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In other MH games you direct you attacks with movement input but they made many attacks
direction locked without using focus mode.
In Iceborn aiming clatch claw was a nightmare and now you have to do that just to do basic combos...
I barely use focus mode with SnS, and I use exactly the same aiming in Wilds as I do in World.
With a mouse, ALL weapons can turn, just not with a gamepad.
Thats the only gripe i have with focus mode, other than that, its an amazing update.
I feel like he's complaining about having to use something he doesn't have to use. Common these days. I would've complained about the tracking shots on the bow, but i chose not to, because i won't use it so much because its' such a PITA.
Optimal combo was △〇〇〇Stick+△〇〇…to keep attacking but you could spam △ and tilt left stick at any time to turn.
In wilds △ combos are locked and you can't turn but slide around while facing the same direction.
Only attack that lets you turn without using focus mode is 〇△ during these combos.
In beta you just spam charged slash over and over so didn't matter but if they made these combos do decent damage you'll be like IG being stuck in focus mode just to keep hitting where you want.
That sounds like a major oversight that needs reported. As a bow and HH user thus far i haven't noticed it (i haven't figured out focus mode for my HH either because, like rise and wirebugs, these controls are entirely unnecessarily different).
Well yeah I didn't really use any combos but charged slash cuz capcom can't balance ♥♥♥♥ but I'm sure they'll fix it on release...
Like,most attack is locked to where character is facing and movement input doesn't turn the character.
Not every weapon has this issue so not sure why its this way like CB for example is pretty much impossible without focus mode and can't aim it with movement input.
I'm wondering if that's why. I expect the combo to change. They apparently did something about the tracer shot spam of the bow, but we'll see if it was good enough. Bow was really annoying.
....What?
You're aware that the control scheme has not changed, right? Focus can be completely ignored unless you're aiming to use wound specific attacks. You couldn't flip your attacks in the older games, let alone in World and beyond...
Again,SnS as an example.
In world one of the best thing about SnS is that you could do up to 180 turn at any point in your combos.
Many other weapons also let you turn(slightly) if you input a movement in that direction.
For example with CB,if the monster moved while you're doing a axe mode combos,you could re-direct your next attack with movement input to compensate.
In wilds you need to use focus mode,making it very hard since you need to let go your right thumb to move the stick then move again to press the buttons.
Not every weapon/moves are like this but multiple weapons feels very clunky because you need to use focus mode to turn without breaking the combo if your character or monster moved.
You can still alter the direction of your swings without using Focus mode. Just as you can play a ranged weapon without aiming in the other games.
Focus is just for the wounding mechanic, and more of a fine tuning to aiming. You can absolutely still pull off the same moves. If there's a change here, I've not noticed it within the hours I've played.
I have 556 hours in World (wow...) most of which has been using the SnS.
I spent most of the Wilds beta using SnS.
I did not run into the same issues as you. Either we play SnS VERY differently, or maybe something got borked in your control settings?