Monster Hunter Wilds

Monster Hunter Wilds

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RotGoblin 23 FEB a las 4:01 a. m.
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"Wilds looks worse than Worlds" a reminder
Just a casual reminder of what Monster Hunter World looks like at 1440p on Low (not lowest) graphical settings,

Just so that people can take off their rose-tinted glasses and take a look at what Worlds looked like for those on entry level hardware back in 2018.

https://www.youtube.com/watch?v=nRyzNEMMn8Y

For comparison, Wilds Benchmark at Low/Lowest settings;

https://www.youtube.com/watch?v=AnVqLkE3L5o

Skip to 2:33 for the in game components if you don't want to see the rendered cutscenes
Última edición por RotGoblin; 23 FEB a las 4:48 a. m.
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Mostrando 76-90 de 132 comentarios
kohlrak 23 FEB a las 9:09 p. m. 
Publicado originalmente por Kiririn:
Publicado originalmente por kohlrak:

What's your definition, here? Bottlenecking is another version of the chain-link analogy, where the chain is only as strong as it's weakest link (the bottleneck). There will always be a bottleneck, it's just the CPU, here. The question is the performance justified? X4 is also CPU bottlenecking the fastest CPU on the market, but no one's complaining about that, because it's... absolutely acceptable in X4, and in fact X4 is performing exceedingly well compared to expectations. That doesn't change anything, but this is because i think you just learned what the word "bottleneck" means and haven't fully come to understand it, yet.

I agree, actually. I absolutely do not believe they've done a good job optimizing this, and i don't believe the bottleneck here should be the CPU from what i've been told thus far. They're doing something they've never done before and they need to learn how to improve the CPU performance because, compared to X4 like i mentioned above, this is an absolute embarrassment.

That said, i also know people and how they're going to react to all this in the end. The smoke and mirrors of what the simulation is doing is ground breaking to most people. They'll probably end up thinking it's justified when everything blows over. I don't believe it is, but that's likely how people will see it, despite most people not being able to play the game. I think Capcom is banking on this at this point, too.


I'm not familiar with X4 so I can't comment on it. It's very possible that game is justified in it's CPU usage if it's truly doing something ground-breaking.

You say that "The smoke and mirrors of what the simulation is doing is ground breaking to most people. They'll probably end up thinking it's justified when everything blows over." but you still haven't defined what it is they are doing.

X4 simply simulates everything other than a small handful of things. My ships 20 sectors away, they land, trade wares, etc. All in real time. I have a supply station build a ship, it runs out o resources, this affects taht whole faction's economy as prices riseto compensate.

MHWilds is trying to do the same thing, but there's way leas of it. That cat you don't see on screen is still hopping around that fire. It rains, fire goes out, the cat starts doing normal things again. Kill a monster, it's corpse rots, no matter how far you are from it, it's decomposition rate stays the same.
Chaos 23 FEB a las 10:10 p. m. 
I can't tell if it look much worst or not since I don't play on low.
But it surely demand a lot more for similar looks.
Última edición por Chaos; 23 FEB a las 10:17 p. m.
Shoah Kahn 23 FEB a las 10:18 p. m. 
Wilds looks more realistic than World; World looks more cartoony than Wilds.

So, it all comes down to subjectivity: Do you want your MH to be realistic-looking, or like and animé?

#ReShade
Última edición por Shoah Kahn; 23 FEB a las 10:18 p. m.
Jtn7 23 FEB a las 10:36 p. m. 
If it matters:

"Monster Hunter: World" utilizes Capcom's proprietary MT Framework engine, known for supporting large environments and detailed creatures.
EUROGAMER
In contrast, "Monster Hunter Wilds" is developed using Capcom's RE Engine, which has powered titles like "Resident Evil 7: Biohazard" and "Devil May Cry 5."


But from just eyeing, it wilds looks like a crappy unreal 5 engine game.
at first glance the lighting looks better and more organic. but the assets look like cheap mega pixel pre-made stuff.

