Monster Hunter Wilds

Monster Hunter Wilds

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Anyone willing to teach me to play?
Is there anyone would would be able to give me tips on the game I got carried through iceborn when i was younger and would like to make this my main game for the year
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Showing 1-13 of 13 comments
Not entirely sure what anyone can teach you. You pick a weapon, you hunt with it, or you head to the training area and practice. Choose the right armor/weapon for the monster you're hunting and go from there.
Ame-kun Feb 22 @ 5:45pm 
First things first: Take your time. Monster Hunter isn't a race. I know there's challenge quests and stuff but 50 minutes is the time limit on normal quests for a reason. Especially in this game, where you can spend your time observing a monster's movements from safety before deciding when and where the hunt should commence. Get used to the environment, learn where items spawn and which are any good to begin with, etc. Maybe try and find those safe camp spots so you can have reliable fast travel that won't get smashed by monsters every 5 minutes.

Secondly, spend some time in the training area. Knowing what weapons feel good to use for you and which one are a struggle is a pretty important step. It's kind of like when you first pick up a new character in a fighting game, every weapon handles differently and has different strengths and weaknesses. Some weapons have a lot more lag on their actions (intentionally), so if that bothers you, you can go with something a little faster, like SnS or Longsword.

After that, there's a lot of roads you can go down. Obviously, the game isn't out yet, so I don't know /everything/ that'll be available, but generally most monsters will have different weaknesses you can exploit. Like different elements, or statuses, or even items like flash and sonic bombs. Some have resistances too, like Gypceros being immune to shock traps and stuff. For returning monsters, they'll usually be the same as in prior games, but for the new ones, talking to people about monsters you're having difficulty beating yourself is always a good idea.

That's all I could think of off the top of my head, hope some of this helps!
Low rank is very forgiving and there is no reason to rush to end game. So take your time and experiment, and read the tool tips.
maybe pick up the bow, it has the best manueverability out of all the weapons and you can hang around the outside. You can now take an additional weapon with you, so go through and pick something you want to learn. I would also suggest watching speedruns or guides on youtube, there's a lot of subtle things that aren't really taught in game, at least on how to manage your dps and put yourself into the right position. All of the weapons are good. If you want the safest weapons, it's got to be bow or lance; bow to easily move around, Lance to guard against almost everything. youtube is your best bet, but you can create a build around your playstyle, whether its high defense or glass cannon.
Here is what you do if want to do to get good at monster hunter.
pick a weapon, your call all are good your more likely to stick with what you like than someone else picking it for you.

open a tutorial on YouTube for the weapon and practice with it make sure you understand the play style and what your weapon does. for instance, if you have a bow gun understand your ammo types or with a long sword how your stances and charging your spirit gauge works. only aim for a basic understanding you don't need hours of practice just to know your weapon goals and combos.

Next when you hunt spend time watching the monster. Hit it once to get it to fight and then take a few moments to just dodge and watch its attacks. you know instead of trying to max damage knowing when and what attacks are coming will be key to survival.
try to be more aware of dodging then dealing damage as you start attacking, You are going to have more than enough time to kill the monster, people can kill low-rank monsters in like 5 minutes. So don't worry too much about the damage you are dealing instead worry about surviving.

This is the general gameplay for the entire game, learn monster attacks while dodging, then start in for damage/meeting weapon goals. then kill the monster while prioritizing defense over offense. When you know the monster well enough you'll rarely need to pull backward, instead, you'll weave dodging/blocking/song playing between you're attacks and then you'll know you got good.

you might wonder why advice instead of 'teach you in the game' in my experience, teaching someone in the game is pretty pointless. nothing sticks, advanced players will give much higher skill tips forgetting the low-skill stuff, and in reality, we'd pretty much be doing nothing but talking, you'd get better instruction if someone just watched you over Discord then you could get in the game.
Last edited by RavenLuck; Feb 22 @ 6:43pm
zero Feb 22 @ 6:45pm 
this isn't really a game you can "teach" its more reactive habbit learning rather then puzzling solving like a turn based game would be.

the only real advice people can really give is to practice, which is what low rank is for, and take time to practice your combos and where your "safe" actions are, if your weapon has them (such as guard points for charge blades)
Alias_V Feb 22 @ 7:28pm 
Oooohhh this sounds fun. What tips would I like to have known earlier on in my career.

Hmm. Narrowing down your weapon can help a lot. All weapons can get the job done, but you want something that feels good in your hands. Not just looking cool, but the weapon really defines so much of how you will go about fighting each monster. Not just the monster, but how deeply you want to engage with your weapon itself is also a big factor. A lot of tips tend to be more with weapons as that's just how divergent the playstyle's can be.

For example! If you are playing on launch and always joining up with others that will be different than say me who gets anxiety cause once back in generations I triple carted in a group and could never face other people online again. Hypothetically. Further how deeply you want to micromanage your hunts and fights would also change my suggestions.

Since it is your first main game as it was. I'd suggest not picking up the switch axe, charged blade, hunting horn, or insect glaive. They are great weapons i'm sure you seen a couple in speed runs. This suggestion is they have a lot of moving parts to keep track of and learn on top of just learning monsters move sets in the first place. Switch and charged have different forms, a secondary resource to manage, and set time frames to unleash the big ooomph. Satisfying for sure, but it's a lot to focus on at first with new monsters. Insect glaive also very cool lots of being in the air, but you also need to tag the monster's body parts with your bug has gotten easier, but still a bit annoying. Hunting Horn mains are blessed and loved and amazing, but you are giving up some power for buffs so if you play with friends or not is the big yes or no here.

