Monster Hunter Wilds

Monster Hunter Wilds

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Focus mode
Am I the only one that doesn't like it?
It felt awful that I have to aim my camera every 30sec or so trying to aim at wound while monster's wings and tails blocking my camera...
Why can't I just use left stick to direct my attacks like we used to in every MH games?
Why not just let GS's turn rate while charging better without having to go TPS mode?
Why not let SnS turn with movement input?
Last edited by Renaest; Feb 23 @ 4:17am
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Showing 1-15 of 33 comments
Focus mode enables you certain cool moves if wound is visible, it also make certain Weapons much more easy to hit like CB's SAED
Last edited by Gealdaydreamer; Feb 23 @ 4:17am
Renaest Feb 23 @ 4:20am 
Originally posted by Gealdaydreamer:
Focus mode enables you certain cool moves if wound is visible, it also make certain Weapons much more easy to hit like CB's SAED
I understand this but I really don't like how I need to constantly move my camera input to aim.
In other MH games you direct you attacks with movement input but they made many attacks
direction locked without using focus mode.
In Iceborn aiming clatch claw was a nightmare and now you have to do that just to do basic combos...
As a SnS main in Wilds, that has spent A LOT OF TIME playing SnS in World... I genuinely have no idea what you're talking about.

I barely use focus mode with SnS, and I use exactly the same aiming in Wilds as I do in World.
Kelden Feb 23 @ 4:38am 
The left stick aiming i think is a bug, all weapons should be able to use the left stick. Im almost certain this is a mishap from Capcom, because Lance allows it, why not all weapons.

With a mouse, ALL weapons can turn, just not with a gamepad.

Thats the only gripe i have with focus mode, other than that, its an amazing update.
kohlrak Feb 23 @ 5:13am 
Originally posted by Goblin:
As a SnS main in Wilds, that has spent A LOT OF TIME playing SnS in World... I genuinely have no idea what you're talking about.

I barely use focus mode with SnS, and I use exactly the same aiming in Wilds as I do in World.

I feel like he's complaining about having to use something he doesn't have to use. Common these days. I would've complained about the tracking shots on the bow, but i chose not to, because i won't use it so much because its' such a PITA.
Renaest Feb 23 @ 5:45am 
Originally posted by Goblin:
As a SnS main in Wilds, that has spent A LOT OF TIME playing SnS in World... I genuinely have no idea what you're talking about.

I barely use focus mode with SnS, and I use exactly the same aiming in Wilds as I do in World.
So in World you would re-direct you combos by tilting left stick to where you want to direct .
Optimal combo was △〇〇〇Stick+△〇〇…to keep attacking but you could spam △ and tilt left stick at any time to turn.
In wilds △ combos are locked and you can't turn but slide around while facing the same direction.
Only attack that lets you turn without using focus mode is 〇△ during these combos.
In beta you just spam charged slash over and over so didn't matter but if they made these combos do decent damage you'll be like IG being stuck in focus mode just to keep hitting where you want.
Last edited by Renaest; Feb 23 @ 5:46am
kohlrak Feb 23 @ 5:48am 
Originally posted by Renaest:
Originally posted by Goblin:
As a SnS main in Wilds, that has spent A LOT OF TIME playing SnS in World... I genuinely have no idea what you're talking about.

I barely use focus mode with SnS, and I use exactly the same aiming in Wilds as I do in World.
So in Iceborn you would re-direct you combos by tilting left stick to where you want to direct .
Optimal combo was △〇〇〇Stick+△〇〇…to keep attacking but you could spam △ and tilt left stick at any time to turn.
In wilds △ combos are locked and you can't turn but slide around while facing the same direction.
Only attack that lets you turn without using focus mode is 〇△ during these combos.
In beta you just spam charged slash over and over so didn't matter but if they made these combos do decent damage you'll be like IG being stuck in focus mode just to keep hitting where you want.

That sounds like a major oversight that needs reported. As a bow and HH user thus far i haven't noticed it (i haven't figured out focus mode for my HH either because, like rise and wirebugs, these controls are entirely unnecessarily different).
Renaest Feb 23 @ 5:50am 
Originally posted by Goblin:
As a SnS main in Wilds, that has spent A LOT OF TIME playing SnS in World... I genuinely have no idea what you're talking about.

I barely use focus mode with SnS, and I use exactly the same aiming in Wilds as I do in World.


Originally posted by kohlrak:
Originally posted by Goblin:
As a SnS main in Wilds, that has spent A LOT OF TIME playing SnS in World... I genuinely have no idea what you're talking about.

I barely use focus mode with SnS, and I use exactly the same aiming in Wilds as I do in World.

I feel like he's complaining about having to use something he doesn't have to use. Common these days. I would've complained about the tracking shots on the bow, but i chose not to, because i won't use it so much because its' such a PITA.
Well yeah I didn't really use any combos but charged slash cuz capcom can't balance ♥♥♥♥ but I'm sure they'll fix it on release...
Like,most attack is locked to where character is facing and movement input doesn't turn the character.
Not every weapon has this issue so not sure why its this way like CB for example is pretty much impossible without focus mode and can't aim it with movement input.
kohlrak Feb 23 @ 5:52am 
Originally posted by Renaest:
Originally posted by Goblin:
As a SnS main in Wilds, that has spent A LOT OF TIME playing SnS in World... I genuinely have no idea what you're talking about.