While worlds looks like it had some artist go in and manually edit things.
Time will tell its not easy to make a full discernment on just the demo.
Última edición por Jtn7; 23 FEB a las 10:38 p. m.
MangoMan305 23 FEB a las 10:47 p. m. 
Enjoy your pixelated blurry mess of a game
Kashra Fall 23 FEB a las 11:03 p. m. 
Publicado originalmente por MangoMan305:
Enjoy your pixelated blurry mess of a game

Will do!
Freak4Leeks 24 FEB a las 12:26 a. m. 
Publicado originalmente por kohlrak:
Better use of colors,

I love realistic graphics as much as the next person. But the hyper saturated games felt iconic monster hunter, and world had some of that, especially in the coral highlands, but it definitely dropped a lot of it

But my "perfect" visual style for MH would look like Monster Hunter Online:

https://www.youtube.com/watch?v=ESBNFa-Qflk
Última edición por Freak4Leeks; 24 FEB a las 12:27 a. m.
Snidepeppe 24 FEB a las 1:32 a. m. 
Wilds does look better but imo is not worth the performance cost, in World I get an average of 238 fps in wild spire waste at not even lowest settings and 1440p, in Wilds I get 68 fps at lowest settings and for sure it does not look 4x better, not even close.
Xylo 24 FEB a las 1:50 a. m. 
As someone thats done some work in 3d model making and texturing. What makes me really upset with most modern titles, actually all of them just about; Is the colorspace the game is set in, like 99% of everything is sRGB and it looks awful. And on top of that the color palate used is really dreary with a real lack of good color presence. I noticed a good chunk of the screens shown are in sand areas with awful pbr skin texturing.
So whilst I am looking forward to playing this, I do think so far that world had a nicer variety of exotic coloring. I really would love to be wrong, but it doesn't bode too well if most of the game is tied to sandy and drab looking envs.
I want to be wrong so bad because I'm going to be putting a LOT of time into this game.
If anyone has played a good chunk of the beta and can set me right that would be great
Cadaver 24 FEB a las 1:52 a. m. 
Publicado originalmente por Xylo:
As someone thats done some work in 3d model making and texturing. What makes me really upset with most modern titles, actually all of them just about; Is the colorspace the game is set in, like 99% of everything is sRGB and it looks awful. And on top of that the color palate used is really dreary with a real lack of good color presence. I noticed a good chunk of the screens shown are in sand areas with awful pbr skin texturing.
So whilst I am looking forward to playing this, I do think so far that world had a nicer variety of exotic coloring. I really would love to be wrong, but it doesn't bode too well if most of the game is tied to sandy and drab looking envs.
I want to be wrong so bad because I'm going to be putting a LOT of time into this game.
If anyone has played a good chunk of the beta and can set me right that would be great
tbh most of the areas could probbaly benefit from literally just slapping a Gamma filter set to 2.2 or maybe a bit lighter over it

(i'll be seeing if i can get reshade to run on it)
Última edición por Cadaver; 24 FEB a las 1:53 a. m.
Freak4Leeks 24 FEB a las 1:55 a. m. 
Publicado originalmente por Xylo:
If anyone has played a good chunk of the beta and can set me right that would be great

IN the beta the weather swaps constantly, it's not terrible when it's clear but you spend 90% of the time in overcast or stormy.

It's extremely monotone and dull during those weathers.

That being said they said the weathers would be changing a lot less in full game.
RotGoblin 24 FEB a las 2:31 a. m. 
Publicado originalmente por nicken chugger:
You did the wilds benchmark without upscaling on, of course its going to look better than what people are complaining about. Low settings preset in wilds defaults to upscaling from 540p to native, which creates artifacts such as an awful fizzling effect in the foliage.

Did you notice the fizzling in World without any upscaling on? It's really noticeable.

And you're right, I didn't use upscaling for an apples to apples comparison.

If peoples issue is with bad upscaling, that's a complaint about DLSS/FSR not the game.....
Última edición por RotGoblin; 24 FEB a las 2:31 a. m.
RotGoblin 24 FEB a las 2:32 a. m. 
Publicado originalmente por Freak4Leeks:
Publicado originalmente por Xylo:
If anyone has played a good chunk of the beta and can set me right that would be great

IN the beta the weather swaps constantly, it's not terrible when it's clear but you spend 90% of the time in overcast or stormy.

It's extremely monotone and dull during those weathers.

That being said they said the weathers would be changing a lot less in full game.

Yeah I don't think people realise that the beta had sped up seasonal changes, and that the storms were increased because they wanted us to see Ray Dau.
Erra 24 FEB a las 2:35 a. m. 
Looks about the same to me. So. Who cares? liked Worlds. I'll like Wilds. Game pre-ordered.
Kiririn 24 FEB a las 5:13 a. m. 
Publicado originalmente por Cadaver:
Publicado originalmente por Kiririn:
How can you look at something like that and try and claim it looks better than KCD2. It really must be dead internet theory at work in here.

https://www.youtube.com/watch?v=bfP5KcjCqEw
No one did

Someone did, unfortunately.
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Publicado el: 23 FEB a las 4:01 a. m.
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