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Watch the snow level in the live event. The tail is barely down enough for a great sword or long sword vertical strike to hit them.
people can ask blizzard/capcom for "quality of life," but it will ONLY ever be implemented if it can be used to increase awkwardness, needless complexity, and time wasted. there is no option that will increase player convenience, as that would kill addiction through satisfaction and uninflate metrics for shareholders/management.
If this game makes non-elemental play unviable again, I wouldn't be shocked, but it would have been better to be locked into one weapon than that.
This has got to be clown farming, no-one would go to a monster hunter game and be like "darn i don't like this whole part of the game that almost the entire series is based around".
You gonna go to a shooter next and say you don't like the part where you shoot?
I really don't think hbg is all that powerful without mods. Lbg has always been the strongest weapon in the game.
hunter arts and wirebug attacks were so strong the base moveset was just filler in gens/rise. it didn't bother me there.
I even explain why it is awkward in the very next line.
the answer will also logically depend on who you are fighting and how you naturally respond to them
I was mostly just joking. Those have traditionally be my favorite weapons.
HH felt alright to me but I didn't like the fact that they removed the directional encores. I actually didn't bother checking out HBG in the beta because after 3ish hours I knew I wasn't buying at launch.
If you actually want to know what weapon is "most optimal" or "kills monsters the fastest" I don't think it's possible to answer that question yet. We don't have any information about decos and barely any about armor skills. Both of which are things that will significantly boost the performance of your weapon.
Even if we had access to that information most people aren't going to have the skill needed to perform completely optimal combos without ever getting hit. Knowing what weapon can output the most damage with perfect play is kinda useless because ANY weapon in the hands of a pro will kill monsters very quickly.
Rather a better question to ask would be "What weapon is easiest to use well?" and the answer to that is probably going to be Dual Blades or Longsword, as those weapons have been easier to use in previous games.
I dunno really. I only used Charge Blade during the playtest.