Monster Hunter Wilds

Monster Hunter Wilds

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Allknowing 20 de fev. às 1:12
2
Did those complaining about performance play World on release?
I'm curious to see if this is merely an issue of newcomers who didn't play World on release with the PS4. Objectively the performance is actually BETTER than World was as 60 fps with occasional drops is FAR better than the PS4's 30 fps with drops. I'm seriously asking you people to go watch Digital Foundry's World analysis before complaining about Wilds.
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Originalmente postado por 77 MIGALOO//:
Originalmente postado por Allknowing:
https://youtu.be/aR-R5wIJUlU
My standards are 60 fps at 1440p and I got that with the benchmark so to me performance is fine. I personally don't really think Wilds looks worse than World as the trailers and gameplay previews have shown plenty of pretty vistas.
Okay? your ps4 experience is not the same as a pc experience. the ♥♥♥♥ are you even arguing with me for? i don't get it.

You're confusing me and making me angry because I'm trying to decipher your ♥♥♥♥♥♥ text.
The same problem was on PC:lunar2019laughingpig:
Megakruemel[GER] 20 de fev. às 3:19 
The amount of copium from this OP is insane.


The game needs optimization and the state it is in now is terrible. That's literally it. You don't have to defend it and the game itself won't care for it either.
Pan'Mojado 20 de fev. às 3:21 
Originalmente postado por Allknowing:
Originalmente postado por Mechanique:
So, what's your point? It's OK if it ♥♥♥♥ now, because it was even ♥♥♥♥♥♥♥♥ before?
Simple I got hundreds of hours on the PS4 and I put hundreds more into the PC port. I think most of you people are just newcomers who are here explicitly to complain and aren't actually interested in playing the game. I'm genuinely asking does ANYONE actually think their whining is somehow going to improve performance? Do you think Capcom isn't already aware? If so then why continue? Do you ENJOY being angry or ♥♥♥♥♥♥♥♥ online?
Complaining will certainly do more than sitting idle and expecting capcom to read our minds to know how bad the issue is.
Última alteração por Pan'Mojado; 20 de fev. às 3:21
Moonwitch 20 de fev. às 3:25 
Originalmente postado por Fraktal:
Originalmente postado por Moonwitch:
Nah, we're just expecting the bare minimum and we couldn't even get that. Have a mid range pc and want to do 1080p/1440p at 60fps on medium/high settings. Not possible, use upscaling and frame gen to achieve the bare minimum. lmao. The game is just so poorly designed you fans are literally gaslighting eachother about it, because YOU can't handle the reality that your game is performing this bad when literally nothing special is happening.

Literally you all:
https://www.youtube.com/watch?v=dWfOw7Uryu4

Medium/high and 'bare minimum' don't go together broski

Its like someone in poverty wanting a living wage of $200 an hour.
Sorry lil bro, if you have to get the best hardware in 2025 just to brute force through this games god awful performance because it requires upscaling and frame gen to even run at 1080p 60p for med tier pcs, or 70-100fps for those with high end pcs.

If you want to literally see what $2000+ will get you in todays world, then go buy an AMD Ryzen 7 9800X3D and a 5080 or 5090. Buy a 2009 game with PhysX, and get filtered LOL. Watch that buyers remorse kick in IMMEDIATELY.

https://www.youtube.com/watch?v=_dUjUNrbHis

Imagine playing MH Wilds at 7 fps on this hardware, just imagine. Mmm yes, 7 fps on 1440p/4K Ultra. Very playable, much revolutionary in technology. Worth the $2000+ upgrade.

The mental gymnastics being reaching here sure is revolutionary.
Última alteração por Moonwitch; 20 de fev. às 3:29
Stormbleidd 20 de fev. às 3:31 
Couldn't give a flying F about any console to be honest, left those behind a decade ago. But World held a solid 60fps with a 5820k and a 1080Ti at release at 1440p native ultra, with only one setting that seemed to tank performance which was set to off - volumetric fog.

Wilds in some scenes from the benchmark needs an Upscaler (DLSS) and then a supercharger (FG) to reach Ultra 1440p 60fps on cards that should be able to reach 60fps quite easily at native. Its dead obvious its unoptimised for PC. Most games nowadays are optimised for sh!tty consoles, which hold back PC performance MASSIVELY. If devs still gave af about PC optimisation, we wouldn't see any of this.

