Monster Hunter Wilds

Monster Hunter Wilds

Statistieken weergeven:
Will there be a grappling to enemies mechanic?
I ABSOLUTELY ADORED THE ICEBORNE MECHANIC TO GRAPPLE TO ENEMIES, WAS THE MOST FUN THING
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1-11 van 11 reacties weergegeven
First rule of being a MH fan, do not get attached to game mechanics.
Origineel geplaatst door zmanbuilder:
First rule of being a MH fan, do not get attached to game mechanics.
loved mhw, hated mhr, i am hopeful for mhwilds, but why tf would you kill that
Origineel geplaatst door Zep:
thankfully clutch claw is dead
why thankfully, tf, the game is supposed to be fun they way anyone has fun and plays in their way, somebody will make a mod with this in the end anyways so
Laatst bewerkt door Mr.Heroin; 22 feb om 12:20
Origineel geplaatst door Mr.Heroin:
Origineel geplaatst door zmanbuilder:
First rule of being a MH fan, do not get attached to game mechanics.
loved mhw, hated mhr, i am hopeful for mhwilds, but why tf would you kill that

Because it was a poorly received mechanic overall? People loved it at first because it was "Neat" but hated it because you had to rely on some yahoo to mount the creature through various means, waste time holding onto it (Which lowered your DPS) and then shove a nut into its face to yeet it into a wall.

I'm all for wacky mechanics, but that was too wacky.
thankfully not, might be the one thing capcom did right with wilds.
Origineel geplaatst door Mr.Heroin:
I ABSOLUTELY ADORED THE ICEBORNE MECHANIC TO GRAPPLE TO ENEMIES, WAS THE MOST FUN THING
Instead of grapple we have the wound mechanic, it's pretty fun in itself anyways
Same, except for me it is the wirebug, they haven't given us a new weapon in ages, and wirebug lessened the fatigue of playing with the same weapons for 3 games
Origineel geplaatst door Freak4Leeks:
Same, except for me it is the wirebug, they haven't given us a new weapon in ages, and wirebug lessened the fatigue of playing with the same weapons for 3 games

Wirebug was added primarily for mobility and monster shenanigans. The combos they added with wirebugs have been semi-incorporated into wilds. Now we have the seikret, which is a better "Good boy" than the palamute was as well. I just like to think of wilds as a World+rise combo package.
Origineel geplaatst door Zep:
Origineel geplaatst door Kashra Fall:

Because it was a poorly received mechanic overall? People loved it at first because it was "Neat" but hated it because you had to rely on some yahoo to mount the creature through various means, waste time holding onto it (Which lowered your DPS) and then shove a nut into its face to yeet it into a wall.

I'm all for wacky mechanics, but that was too wacky.
Agreed. For many reasons it was poorly balanced in both time and power. Without softening spots your damage dropped off the earth, many monsters were so aggressive you had to wait for a long time just to get the window to soften, multiple attacks required to soften, etc etc etc. Unlike Rise and GU having power moves on cooldowns where you could hunt normally between without major DPS falloff or ignore entirely, World required the mechanic on every hunt.

(All of this refers to G rank, anything below that is far too easy for balance discussions to matter)
bruh i tell you half the sht u said i did not get, i have 500h in game and defeated anything multiple times , for multiple weapons, and i dont think i would have even played more than 100 hours without clutch claw bcs that made the game more intereactive, more fun, i dont play the game to play a soulslike game only, cuz i have all ds and elden ring for that,.. still the game is about being fun , and that was what made the game the best, who tf cares abt a broken think or weak af thing in a singleplayer or coop game? sstill i see no reason why they could not just let it be existent if they did not replaced that exact mechanic with smth else, and now u can kust poke enemies whith it , which i find stupid
from what was seen: no, thankfully.

dual blades gets it as a wound-break for some flair, i believe, but thats about it.

but honestly, the hook was such a poor mechanic, as it obligated you to use it, all IB monsters expected you to create a wounded area for you to hit, and if you did not do so, you were functionally sandbagging.

if it didn't have that mechanic i suppose i wouldn't mind it existing, but it was just a poor attempt of a game design, it happens, they've made many weird mechanics over the years.

personally: i want the return of styles like from gen U, i miss valor greatsword
Origineel geplaatst door Zep:
Origineel geplaatst door zero:
personally: i want the return of styles like from gen U, i miss valor greatsword
bro don't get me started on how fun styles were, especially valor and adept.
full charge greatsword charge(as in dash) may not be the most damaging move, but having that mobility did so much for me
Laatst bewerkt door zero; 22 feb om 13:12
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