Monster Hunter Wilds

Monster Hunter Wilds

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[ RESOLVED ] - Improved performance with new CPU + GPU, looking to optimize
noaokami の投稿を引用:
This will be sort of an update to this thread here, as I've finally received the new CPU + GPU based on the suggestions from the comments and I wanted to share how well they performed.

My new current build:
Motherboard: MSI X570-A PRO (MS-7C37)
CPU: AMD Ryzen 7 5700X <-- was hoping to get the 5800X3D but couldn't get my hands on one, had to settle
GPU: AMD Radeon RX 6800
Memory: 32 GB
Running the game on a 1TB SSD (not my HDD)

And here is my result when running the game on High settings, with Frame Generation and AMD Native AA turned on. [i.imgur.com]

Mind you, I ran it on Ultra too, and the performance was pretty similar. I turned it down a notch to try getting just a few more crumbs of FPS.

Of course, it wasn't perfect, but it was a serious improvement from what I had before. I'm satisfied. However, I will note that while the cutscenes looked smooth, the moment it transitioned to the gameplay section there was a significant drop in frames - particularly when the weather clears and you're on the Seikret walking in the grass. My FPS went from 70+ to the 30-40 range.

This is definitely a letdown, as the majority of our experience with this game will be in those areas, and I'm wondering what setting changes could possibly mitigate that without sacrificing too much quality.

I also noticed that if I wasn't running AMD Native AA, the hair/textures looked so crunchy it was almost unbearable. Like, "jesus christ, even World looked better than that," unbearable. I'm not sure why.

What's working for you guys?
Managed to push my PC as far as I think it can go, thank you to those who commented with suggestions. Here is a screenshot of my benchmark result now, after implementing the changes.[i.imgur.com] Figured I'd add it in case anyone else in a situation like mine needs an answer.
最近の変更はnoaokamiが行いました; 2月21日 4時43分
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mccloud の投稿を引用:
Kiririn の投稿を引用:

It's not the capacity I'm referring to. Some games see big gains. 15-20%

https://www.techspot.com/article/2140-ryzen-5000-memory-performance/
Maybe, maybe not. But buying DDR4 right now would be stupid as he already has a perfectly working kit right now. Better save his money for the next build or some upgrades down the line.

Not maybe. Techspot has the benchmarks. There are games that see big gains.
noaokami の投稿を引用:
mccloud の投稿を引用:
In game, drop View distance to Medium, set Variable Rate Shading (the very last setting in Graphics settings) to Balanced or Performance. Shadows to whatever low you can tolerate - about 10% gain from max to min but it may look worse.

In the BIOS, make sure ReBAR is ON.

That's all you can sqeeze out without new parts or lowering resolution.
Did this, got a reeeeeeal small increase once again but it was nothing substantial. Went from 11025 to 11185 and 64.4 FPS to 65.4 FPS.

that's probably about as good as it's going to get, lol
How many times did you run the benchmark? If you base this on one benchmark, that's not really a good way to get about it, cause every benchmark is gonna give different results. It's best to run multiple benchmarks with same settings cause might get you 62 one might get you 65.
SUPER AMPED ELEMENTAL DISCHARGE の投稿を引用:
its on ur end bud game has 0 issues
ah man you're right, I fu cked up the rig then. gonna put it on ebay and wait for the Switch 2 port
最近の変更はnoaokamiが行いました; 2月21日 4時15分
noaokami の投稿を引用:
Turican76 の投稿を引用:
hardware CANT fix an terrible engine.

using RE engine is a fail :steamthumbsdown:
nahhhh I don't even think it's RE engine's fault, I've run quite a few RE engine games on my old rig and the performance was fine. I think it's this specific game in particular.

That's the thing, if we look at RE games performance is there.... If we look at DD2 and now Wilds, we can see that the engine is not fit for large scale environments / high npc count / lot's of logic and other CPU intensive tasks.
Could they make it work? Maybe... but DD2 still has issues, and I don't think it'll ever be fixed, and that is the only thing we can take as reference for Wilds, not corridor action games like REs.
GamingWithSilvertail の投稿を引用:
noaokami の投稿を引用:
Did this, got a reeeeeeal small increase once again but it was nothing substantial. Went from 11025 to 11185 and 64.4 FPS to 65.4 FPS.

that's probably about as good as it's going to get, lol
How many times did you run the benchmark? If you base this on one benchmark, that's not really a good way to get about it, cause every benchmark is gonna give different results. It's best to run multiple benchmarks with same settings cause might get you 62 one might get you 65.
This is true. I have been running multiple benchmarks on the same settings. I ran it again just now and got a score of 11266 / 65.5 FPS, pretty much the same as before
noaokami の投稿を引用:
My motherboard is the MSI X570-A PRO (MS-7C37). The RAM sticks are clicked into slots 2 and 4.

Yeah that's all good then. I would say that your performance should still be higher but at this point who knows.

Here's my suggested graphical tweaks for your system to balance performance and quality.

FSR - Quality
RayTracing - Off
Texture Resolution - High
Texture Filtering Quality - Medium X4
Mesh Quality - High
Fur Quality - High
Sky/Cloud Quality - Medium
Grass/Tree quality - High
Sand/Snow quality - Medium
Render Distance - Medium or High (try both)
Shadow Quality - Medium
Distant Shadow Quality - Low
Shadow Distance - Far or Medium
Ambient Light Quality - Medium
Ambient Occlusion - Medium
Variable Rate Shading - Off

the rest should be pretty much personal preference.
Gabriel_GC の投稿を引用:
noaokami の投稿を引用:
nahhhh I don't even think it's RE engine's fault, I've run quite a few RE engine games on my old rig and the performance was fine. I think it's this specific game in particular.

That's the thing, if we look at RE games performance is there.... If we look at DD2 and now Wilds, we can see that the engine is not fit for large scale environments / high npc count / lot's of logic and other CPU intensive tasks.
Could they make it work? Maybe... but DD2 still has issues, and I don't think it'll ever be fixed, and that is the only thing we can take as reference for Wilds, not corridor action games like REs.
yeah, this was in line with my thought process too. I think the RE engine has been pushed to it's absolute limit and Wilds is about as far as it can go before it crumbles
Goblin の投稿を引用:
noaokami の投稿を引用:
My motherboard is the MSI X570-A PRO (MS-7C37). The RAM sticks are clicked into slots 2 and 4.

Yeah that's all good then. I would say that your performance should still be higher but at this point who knows.

Here's my suggested graphical tweaks for your system to balance performance and quality.

FSR - Quality
RayTracing - Off
Texture Resolution - High
Texture Filtering Quality - Medium X4
Mesh Quality - High
Fur Quality - High
Sky/Cloud Quality - Medium
Grass/Tree quality - High
Sand/Snow quality - Medium
Render Distance - Medium or High (try both)
Shadow Quality - Medium
Distant Shadow Quality - Low
Shadow Distance - Far or Medium
Ambient Light Quality - Medium
Ambient Occlusion - Medium
Variable Rate Shading - Off

the rest should be pretty much personal preference.
okay, after this, my score went from 11266 / 65.5 FPS to 11484 / 67.2 FPS. the hard-hitting portion of the benchmark actually managed to stay at 50 for a few seconds! good enough for me

Thank you so much for the detailed suggestions. It's all been a big help. :)
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投稿日: 2月21日 1時33分
投稿数: 69