I barely use focus mode with SnS, and I use exactly the same aiming in Wilds as I do in World.


Originally posted by kohlrak:

I feel like he's complaining about having to use something he doesn't have to use. Common these days. I would've complained about the tracking shots on the bow, but i chose not to, because i won't use it so much because its' such a PITA.
Well yeah I didn't really use any combos but charged slash cuz capcom can't balance ♥♥♥♥ but I'm sure they'll fix it on release...
Like,most attack is locked to where character is facing and movement input doesn't turn the character.
Not every weapon has this issue so not sure why its this way like CB for example is pretty much impossible without focus mode and can't aim it with movement input.

I'm wondering if that's why. I expect the combo to change. They apparently did something about the tracer shot spam of the bow, but we'll see if it was good enough. Bow was really annoying.
Renaest Feb 23 @ 5:52am 
Originally posted by kohlrak:
Originally posted by Renaest:
So in Iceborn you would re-direct you combos by tilting left stick to where you want to direct .
Optimal combo was △〇〇〇Stick+△〇〇…to keep attacking but you could spam △ and tilt left stick at any time to turn.
In wilds △ combos are locked and you can't turn but slide around while facing the same direction.
Only attack that lets you turn without using focus mode is 〇△ during these combos.
In beta you just spam charged slash over and over so didn't matter but if they made these combos do decent damage you'll be like IG being stuck in focus mode just to keep hitting where you want.

That sounds like a major oversight that needs reported. As a bow and HH user thus far i haven't noticed it (i haven't figured out focus mode for my HH either because, like rise and wirebugs, these controls are entirely unnecessarily different).
haven't touch either of weapons but LS seemed to not have this issue but CB,SnS def has and I also don't understand why they didn't just make GS's turn rate while charging faster and only able to do 180 turns with focus mode.
BigJ Feb 23 @ 5:58am 
CB axe mode has it but sword moves as needed.
Originally posted by Renaest:
I understand this but I really don't like how I need to constantly move my camera input to aim.
In other MH games you direct you attacks with movement input but they made many attacks
direction locked without using focus mode.
In Iceborn aiming clatch claw was a nightmare and now you have to do that just to do basic combos...

....What?

You're aware that the control scheme has not changed, right? Focus can be completely ignored unless you're aiming to use wound specific attacks. You couldn't flip your attacks in the older games, let alone in World and beyond...
Renaest Feb 23 @ 6:28am 
Originally posted by SirusTheMadDJ:
Originally posted by Renaest:
I understand this but I really don't like how I need to constantly move my camera input to aim.
In other MH games you direct you attacks with movement input but they made many attacks
direction locked without using focus mode.
In Iceborn aiming clatch claw was a nightmare and now you have to do that just to do basic combos...

....What?

You're aware that the control scheme has not changed, right? Focus can be completely ignored unless you're aiming to use wound specific attacks. You couldn't flip your attacks in the older games, let alone in World and beyond...
It has changed.
Again,SnS as an example.
In world one of the best thing about SnS is that you could do up to 180 turn at any point in your combos.
Many other weapons also let you turn(slightly) if you input a movement in that direction.
For example with CB,if the monster moved while you're doing a axe mode combos,you could re-direct your next attack with movement input to compensate.
In wilds you need to use focus mode,making it very hard since you need to let go your right thumb to move the stick then move again to press the buttons.
Not every weapon/moves are like this but multiple weapons feels very clunky because you need to use focus mode to turn without breaking the combo if your character or monster moved.
Buddy, I main Greatsword, and have played in two of the three betas.

You can still alter the direction of your swings without using Focus mode. Just as you can play a ranged weapon without aiming in the other games.

Focus is just for the wounding mechanic, and more of a fine tuning to aiming. You can absolutely still pull off the same moves. If there's a change here, I've not noticed it within the hours I've played.
Originally posted by Renaest:
Originally posted by SirusTheMadDJ:

....What?

You're aware that the control scheme has not changed, right? Focus can be completely ignored unless you're aiming to use wound specific attacks. You couldn't flip your attacks in the older games, let alone in World and beyond...
It has changed.
Again,SnS as an example.
In world one of the best thing about SnS is that you could do up to 180 turn at any point in your combos.
Many other weapons also let you turn(slightly) if you input a movement in that direction.
For example with CB,if the monster moved while you're doing a axe mode combos,you could re-direct your next attack with movement input to compensate.
In wilds you need to use focus mode,making it very hard since you need to let go your right thumb to move the stick then move again to press the buttons.
Not every weapon/moves are like this but multiple weapons feels very clunky because you need to use focus mode to turn without breaking the combo if your character or monster moved.

I have 556 hours in World (wow...) most of which has been using the SnS.

I spent most of the Wilds beta using SnS.

I did not run into the same issues as you. Either we play SnS VERY differently, or maybe something got borked in your control settings?
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Date Posted: Feb 23 @ 4:07am
Posts: 33