I'm mid range, 11700k and a 4070Ti 32gb ram. The jump down into the plains in the benchmark, I'm getting 45(ish) fps after it pans to the left, and then 45(ish) fps in some specific scenes when entering the hub. F'ing joke. Native by the way 1440p ultra.

There are youtube vids out there who benchmark the game on a 9800x3d and a 5070Ti and that plains section just about gets over 60fps at the same settings. If that doesn't tell you that its unoptimised for pc then i dont know what will.

TLDR: F consoles and devs optimising only for them.
Kiririn 20 de fev. às 3:37 
Originalmente postado por Stormbleidd:
Couldn't give a flying F about any console to be honest, left those behind a decade ago. But World held a solid 60fps with a 5820k and a 1080Ti at release at 1440p native ultra, with only one setting that seemed to tank performance which was set to off - volumetric fog.

Wilds in some scenes from the benchmark needs an Upscaler (DLSS) and then a supercharger (FG) to reach Ultra 1440p 60fps on cards that should be able to reach 60fps quite easily at native. Its dead obvious its unoptimised for PC. Most games nowadays are optimised for sh!tty consoles, which hold back PC performance MASSIVELY. If devs still gave af about PC optimisation, we wouldn't see any of this.

I'm mid range, 11700k and a 4070Ti 32gb ram. The jump down into the plains in the benchmark, I'm getting 45(ish) fps after it pans to the left, and then 45(ish) fps in some specific scenes when entering the hub. F'ing joke. Native by the way 1440p ultra.

There are youtube vids out there who benchmark the game on a 9800x3d and a 5070Ti and that plains section just about gets over 60fps at the same settings. If that doesn't tell you that its unoptimised for pc then i dont know what will.

TLDR: F consoles and devs optimising only for them.

I largely agree but I don't even think it's devs optimizing for consoles. I just think Capcom has no clue how to optimize RE engine for anything but hallways.
Stormbleidd 20 de fev. às 3:39 
As for my standards that's easy. 100fps+ in any game that i play, why? because PC and 165hz Gsync, that's why. F 60fps.

I mean, I'm still getting the game 100% because I have been craving more MH since World. But i know i will need DLSS + FG to reach over 100fps.

And no, i skipped Rise because it looked like a game for 10 year olds.
TheCrazedEB 20 de fev. às 3:40 
Originalmente postado por Kiririn:
Originalmente postado por Stormbleidd:
Couldn't give a flying F about any console to be honest, left those behind a decade ago. But World held a solid 60fps with a 5820k and a 1080Ti at release at 1440p native ultra, with only one setting that seemed to tank performance which was set to off - volumetric fog.

Wilds in some scenes from the benchmark needs an Upscaler (DLSS) and then a supercharger (FG) to reach Ultra 1440p 60fps on cards that should be able to reach 60fps quite easily at native. Its dead obvious its unoptimised for PC. Most games nowadays are optimised for sh!tty consoles, which hold back PC performance MASSIVELY. If devs still gave af about PC optimisation, we wouldn't see any of this.

I'm mid range, 11700k and a 4070Ti 32gb ram. The jump down into the plains in the benchmark, I'm getting 45(ish) fps after it pans to the left, and then 45(ish) fps in some specific scenes when entering the hub. F'ing joke. Native by the way 1440p ultra.

There are youtube vids out there who benchmark the game on a 9800x3d and a 5070Ti and that plains section just about gets over 60fps at the same settings. If that doesn't tell you that its unoptimised for pc then i dont know what will.

TLDR: F consoles and devs optimising only for them.

I largely agree but I don't even think it's devs optimizing for consoles. I just think Capcom has no clue how to optimize RE engine for anything but hallways.
The hallways got a chuckle out of me,
Kiririn 20 de fev. às 3:41 
Originalmente postado por Stormbleidd:
As for my standards that's easy. 100fps+ in any game that i play....I mean, I'm still getting the game 100%...

lol.
Stormbleidd 20 de fev. às 3:46 
Originalmente postado por Kiririn:
Originalmente postado por Stormbleidd:
Couldn't give a flying F about any console to be honest, left those behind a decade ago. But World held a solid 60fps with a 5820k and a 1080Ti at release at 1440p native ultra, with only one setting that seemed to tank performance which was set to off - volumetric fog.

