Monster Hunter Wilds

Monster Hunter Wilds

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AA implementation and pixel shimmering
4090, 7950x3D

I have tried every AA/upscaling combination possible, but the game is still a pixelated shimmering mess, especially near the end in the settlement and early in the sunny scene with the animals and thorns (the heat effects don't help)

The best results with default settings (with motion blur and DoF off, no ray tracing) I had with AMD native AA, and worst on DLSS quality (on NVIDIA card, lol)

After tinkering with the settings: Ray Teacing ON (low), Texture filtering to Trilinear, the shimmering is less noticeable but still there

any tips/ideas regarding the pixel shimmering?
Last edited by HardWorkingLoner; Feb 20 @ 4:05am
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Showing 1-5 of 5 comments
You need a 5090 to play this game. The 4090 isnt good enough anymore. Time to upgrade!
Kiririn Feb 20 @ 4:10am 
This is in basically all modern games. It's just dev laziness, unfortunately. TAA.

The only way to sort of combat it is rendering the game at super high resolutions. If you render Wilds at 4k internal resolution it begins to look like 1080p but at that point you need the world's fastest hardware and you will still drop frames.
mccloud Feb 20 @ 4:40am 
Update your drivers to latest if you haven't. Perhaps try some beta ones, too, if you are willing to risk it. There were some really weird graphical glitches on Nvidia GPUs during the beta but I heard they fixed it (allegedly) with the latest drivers.

And definitely use some form of AA, without it the game looks like trash even at higher resolutions. TAA+FX and AMD Native looked excellent, can't comment on DLAA, as I don't have NVidia GPU, but try that too and pick the best looking.

Perhaps try lowering the Fur quality as I suspect that also applies to hairs and such, I had mine set to low and it looked fine.
Ograus Feb 20 @ 4:46am 
if even that hardware combo struggles, this once more shows the devastating (performance) issues of that game
(by steam hardware survey around 1% of the participating users in january had a rtx 4090. the 5090 is not that much more powerfull, and also more or less unavavailable atm)

and now just go and find videos about games like kcd1/2 , fh4/5 running on "affordable for the majority" hardware
how those look, how they perform

hint hint fh4/5 running on something like i7 3770/xeon e3 1230 v2 & gtx 1070/gtx 1660
while being racing games we are talking about detailed open worlds here
and
both use nor framegeneration/framefaking neither upscaling to do 60fps even on that hardware, while the mh wilds benchmarks needs it on that hardware and can not even do 60 fps
Originally posted by mccloud:
definitely use some form of AA, without it the game looks like trash even at higher resolutions. TAA+FX and AMD Native looked excellent, can't comment on DLAA, as I don't have NVidia GPU, but try that too and pick the best looking.

Perhaps try lowering the Fur quality as I suspect that also applies to hairs and such, I had mine set to low and it looked fine.
i may try forcing AA thru NVIDIA app or something like that and will see
the fur is not a problem like the closest things are usually ok-ish, but mid-range starts to shimmer, and far away is just a pixelated mess..

Is MHW Unreal game? i remmember having issues with shimmering in unreal games and tha was caused by AA.

Originally posted by Ograus:
if even that hardware combo struggles, this once more shows the devastating (performance) issues of that game
hold on, i dont have performance issues but visual quality issue
Last edited by HardWorkingLoner; Feb 20 @ 5:49am
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Date Posted: Feb 20 @ 4:04am
Posts: 5