Monster Hunter Wilds

Monster Hunter Wilds

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RotGoblin 23 FEB a las 4:01
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"Wilds looks worse than Worlds" a reminder
Just a casual reminder of what Monster Hunter World looks like at 1440p on Low (not lowest) graphical settings,

Just so that people can take off their rose-tinted glasses and take a look at what Worlds looked like for those on entry level hardware back in 2018.

https://www.youtube.com/watch?v=nRyzNEMMn8Y

For comparison, Wilds Benchmark at Low/Lowest settings;

https://www.youtube.com/watch?v=AnVqLkE3L5o

Skip to 2:33 for the in game components if you don't want to see the rendered cutscenes
Última edición por RotGoblin; 23 FEB a las 4:48
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Mostrando 16-30 de 132 comentarios
RotGoblin 23 FEB a las 5:28 
Publicado originalmente por GamingWithSilvertail:
Publicado originalmente por kohlrak:
you wonder why this is the area they're showcasing seeing as .
You can look at the wall and have 40 more FPS.

Isd that what you want? I guess we lost definition of benchmarking here cause looking at walls isnt objectively gonna stress your system... lmao

Yeah, people have expressed worries about performance in the Scarlet Forest, but the draw distance is going to be so much lower I expect it to be quite a bit quicker.

We'll see.
kohlrak 23 FEB a las 5:28 
Publicado originalmente por Goblin:
Publicado originalmente por kohlrak:
Better use of colors, better hiding of poorly textured geometry (the beginning of the second stage of the bench most of the rocks look untextured, even though they aren't), etc. Wilds has more geometry, and alot of it is much further away.

But let's be real, this was a bad area to compare it to. These are the most bland regions of both games (really makes you wonder why this is the area they're showcasing seeing as it's relatively boring: it's not bad, but it doesn't have the wow factor).

Eh colors are subjective, Wilds art style is clearly much more bleak intentionally, being about natural disasters.

So fair enough.

See, I found the rock textures way more noticeable and distracting on World. This is why personal opinions vary so wildly.

There's a decently... pretty? area in wilds that we get to see that is part of this area. All those sharp crystal rocks, and that can be the equal opposite of this comparison, because elder's recess looks horrible in world.... But that's because it is supposed to look bleak...

That said, i don't think the grassy area is meant to be bleak like that. It's not a bad choice of colors, either, because that's what you would expect to be growing there. Surely there's a forest, swamp, or something to that effect there which would have been a much more interesting showcase.
Publicado originalmente por kohlrak:
Publicado originalmente por Goblin:

Eh colors are subjective, Wilds art style is clearly much more bleak intentionally, being about natural disasters.

So fair enough.

See, I found the rock textures way more noticeable and distracting on World. This is why personal opinions vary so wildly.

There's a decently... pretty? area in wilds that we get to see that is part of this area. All those sharp crystal rocks, and that can be the equal opposite of this comparison, because elder's recess looks horrible in world.... But that's because it is supposed to look bleak...

That said, i don't think the grassy area is meant to be bleak like that. It's not a bad choice of colors, either, because that's what you would expect to be growing there. Surely there's a forest, swamp, or something to that effect there which would have been a much more interesting showcase.
It's bleak only because you didnt calibrate your monitor.

So everyone else posting screenshots just gonna look the same to you.....

Looks very vribrant on my monitor at least.
RotGoblin 23 FEB a las 5:31 
Publicado originalmente por kohlrak:

There's a decently... pretty? area in wilds that we get to see that is part of this area. All those sharp crystal rocks, and that can be the equal opposite of this comparison, because elder's recess looks horrible in world.... But that's because it is supposed to look bleak...

That said, i don't think the grassy area is meant to be bleak like that. It's not a bad choice of colors, either, because that's what you would expect to be growing there. Surely there's a forest, swamp, or something to that effect there which would have been a much more interesting showcase.

It's a windswept plains absolutely battered by torrential lightning and sandstorms.

Even when it's in the season of plenty, it's still going to be somewhat bleak.

Though, I do think they could have gone with some desert roses or something. I don't fully agree with the design choices. Their choice of grass was poor.
kohlrak 23 FEB a las 5:31 
Publicado originalmente por GamingWithSilvertail:
Publicado originalmente por kohlrak:
you wonder why this is the area they're showcasing seeing as .
You can look at the wall and have 40 more FPS.

Isd that what you want? I guess we lost definition of benchmarking here cause looking at walls isnt objectively gonna stress your system... lmao

Itr's the closest geometry to you, so it should be the prettiest. But you're also wrong: apparently wilds is failing to do occlusion culling, because i should be able to run up to a wall in the demo and get better framerates, and that doesn't happen. In fact, people were complaining about frames dropping significantly in the town/village.
Publicado originalmente por kohlrak:
Publicado originalmente por GamingWithSilvertail:
You can look at the wall and have 40 more FPS.