Wilds in some scenes from the benchmark needs an Upscaler (DLSS) and then a supercharger (FG) to reach Ultra 1440p 60fps on cards that should be able to reach 60fps quite easily at native. Its dead obvious its unoptimised for PC. Most games nowadays are optimised for sh!tty consoles, which hold back PC performance MASSIVELY. If devs still gave af about PC optimisation, we wouldn't see any of this.

I'm mid range, 11700k and a 4070Ti 32gb ram. The jump down into the plains in the benchmark, I'm getting 45(ish) fps after it pans to the left, and then 45(ish) fps in some specific scenes when entering the hub. F'ing joke. Native by the way 1440p ultra.

There are youtube vids out there who benchmark the game on a 9800x3d and a 5070Ti and that plains section just about gets over 60fps at the same settings. If that doesn't tell you that its unoptimised for pc then i dont know what will.

TLDR: F consoles and devs optimising only for them.

I largely agree but I don't even think it's devs optimizing for consoles. I just think Capcom has no clue how to optimize RE engine for anything but hallways.

Dunno, the way i see it is that console users are so used to the usual 30fps or 60fps performance and console users dont care, and reaching that target is easier. But when it comes to pc, just throw DLSS and FG in there because CBA?

Maybe i have a naive take on it. But i dunno, seems to happen to tons of games though on PC.
Rare gems come out on PC that are well optimised, KCD2 for example. Like many other people who game exclusively on PC, I'm tired of this sh!t.
RotGoblin 20 de fev. às 3:53 
Originalmente postado por Kiririn:
Originalmente postado por Goblin:
World until Iceborne release wasn't smooth gameplay wise even above 60fps.

It was very jittery and stuttery.

Now they seem to have it all smoothed out and it runs noticeably faster.

Meanwhile Wilds is as smooth as butter as low as 40fps (which..is just as well for my aging 5600x)

One look at the frame time graph of any number of videos on youtube show that the game is far from "smooth as butter".

I don't need a frametime graph to tell me how a game feels when I play it.
Kiririn 20 de fev. às 4:12 
Originalmente postado por Goblin:
Originalmente postado por Kiririn:

One look at the frame time graph of any number of videos on youtube show that the game is far from "smooth as butter".

I don't need a frametime graph to tell me how a game feels when I play it.

That's my point. Just because you can't tell the difference doesn't mean someone else can't. The frame time graph removes that human element and showcases the stuttering in a mathematical way.
NiteNightKnight 20 de fev. às 4:20 
Realistically no there are alot of new people playing this
Ograus 20 de fev. às 4:29 
Originalmente postado por Goblin:
World until Iceborne release wasn't smooth gameplay wise even above 60fps.

It was very jittery and stuttery.

Now they seem to have it all smoothed out and it runs noticeably faster.

Meanwhile Wilds is as smooth as butter as low as 40fps (which..is just as well for my aging 5600x)

world´s only issue until the prepatch of icebprne was volumetrics
easy remedy, just deactivate it,
quite sure i am not the only one, who is not a big fan of that anyways
but then came the prepatch for iceborne
from this on antimalware-system like windows defender went berserk resulting in it hogging memory like luffy/ruffy food while mhw was running
and one can guess it, mh world does not like running with 2gb available ram to use

it took capcom months, afair 6+, to iron out the problem
we still do not know, if it was "spaghetti code", denuvo or whatever that caused the problems

about 40 fps and "smooth as butter"
for silk-smooth or "smooth as butter"
a minimum/guaranteed 60fps is more realistic,
and that without framegen/fakeframes (see also topic of latency)

while framegen/fakeframes will help reducing, maybe even eliminating visible stutter and other related artifacts below that point, it will not deliver the latency, that "real frames" give
similar with g-sync/free-sync that use an other approach
Loxly 20 de fev. às 4:32 
World performance wise was far from terrible, the game ran at stable 60fps with a GPU that came out a year before World release (rx 580) at high/med settings.

Now they're asking you to run the game with an upscaler on a mid range hardware + framegen to reach target 60fps, if it isn't a joke of the century idk what is.
Última alteração por Loxly; 20 de fev. às 4:34
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Postado a: 20 de fev. às 1:12
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