Moving a bit forward I just personally don't suggest Great Sword to start. Nothing wrong with it at all, but it's got some slow movement and big wind up times. You also have a block, but oh boy it's an emergency thing. Not for general use and can feel bad if you are new and think you can stand toe to toe that way. If you just getting into the game and get smacked out of your basic 1,2,3 it definitely can be frustrating if you are easily flustered. If you have patience and will @.@ This is where those Big numbers come in. As a bonus everyone wants you to blow up the bombs around mobs and you deal bonus dmg to sleeping mobs so even BIGGER numbers. But you need the patience and timing.

Last in my little odd list is sword and board. I never personally understood it as a starting weapon. Sometimes it's unique use items without sheathing was cool, but sometimes like in iceborne they just give it to everyone. I did use a elemental build in generations with a very specific hunting style, but over all I just feel whatever part of Sword and board you like and enjoy is done better with other weapons. Oh and it also can block attacks. You also should nearly never do so, but there are neat cancel and shield combo's that I will admit. Feel kinda cool.

So Assuming we not seeing Tonfa or accel Axe or the spike thingy, surprise us. That leaves. 3 ranged, 2 lance, dual blades, long sword, and Hammer.

You probably tired of reading so I'll start with the obvious. It's long sword. I don't like it I don't use it, but it's the most popular and used weapon in many games for a few reasons. It has cool sick anime sword combo's sure, but it's fairly well rounded. You can of course standard dodge your way about, but you also get a dodge counter fade slash so you can take advantage of monster attacks further. The better you are the more consistent flashy you can be. Downsides tend to be a lot of dislike in the community. You also knock over other hunters with your attacks so make sure you are not standing in front of the monster in groups. Usually slash at rear and your reach makes tails just free bonus loot for you. Don't triple cart or smack teammates and people will happy to have you.

Dual blades, Also sick anime moves, super dodge and super speed, but you now have a stamina management mini-game and a crippling addiction to Dash juice. Blades Go brrr.

Gun lance. So I heard you like explosions. Shield to block just not the biggest attacks, and you get to stab and explode. Try it and you will figure out pretty quick if it for you.

Hammer. It's a big F-off Hammer. It does exactly what's written on the tin. Damage with the bonus that you will knock the actually lights out of enemies for free dmg 3-5 times a fight just for doing the usual.

Ranged. Pew pew bonus as new player you have more range to see attacks coming and learn patterns and behaviors! Though you get a bonus to elemental dmg resistence you are made of paper. Variety in how you want to play Bow or light or heavy so you can pick what feels right. I suggest bow. It has a improved dodge, nice skill expression and skill ceiling you feel yourself improving, and the most status arrows. I love any bow with every status. You put em to sleep then bomb them, then paralyze them, them bomb them, they are poisoned the whole time and now they are asleep again. Down side you will need to gather. A lot. Like a lot. Alll the ammo. Even when you can buy that's just added drain on the bank.


Lance is what I use!! *holds up the golden shiny baby boy* I solo and I don't like not pressing buttons. I start a hunt. Drink my juice, and then firmly attach myself to the face of the monster and proceed to poke them to death for 15 mins straight. My blade?!?! MY BLADE WILL REND THEM INTO A FINE MIST IN 1 MILLION BLOWS! References aside, You get the best shield. You can outfit it with skills to make it block anything. Luna and Teo super mating blast? Stand right there pile drive your shield into the floor and put on shades to enjoy that view. You have a standard block that does in fact do what's on the tin. You get a parry, sometimes up to three depending on the game. You can do a forward shield dash for movement, aiming (though wilds lets you aim so less important) and this blocks so you can dash thru attacks or straight into charging creatures for that stun build up. A super block that drains stamina super fast but super defensive. But the truth is you will be doing the same three pokes 90% of the time. Diagonal up poke aka the power thrust. You stand right there toe to toe poking, countering, and using the big shield when needed. Boost your dash distance and shield strength and now you just never stop attacking. Online? *cough* Take head if no blunt dmg claiming it otherwise poke from the side. I liked having wide item cause if you tanking might as well emergency heal when needed. Really cool shoulder armour.

Otherwise really it just learning the monsters move set. This is less daunting than you might think at first. You realise quickly they share a lot of move's especially when they share bone structure. So scary at first, but you'll be amazing just with some time and elbow grease. For gear and skills this is your first go I'd avoid elements just find a nice physical weapon skill tree. Affinity just means your crit chance. For more dmg you are going to most likely get more affinity skills where you can. Critical eye is the standard, then weakness exploit. After you going customize based on build. Big shield's need guard up and guard. Slugger/ko king for hammer's. If you dying alot remember to eat, but try evade extender/window which will make dodging more consistent. Lastly remember to have fun.
This game is easy don't worry :sakurabeachmomokolaugh:
if you have any questions feel free to add my steam im not an old vet but i do know a thing or two. i also have a couple other new guys you can play with if interested.
Last edited by Alpharius; Feb 22 @ 8:03pm
Cor Feb 22 @ 9:20pm 
first thing you do is Craft gathering gear. should save you some time gathering materials. i'd be down to join you for some hunts. always looking for new people to play with
Stranger Feb 22 @ 9:36pm 
Happy to help, what weapon did you use before? How comfortable did you feel with it?
Tenz Feb 22 @ 10:23pm 
You hunt monsters, done, your welcome.

Then you either have fun with monster hunter or patrol the monster hunter world discussions and you make snide comments about people using defender armor or use a groyper frog icon as your steam profile and make really bad comments while pretending to be better than everyone else.

I suggest just having fun with monster hunter.
Daveed99 Feb 22 @ 10:37pm 
yeah dude just add me and when im able to im more than happy to help a fellow hunter out and teach em the ropes
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Date Posted: Feb 22 @ 5:13pm
Posts: 13