Isd that what you want? I guess we lost definition of benchmarking here cause looking at walls isnt objectively gonna stress your system... lmao

Itr's the closest geometry to you, so it should be the prettiest. But you're also wrong: apparently wilds is failing to do occlusion culling, because i should be able to run up to a wall in the demo and get better framerates, and that doesn't happen. In fact, people were complaining about frames dropping significantly in the town/village.
What demo?
kohlrak 23 FEB a las 5:34 
Publicado originalmente por Goblin:
Publicado originalmente por kohlrak:

There's a decently... pretty? area in wilds that we get to see that is part of this area. All those sharp crystal rocks, and that can be the equal opposite of this comparison, because elder's recess looks horrible in world.... But that's because it is supposed to look bleak...

That said, i don't think the grassy area is meant to be bleak like that. It's not a bad choice of colors, either, because that's what you would expect to be growing there. Surely there's a forest, swamp, or something to that effect there which would have been a much more interesting showcase.

It's a windswept plains absolutely battered by torrential lightning and sandstorms.

Even when it's in the season of plenty, it's still going to be somewhat bleak.

Though, I do think they could have gone with some desert roses or something. I don't fully agree with the design choices. Their choice of grass was poor.

That's where i disagree. I look at that yellow grass and see a grain. I see food, bread from that grain. It doesn't even look bleak to me there, just entirely too yellow, but then again that's actually what i expect. It's not an aesthetically pleasing area. It's ultimately also a beginner area. They should've showcased a more intermediate, even creepy area. I've not heard of this "scarlet forest," and the name alone sounds like an ideal teaser for the game and the art direction. This area reminds me of the tutorial area of Stranger of Paradise.
kohlrak 23 FEB a las 5:35 
Publicado originalmente por GamingWithSilvertail:
Publicado originalmente por kohlrak:

Itr's the closest geometry to you, so it should be the prettiest. But you're also wrong: apparently wilds is failing to do occlusion culling, because i should be able to run up to a wall in the demo and get better framerates, and that doesn't happen. In fact, people were complaining about frames dropping significantly in the town/village.
What demo?

Some people call it a beta, but it follows the exact same format as the demos of the previous games.
kohlrak 23 FEB a las 5:35 
Publicado originalmente por GamingWithSilvertail:
Publicado originalmente por kohlrak:

There's a decently... pretty? area in wilds that we get to see that is part of this area. All those sharp crystal rocks, and that can be the equal opposite of this comparison, because elder's recess looks horrible in world.... But that's because it is supposed to look bleak...

That said, i don't think the grassy area is meant to be bleak like that. It's not a bad choice of colors, either, because that's what you would expect to be growing there. Surely there's a forest, swamp, or something to that effect there which would have been a much more interesting showcase.
It's bleak only because you didnt calibrate your monitor.

So everyone else posting screenshots just gonna look the same to you.....

Looks very vribrant on my monitor at least.

Mine's calibrated. I took the time, saw the "calibration videos" only to realize they did exactly what i did before they told me to.
Publicado originalmente por kohlrak:
Publicado originalmente por Goblin:

It's a windswept plains absolutely battered by torrential lightning and sandstorms.

Even when it's in the season of plenty, it's still going to be somewhat bleak.

Though, I do think they could have gone with some desert roses or something. I don't fully agree with the design choices. Their choice of grass was poor.

That's where i disagree. I look at that yellow grass and see a grain. I see food, bread from that grain. It doesn't even look bleak to me there, just entirely too yellow, but then again that's actually what i expect. It's not an aesthetically pleasing area. It's ultimately also a beginner area. They should've showcased a more intermediate, even creepy area. I've not heard of this "scarlet forest," and the name alone sounds like an ideal teaser for the game and the art direction. This area reminds me of the tutorial area of Stranger of Paradise.
It's a desert area. What do you expect? it's litterally desert gass. XD


Publicado originalmente por kohlrak:
Publicado originalmente por GamingWithSilvertail:
What demo?

Some people call it a beta, but it follows the exact same format as the demos of the previous games.


It does not follow that route, at all.
Última edición por GamingWithSilvertail; 23 FEB a las 5:37
kohlrak 23 FEB a las 5:41 
Publicado originalmente por GamingWithSilvertail:
Publicado originalmente por kohlrak:

That's where i disagree. I look at that yellow grass and see a grain. I see food, bread from that grain. It doesn't even look bleak to me there, just entirely too yellow, but then again that's actually what i expect. It's not an aesthetically pleasing area. It's ultimately also a beginner area. They should've showcased a more intermediate, even creepy area. I've not heard of this "scarlet forest," and the name alone sounds like an ideal teaser for the game and the art direction. This area reminds me of the tutorial area of Stranger of Paradise.
It's a desert area. What do you expect? it's litterally desert gass. XD

I expect desert grass. I don't expect someone to showcase their pretty new game and pretty new graphics with a desert. Learn to read. because i've repeated this point.

