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I only played the beta for less than 4 hours before returning to World due to quickly realizing that I was not going to pre-order this game.
In my short time I didn't feel like focus was terrible but I also don't see how someone could hate the clutch claw in World and love the focus in Wilds. I feel lukewarm on both. Tenderizing feels like a chore and focus mode advantages M&K. I don't think it's particularly good feeling for controller players.
Well, my GF wants to do HH and Bow, and so i had this wild idea of backing up HH by taking advantage of wide-range and free lunch, so i'm going bow and SnS (hopefully i can get a good para SnS so i don't have to build every element of 2 weapons), so i'll get a good feel for this fast.
In beta damage was ass and everyone was only doing charged slash cuz thats the only good move SnS had but if you actually try to use △〇 combos it was really clunky.
You can still hit the monstet cuz for some reasons SnS has hit box behind your character as well tho...
The addition of charged chop is... chefs kiss. Apparently Perfect Rush is getting a damage buff for release but to be honest, I'm probably all in on charged chop.
Yeah, basic combos make up the bulk of my moveset, setting me up for charged chop or a focus strike into aerial.
I honestly don't know what you were struggling with.
△ combos is completely new and its direction is locked to front and you unnaturally slide around with movement input,and has a hit box behind you so you can just slide around the monster and hit nomatter what...
So you can keep hitting the monster but very clunky and looks awful cuz you just hitting monsters with air around you.
Also in beta basically every single moveset SnS has aside from new charged slash was dog water so didn't matter in terms of doing optimal damage.
But the best way to reposition with the new moveset was tilting the L stick and pressing 〇〇 to do a sliding slash.. which is very useful.
(from memory, been a few days now, I think that was the button combination and I've been playing World since)
Could it be just that you're not adapted to the new moveset yet and you're just running into muscle memory clunk?
It's so brain dead.
You can use it from every attack and does way too much damage for for easy it is to use.
That move alone makes every other moveset irrelevent cuz you can just spam it over and over and do more damage.
Ppl said PR spam is boring and this is even worse.
PR spam required you to understand openings and setups.
Charged chop/slash what ever doesn't require anything and it was soooo boring.
I hated how its animation lock is inconsistant.
Hard disagree, it's a fairly high risk move for SnS but with good timing you could sneak it into your move rotations to open new wounds or bring a monster down.
I think your problem really might just be that you dislike change......
You only need first frame to hit and it will do all the damage no matter how much you or the monster moves.
It can combo from any moves so you can just spam over and over with no risk what so ever.
What do you mean sneak into rotaion the "rotation" is basic attack→chop→basic attack→chop repeat?
Because you're locked into an animation and exposed, something the SnS isn't usually locked into.
Also, if that was your rotation, then you're unimaginative....... Or you care way way WAY too much about "peak DPS output" instead of feeling your way through a fight.
The combo feels just as good as it always has to me. But maybe that's because the twirling slash from World always felt off to me coming from 4U/GU
Edit 2: I should also add, that I was playing with 15-20 fps in the first beta and the weapon still felt amazing on controller with or without focus mode.