Monster Hunter Wilds

Monster Hunter Wilds

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Renaest 23 FEB a las 4:07 a. m.
Focus mode
Am I the only one that doesn't like it?
It felt awful that I have to aim my camera every 30sec or so trying to aim at wound while monster's wings and tails blocking my camera...
Why can't I just use left stick to direct my attacks like we used to in every MH games?
Why not just let GS's turn rate while charging better without having to go TPS mode?
Why not let SnS turn with movement input?
Última edición por Renaest; 23 FEB a las 4:17 a. m.
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Mostrando 16-30 de 33 comentarios
Kiririn 23 FEB a las 6:39 a. m. 
Publicado originalmente por Renaest:
Am I the only one that doesn't like it?
It felt awful that I have to aim my camera every 30sec or so trying to aim at wound while monster's wings and tails blocking my camera...
Why can't I just use left stick to direct my attacks like we used to in every MH games?
Why not just let GS's turn rate while charging better without having to go TPS mode?
Why not let SnS turn with movement input?

I only played the beta for less than 4 hours before returning to World due to quickly realizing that I was not going to pre-order this game.

In my short time I didn't feel like focus was terrible but I also don't see how someone could hate the clutch claw in World and love the focus in Wilds. I feel lukewarm on both. Tenderizing feels like a chore and focus mode advantages M&K. I don't think it's particularly good feeling for controller players.
kohlrak 23 FEB a las 6:40 a. m. 
Publicado originalmente por Renaest:
Publicado originalmente por kohlrak:

That sounds like a major oversight that needs reported. As a bow and HH user thus far i haven't noticed it (i haven't figured out focus mode for my HH either because, like rise and wirebugs, these controls are entirely unnecessarily different).
haven't touch either of weapons but LS seemed to not have this issue but CB,SnS def has and I also don't understand why they didn't just make GS's turn rate while charging faster and only able to do 180 turns with focus mode.

Well, my GF wants to do HH and Bow, and so i had this wild idea of backing up HH by taking advantage of wide-range and free lunch, so i'm going bow and SnS (hopefully i can get a good para SnS so i don't have to build every element of 2 weapons), so i'll get a good feel for this fast.
Scipo0419 23 FEB a las 6:43 a. m. 
Publicado originalmente por Goblin:
Publicado originalmente por Renaest:
It has changed.
Again,SnS as an example.
In world one of the best thing about SnS is that you could do up to 180 turn at any point in your combos.
Many other weapons also let you turn(slightly) if you input a movement in that direction.
For example with CB,if the monster moved while you're doing a axe mode combos,you could re-direct your next attack with movement input to compensate.
In wilds you need to use focus mode,making it very hard since you need to let go your right thumb to move the stick then move again to press the buttons.
Not every weapon/moves are like this but multiple weapons feels very clunky because you need to use focus mode to turn without breaking the combo if your character or monster moved.

I have 556 hours in World (wow...) most of which has been using the SnS.

I spent most of the Wilds beta using SnS.

I did not run into the same issues as you. Either we play SnS VERY differently, or maybe something got borked in your control settings?
Another SnS main since 4U confirming that SnS felt amazing in Wilds with and without Focus Mode.
Soren 23 FEB a las 6:49 a. m. 
It's easier to track the wounds if you use mouse.
Última edición por Soren; 23 FEB a las 6:49 a. m.
Dr. Lobotomite 23 FEB a las 7:04 a. m. 
Focus mode for lance is pretty nice, I like the aimed triple poke.
Renaest 23 FEB a las 7:10 a. m. 
Publicado originalmente por Scipo0419:
Publicado originalmente por Goblin:

I have 556 hours in World (wow...) most of which has been using the SnS.

I spent most of the Wilds beta using SnS.

I did not run into the same issues as you. Either we play SnS VERY differently, or maybe something got borked in your control settings?
Another SnS main since 4U confirming that SnS felt amazing in Wilds with and without Focus Mode.
Did you try using basic combos?
In beta damage was ass and everyone was only doing charged slash cuz thats the only good move SnS had but if you actually try to use △〇 combos it was really clunky.
You can still hit the monstet cuz for some reasons SnS has hit box behind your character as well tho...
RotGoblin 23 FEB a las 7:11 a. m. 
Publicado originalmente por Scipo0419:
Another SnS main since 4U confirming that SnS felt amazing in Wilds with and without Focus Mode.

