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The only way to sort of combat it is rendering the game at super high resolutions. If you render Wilds at 4k internal resolution it begins to look like 1080p but at that point you need the world's fastest hardware and you will still drop frames.
And definitely use some form of AA, without it the game looks like trash even at higher resolutions. TAA+FX and AMD Native looked excellent, can't comment on DLAA, as I don't have NVidia GPU, but try that too and pick the best looking.
Perhaps try lowering the Fur quality as I suspect that also applies to hairs and such, I had mine set to low and it looked fine.
(by steam hardware survey around 1% of the participating users in january had a rtx 4090. the 5090 is not that much more powerfull, and also more or less unavavailable atm)
and now just go and find videos about games like kcd1/2 , fh4/5 running on "affordable for the majority" hardware
how those look, how they perform
hint hint fh4/5 running on something like i7 3770/xeon e3 1230 v2 & gtx 1070/gtx 1660
while being racing games we are talking about detailed open worlds here
and
both use nor framegeneration/framefaking neither upscaling to do 60fps even on that hardware, while the mh wilds benchmarks needs it on that hardware and can not even do 60 fps
the fur is not a problem like the closest things are usually ok-ish, but mid-range starts to shimmer, and far away is just a pixelated mess..
Is MHW Unreal game? i remmember having issues with shimmering in unreal games and tha was caused by AA.
hold on, i dont have performance issues but visual quality issue