Publicado originalmente por kohlrak:

Some people call it a beta, but it follows the exact same format as the demos of the previous games.


It does not follow that route, at all.

3 or 4 monters max, most functions like making aweapons and armor not available, taking on mid-difficulty (in this case, high rank) monsters. I'm sure i'm missing some things, yet. What's your counter-argument? Time limit? Because that's the only one. Those of us who played the series for a long time have played the demos for the previous games and know all this.

EDIT: Oh yeah, and why would you have the flagship in anything other than a demo?
Última edición por kohlrak; 23 FEB a las 5:42
Kiririn 23 FEB a las 5:42 
It's not that Wilds looks worse than World. It's that Wilds is not a monumental improvement in image quality but it requires a staggeringly greater amount of CPU and GPU power to run.

If Wilds looked a bit better than World and only required a a bit more performance than nobody would complain. Even accounting for diminishing returns the performance doesn't match the visuals.
kohlrak 23 FEB a las 5:45 
Publicado originalmente por Kiririn:
It's not that Wilds looks worse than World. It's that Wilds is not a monumental improvement in image quality but it requires a staggeringly greater amount of CPU and GPU power to run.

If Wilds looked a bit better than World and only required a a bit more performance than nobody would complain. Even accounting for diminishing returns the performance doesn't match the visuals.

Honestly, i think this is where the mistake is. It's a monumental improvement, so it's kinda justified. The game's doing more on the back end, but it absolutely is doing it in an inappropriately complex way which is the root of all the problems with it thus far. No one expected this level of CPU bottleneck, and with the graphics card BS going on right now, this really, really hurts. No one in their right mind would upgrade right now for this one game.
Publicado originalmente por kohlrak:
Publicado originalmente por GamingWithSilvertail:
It's a desert area. What do you expect? it's litterally desert gass. XD

I expect desert grass. I don't expect someone to showcase their pretty new game and pretty new graphics with a desert. Learn to read. because i've repeated this point.



It does not follow that route, at all.

3 or 4 monters max, most functions like making aweapons and armor not available, taking on mid-difficulty (in this case, high rank) monsters. I'm sure i'm missing some things, yet. What's your counter-argument? Time limit? Because that's the only one. Those of us who played the series for a long time have played the demos for the previous games and know all this.

EDIT: Oh yeah, and why would you have the flagship in anything other than a demo?
Every MH games had a dedicated demo apart from World....

World just had beta's, no demo. You cant obtain this, nor play. (No flagship)

MH4 had a demo with 3 quests that you can still obtain and play (Flagship

Rise has a demo with 4 quests that you can still obtain and play(Flagship)

MH3 had a demo with 2 quests, can you can still obtain if you know how to do and play. (no flagship)

MH1 had a demo that you can still obtain if you search for it and play, (no flagship).

Dont tell me I dont know what I am talking about. This isnt a 'repeat' because you dont have a dedicated demo and it might not even come either.

MH Wild beta was just stresstesting network and the second one was done purely as fan service because of holidays during first beta.
Kiririn 23 FEB a las 6:02 
Publicado originalmente por kohlrak:
Publicado originalmente por Kiririn:
It's not that Wilds looks worse than World. It's that Wilds is not a monumental improvement in image quality but it requires a staggeringly greater amount of CPU and GPU power to run.

If Wilds looked a bit better than World and only required a a bit more performance than nobody would complain. Even accounting for diminishing returns the performance doesn't match the visuals.

Honestly, i think this is where the mistake is. It's a monumental improvement, so it's kinda justified. The game's doing more on the back end, but it absolutely is doing it in an inappropriately complex way which is the root of all the problems with it thus far. No one expected this level of CPU bottleneck, and with the graphics card BS going on right now, this really, really hurts. No one in their right mind would upgrade right now for this one game.

We just won't agree. I disagree that it's monumental and so do the overwhelming majority of people in places like youtube video and comment sections.

Digital foundry called it 'meh' and 'last gen' and I agree.

Even the comments.
'They can just upscale their profits when I buy it 2 years later at 75% off.'
'We're upscaling to 1080p now and the new GPUs are $3500? We're cooked'
'Bro i literally adjusted my glasses because i didn't believe it looked like that'
'reddit users: "runs great for me"'
'So in essence they're saying "while it looks bad, at least the performance is ♥♥♥♥". xD'
'Literally desert with 2 palm trees and a small pond, struggles to do 60 FPS. Just how, is the engine really that bad? It doesn't make sense, maybe it's dev incompetence...'

https://www.youtube.com/watch?v=HNk_u0VQTN0

https://www.youtube.com/watch?v=XKcZcfzvpeo
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