The addition of charged chop is... chefs kiss. Apparently Perfect Rush is getting a damage buff for release but to be honest, I'm probably all in on charged chop.

Publicado originalmente por Renaest:
Did you try using basic combos?
In beta damage was ass and everyone was only doing charged slash cuz thats the only good move SnS had but if you actually try to use △〇 combos it was really clunky.

Yeah, basic combos make up the bulk of my moveset, setting me up for charged chop or a focus strike into aerial.

I honestly don't know what you were struggling with.
Última edición por RotGoblin; 23 FEB a las 7:13 a. m.
Renaest 23 FEB a las 7:18 a. m. 
Publicado originalmente por Goblin:
Publicado originalmente por Renaest:
It has changed.
Again,SnS as an example.
In world one of the best thing about SnS is that you could do up to 180 turn at any point in your combos.
Many other weapons also let you turn(slightly) if you input a movement in that direction.
For example with CB,if the monster moved while you're doing a axe mode combos,you could re-direct your next attack with movement input to compensate.
In wilds you need to use focus mode,making it very hard since you need to let go your right thumb to move the stick then move again to press the buttons.
Not every weapon/moves are like this but multiple weapons feels very clunky because you need to use focus mode to turn without breaking the combo if your character or monster moved.

I have 556 hours in World (wow...) most of which has been using the SnS.

I spent most of the Wilds beta using SnS.

I did not run into the same issues as you. Either we play SnS VERY differently, or maybe something got borked in your control settings?
Idk I tried various combos and quickly found out that they made △〇 combos very hard to re-direct since △ movesets are new and can't use between 〇 combos to turn around you need to do round slash to turn around.
△ combos is completely new and its direction is locked to front and you unnaturally slide around with movement input,and has a hit box behind you so you can just slide around the monster and hit nomatter what...
So you can keep hitting the monster but very clunky and looks awful cuz you just hitting monsters with air around you.
Also in beta basically every single moveset SnS has aside from new charged slash was dog water so didn't matter in terms of doing optimal damage.
RotGoblin 23 FEB a las 7:21 a. m. 
Publicado originalmente por Renaest:
Idk I tried various combos and quickly found out that they made △〇 combos very hard to re-direct since △ movesets are new and can't use between 〇 combos to turn around you need to do round slash to turn around.
△ combos is completely new and its direction is locked to front and you unnaturally slide around with movement input,and has a hit box behind you so you can just slide around the monster and hit nomatter what...
So you can keep hitting the monster but very clunky and looks awful cuz you just hitting monsters with air around you.
Also in beta basically every single moveset SnS has aside from new charged slash was dog water so didn't matter in terms of doing optimal damage.

But the best way to reposition with the new moveset was tilting the L stick and pressing 〇〇 to do a sliding slash.. which is very useful.

(from memory, been a few days now, I think that was the button combination and I've been playing World since)

Could it be just that you're not adapted to the new moveset yet and you're just running into muscle memory clunk?
Última edición por RotGoblin; 23 FEB a las 7:22 a. m.
Renaest 23 FEB a las 7:22 a. m. 
Publicado originalmente por Goblin:
Publicado originalmente por Scipo0419:
Another SnS main since 4U confirming that SnS felt amazing in Wilds with and without Focus Mode.

The addition of charged chop is... chefs kiss. Apparently Perfect Rush is getting a damage buff for release but to be honest, I'm probably all in on charged chop.

Publicado originalmente por Renaest:
Did you try using basic combos?
In beta damage was ass and everyone was only doing charged slash cuz thats the only good move SnS had but if you actually try to use △〇 combos it was really clunky.

Yeah, basic combos make up the bulk of my moveset, setting me up for charged chop or a focus strike into aerial.

I honestly don't know what you were struggling with.
Really? that move is probablly the worst thing about SnS in wilds...
It's so brain dead.
You can use it from every attack and does way too much damage for for easy it is to use.
That move alone makes every other moveset irrelevent cuz you can just spam it over and over and do more damage.
Ppl said PR spam is boring and this is even worse.
PR spam required you to understand openings and setups.
Charged chop/slash what ever doesn't require anything and it was soooo boring.
Renaest 23 FEB a las 7:24 a. m. 
Publicado originalmente por Goblin:
Publicado originalmente por Renaest:
Idk I tried various combos and quickly found out that they made △〇 combos very hard to re-direct since △ movesets are new and can't use between 〇 combos to turn around you need to do round slash to turn around.
△ combos is completely new and its direction is locked to front and you unnaturally slide around with movement input,and has a hit box behind you so you can just slide around the monster and hit nomatter what...
So you can keep hitting the monster but very clunky and looks awful cuz you just hitting monsters with air around you.
Also in beta basically every single moveset SnS has aside from new charged slash was dog water so didn't matter in terms of doing optimal damage.

