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翻訳の問題を報告
Not maybe. Techspot has the benchmarks. There are games that see big gains.
That's the thing, if we look at RE games performance is there.... If we look at DD2 and now Wilds, we can see that the engine is not fit for large scale environments / high npc count / lot's of logic and other CPU intensive tasks.
Could they make it work? Maybe... but DD2 still has issues, and I don't think it'll ever be fixed, and that is the only thing we can take as reference for Wilds, not corridor action games like REs.
Yeah that's all good then. I would say that your performance should still be higher but at this point who knows.
Here's my suggested graphical tweaks for your system to balance performance and quality.
FSR - Quality
RayTracing - Off
Texture Resolution - High
Texture Filtering Quality - Medium X4
Mesh Quality - High
Fur Quality - High
Sky/Cloud Quality - Medium
Grass/Tree quality - High
Sand/Snow quality - Medium
Render Distance - Medium or High (try both)
Shadow Quality - Medium
Distant Shadow Quality - Low
Shadow Distance - Far or Medium
Ambient Light Quality - Medium
Ambient Occlusion - Medium
Variable Rate Shading - Off
the rest should be pretty much personal preference.
Thank you so much for the detailed suggestions. It's all been a big help. :)