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X4 simply simulates everything other than a small handful of things. My ships 20 sectors away, they land, trade wares, etc. All in real time. I have a supply station build a ship, it runs out o resources, this affects taht whole faction's economy as prices riseto compensate.
MHWilds is trying to do the same thing, but there's way leas of it. That cat you don't see on screen is still hopping around that fire. It rains, fire goes out, the cat starts doing normal things again. Kill a monster, it's corpse rots, no matter how far you are from it, it's decomposition rate stays the same.
But it surely demand a lot more for similar looks.
So, it all comes down to subjectivity: Do you want your MH to be realistic-looking, or like and animé?
#ReShade
"Monster Hunter: World" utilizes Capcom's proprietary MT Framework engine, known for supporting large environments and detailed creatures.
EUROGAMER
In contrast, "Monster Hunter Wilds" is developed using Capcom's RE Engine, which has powered titles like "Resident Evil 7: Biohazard" and "Devil May Cry 5."
But from just eyeing, it wilds looks like a crappy unreal 5 engine game.
at first glance the lighting looks better and more organic. but the assets look like cheap mega pixel pre-made stuff.
While worlds looks like it had some artist go in and manually edit things.
Time will tell its not easy to make a full discernment on just the demo.
Will do!
I love realistic graphics as much as the next person. But the hyper saturated games felt iconic monster hunter, and world had some of that, especially in the coral highlands, but it definitely dropped a lot of it
But my "perfect" visual style for MH would look like Monster Hunter Online:
https://www.youtube.com/watch?v=ESBNFa-Qflk
So whilst I am looking forward to playing this, I do think so far that world had a nicer variety of exotic coloring. I really would love to be wrong, but it doesn't bode too well if most of the game is tied to sandy and drab looking envs.
I want to be wrong so bad because I'm going to be putting a LOT of time into this game.
If anyone has played a good chunk of the beta and can set me right that would be great
(i'll be seeing if i can get reshade to run on it)
IN the beta the weather swaps constantly, it's not terrible when it's clear but you spend 90% of the time in overcast or stormy.
It's extremely monotone and dull during those weathers.
That being said they said the weathers would be changing a lot less in full game.
Did you notice the fizzling in World without any upscaling on? It's really noticeable.
And you're right, I didn't use upscaling for an apples to apples comparison.
If peoples issue is with bad upscaling, that's a complaint about DLSS/FSR not the game.....
Yeah I don't think people realise that the beta had sped up seasonal changes, and that the storms were increased because they wanted us to see Ray Dau.
Someone did, unfortunately.