But the best way to reposition with the new moveset was tilting the L stick and pressing 〇〇 to do a sliding slash.. which is very useful.

Could it be just that you're not adapted to the new moveset yet and you're just running into muscle memory clunk?
Slide slash is ok but it breaks your combos and depends on where you are too much.
I hated how its animation lock is inconsistant.
Última edición por Renaest; 23 FEB a las 7:25 a. m.
RotGoblin 23 FEB a las 7:25 a. m. 
Publicado originalmente por Renaest:
Really? that move is probablly the worst thing about SnS in wilds...
It's so brain dead.
You can use it from every attack and does way too much damage for for easy it is to use.
That move alone makes every other moveset irrelevent cuz you can just spam it over and over and do more damage.
Ppl said PR spam is boring and this is even worse.
PR spam required you to understand openings and setups.
Charged chop/slash what ever doesn't require anything and it was soooo boring.

Hard disagree, it's a fairly high risk move for SnS but with good timing you could sneak it into your move rotations to open new wounds or bring a monster down.

I think your problem really might just be that you dislike change......
Renaest 23 FEB a las 7:29 a. m. 
Publicado originalmente por Goblin:
Publicado originalmente por Renaest:
Really? that move is probablly the worst thing about SnS in wilds...
It's so brain dead.
You can use it from every attack and does way too much damage for for easy it is to use.
That move alone makes every other moveset irrelevent cuz you can just spam it over and over and do more damage.
Ppl said PR spam is boring and this is even worse.
PR spam required you to understand openings and setups.
Charged chop/slash what ever doesn't require anything and it was soooo boring.

Hard disagree, it's a fairly high risk move for SnS but with good timing you could sneak it into your move rotations to open new wounds or bring a monster down.

I think your problem really might just be that you dislike change......
How is that move high risk?
You only need first frame to hit and it will do all the damage no matter how much you or the monster moves.
It can combo from any moves so you can just spam over and over with no risk what so ever.
What do you mean sneak into rotaion the "rotation" is basic attack→chop→basic attack→chop repeat?
RotGoblin 23 FEB a las 7:32 a. m. 
Publicado originalmente por Renaest:
How is that move high risk?
You only need first frame to hit and it will do all the damage no matter how much you or the monster moves.
It can combo from any moves so you can just spam over and over with no risk what so ever.
What do you mean sneak into rotaion the "rotation" is basic attack→chop→basic attack→chop repeat?

Because you're locked into an animation and exposed, something the SnS isn't usually locked into.

Also, if that was your rotation, then you're unimaginative....... Or you care way way WAY too much about "peak DPS output" instead of feeling your way through a fight.
Scipo0419 23 FEB a las 7:57 a. m. 
Publicado originalmente por Renaest:
Publicado originalmente por Scipo0419:
Another SnS main since 4U confirming that SnS felt amazing in Wilds with and without Focus Mode.
Did you try using basic combos?
In beta damage was ass and everyone was only doing charged slash cuz thats the only good move SnS had but if you actually try to use △〇 combos it was really clunky.
You can still hit the monstet cuz for some reasons SnS has hit box behind your character as well tho...
I used the same bread and butter combo I've used since 4U (mostly. They apparently fixed the Block+△ being sliding slash in the full version). My bread and butter is: Block+△, △, △, 〇, 〇, 〇. From there you can pause to reset, input left/right +△, to side step and continue without the Block+△, or backstep into Falling Bash or Perfect Rush. I can't remember the input off the top of my head, but there's also the "drill slash" (edit: Charged Chop, thanks Goblin!) replacement from Rise where you stab and drag the blade that can be slotted in before Spinning Reaper.

The combo feels just as good as it always has to me. But maybe that's because the twirling slash from World always felt off to me coming from 4U/GU

Edit 2: I should also add, that I was playing with 15-20 fps in the first beta and the weapon still felt amazing on controller with or without focus mode.
Última edición por Scipo0419; 23 FEB a las 8:02 a. m.
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Publicado el: 23 FEB a las 4:07 a. m.
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