @ 1:46pm 
the best weapon, as per always, will be the one you are best at using, there is no point in using a weapon you dislike/aren't good at to chase after trends.

the answer will also logically depend on who you are fighting and how you naturally respond to them
Kiririn Feb 24 @ 1:46pm 
Originally posted by Mister Magician:
Originally posted by Kiririn:
It's always HH, followed by HBG.
I thought hunting horn in the demo just felt wrong, not just because the controls are more complicated but because one of the triggers is now a permanent "focus gimmick" button. Felt very nerfed from rise.

I really don't think hbg is all that powerful without mods. Lbg has always been the strongest weapon in the game.

I was mostly just joking. Those have traditionally be my favorite weapons.

HH felt alright to me but I didn't like the fact that they removed the directional encores. I actually didn't bother checking out HBG in the beta because after 3ish hours I knew I wasn't buying at launch.
...The same ones since World.
Xaelon Feb 24 @ 2:05pm 
For most people the best weapon is the one you have the most fun using or the one that lets you finish hunts before you cart too many times.

If you actually want to know what weapon is "most optimal" or "kills monsters the fastest" I don't think it's possible to answer that question yet. We don't have any information about decos and barely any about armor skills. Both of which are things that will significantly boost the performance of your weapon.

Even if we had access to that information most people aren't going to have the skill needed to perform completely optimal combos without ever getting hit. Knowing what weapon can output the most damage with perfect play is kinda useless because ANY weapon in the hands of a pro will kill monsters very quickly.

Rather a better question to ask would be "What weapon is easiest to use well?" and the answer to that is probably going to be Dual Blades or Longsword, as those weapons have been easier to use in previous games.

I dunno really. I only used Charge Blade during the playtest.
No idea what you're on about with awkwardness. I'd say silkbinds/hunter arts were clunky additions to the movesets vs the movesets being clunky on their own.
Vis Feb 24 @ 2:22pm 
Originally posted by Mister Magician:
Originally posted by 😎𝔸𝕤𝕥𝕣𝕒𝕟😾:
From what I understand the devs meant switching between different elements, not weapon types. I.e. a player is supposed to have two different bows, for example :lunar2019piginablanket:
See, monster hunter is a lot like wow: the developers WANT the game to be awkward, needlessly complex, and waste time.

people can ask blizzard/capcom for "quality of life," but it will ONLY ever be implemented if it can be used to increase awkwardness, needless complexity, and time wasted. there is no option that will increase player convenience, as that would kill addiction through satisfaction and uninflate metrics for shareholders/management.

If this game makes non-elemental play unviable again, I wouldn't be shocked, but it would have been better to be locked into one weapon than that.
News flash, this kind of stuff is fun to a lot of people including myself.
I really like how lance feels.
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Date Posted: Feb 24 @ 1:22pm
Posts: 27