Monster Hunter Wilds

Monster Hunter Wilds

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What's new?
Can somebody give a quick rundown what the improvement on World and Rise are? Especially gameplay wise. New systems, moves, etc?

Really, looking forward to playing MH again and preordered the game naturally. But I didn't bother looking much into the promotional content yet.
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Bad performance anda blurry Game. Jajajaja
Now seriosly. I think this Game its gonna be a open world but with mecanichs of Monster Hunter series. I LOVE MH, but muy pc can't hadle it
No, you can easily do that yourself by watching videos and reading, just like the rest of us did. You pre-ordered it before you know whats in it.
Palikai a écrit :
No, you can easily do that yourself by watching videos and reading, just like the rest of us did. You pre-ordered it before you know whats in it.
I preordered it because I know Capcom games are usually quality and MH specifically does never disappoint.

100% sure someone as hyped as me but more informed on the question will come around. Now you may not feel like answering the question and instead behave rude. Idc. I am the type of person who would gladly answer a question like this if I could. Simply because I enjoy talking about the things I love.
Dernière modification de Infevo; 21 févr. à 4h39
Much more fluid combat, new movesets and the introduction of Focus Mode (which gives better aim for big moves, and interaction with wounds for a special 'finisher')

Wound mechanic introduced. Building upon the tenderise mechanic from World, you weaken a monster part until a wound opens, then that wound can be destroyed with damage or a focus strike. Destroying wounds often seems to bring a monster down.

Weapon design is meant to be a huge step up from World.

All high-rank armor now creates a Layered Armor set. Armor is no longer gender locked. Gogo fashion hunting.
Goblin a écrit :
Much more fluid combat,
...

Thank you, friend!
Infevo a écrit :
Goblin a écrit :
Much more fluid combat,
...

Thank you, friend!

No worries! Without spoilering things for you, but this new game engine has enabled some new Monster behaviours that are crazy cool, so we're in for a few treats.
Made in RE Engine
You can start quest while out exploring the maps, no need to go back to base anymore.
more fluid combat, dumbed down mechanics and blurry graphics.

Oh and brown, lots and lots of brown.
Infevo a écrit :
Can somebody give a quick rundown what the improvement on World and Rise are? Especially gameplay wise. New systems, moves, etc?

Really, looking forward to playing MH again and preordered the game naturally. But I didn't bother looking much into the promotional content yet.
blocking builds up a clash that topples monsters. perfetly times blocks are better, there are more counter moves for multiple weapons called offset attacks. and ofc a load of monster we havent fought yet for a few games.


but yes, also a lot of brown, and bad performance. game needs a bit more in the oven performance wise
Dernière modification de Thahat; 21 févr. à 10h35
The devs took a peek at all the brown games everyone got sick of in the early 360/PS3 days and decided they liked that more than the beautiful environments of MHWorld.
Same game more fun :yella_excited:
Middy a écrit :
The devs took a peek at all the brown games everyone got sick of in the early 360/PS3 days and decided they liked that more than the beautiful environments of MHWorld.
Some people really make "I dont like sand" their entire personality
Mounts, sharpening weapons while mounted, mounted combat, mount gliding, some of the weapons behave differently (insect glaive is like a whole new weapon), NPC grouping, bigger open world, talking palicos (lol) quicker transitions between preparation tasks. Basically a bunch of quality life stuff with a new story and better more interactive world.
Dernière modification de Tomatokek; 23 févr. à 21h27
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Posté le 21 févr. à 0h03
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