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The game needs optimization and the state it is in now is terrible. That's literally it. You don't have to defend it and the game itself won't care for it either.
If you want to literally see what $2000+ will get you in todays world, then go buy an AMD Ryzen 7 9800X3D and a 5080 or 5090. Buy a 2009 game with PhysX, and get filtered LOL. Watch that buyers remorse kick in IMMEDIATELY.
https://www.youtube.com/watch?v=_dUjUNrbHis
Imagine playing MH Wilds at 7 fps on this hardware, just imagine. Mmm yes, 7 fps on 1440p/4K Ultra. Very playable, much revolutionary in technology. Worth the $2000+ upgrade.
The mental gymnastics being reaching here sure is revolutionary.
Wilds in some scenes from the benchmark needs an Upscaler (DLSS) and then a supercharger (FG) to reach Ultra 1440p 60fps on cards that should be able to reach 60fps quite easily at native. Its dead obvious its unoptimised for PC. Most games nowadays are optimised for sh!tty consoles, which hold back PC performance MASSIVELY. If devs still gave af about PC optimisation, we wouldn't see any of this.
I'm mid range, 11700k and a 4070Ti 32gb ram. The jump down into the plains in the benchmark, I'm getting 45(ish) fps after it pans to the left, and then 45(ish) fps in some specific scenes when entering the hub. F'ing joke. Native by the way 1440p ultra.
There are youtube vids out there who benchmark the game on a 9800x3d and a 5070Ti and that plains section just about gets over 60fps at the same settings. If that doesn't tell you that its unoptimised for pc then i dont know what will.
TLDR: F consoles and devs optimising only for them.
I largely agree but I don't even think it's devs optimizing for consoles. I just think Capcom has no clue how to optimize RE engine for anything but hallways.
I mean, I'm still getting the game 100% because I have been craving more MH since World. But i know i will need DLSS + FG to reach over 100fps.
And no, i skipped Rise because it looked like a game for 10 year olds.
lol.
Dunno, the way i see it is that console users are so used to the usual 30fps or 60fps performance and console users dont care, and reaching that target is easier. But when it comes to pc, just throw DLSS and FG in there because CBA?
Maybe i have a naive take on it. But i dunno, seems to happen to tons of games though on PC.
Rare gems come out on PC that are well optimised, KCD2 for example. Like many other people who game exclusively on PC, I'm tired of this sh!t.
I don't need a frametime graph to tell me how a game feels when I play it.
That's my point. Just because you can't tell the difference doesn't mean someone else can't. The frame time graph removes that human element and showcases the stuttering in a mathematical way.
world´s only issue until the prepatch of icebprne was volumetrics
easy remedy, just deactivate it,
quite sure i am not the only one, who is not a big fan of that anyways
but then came the prepatch for iceborne
from this on antimalware-system like windows defender went berserk resulting in it hogging memory like luffy/ruffy food while mhw was running
and one can guess it, mh world does not like running with 2gb available ram to use
it took capcom months, afair 6+, to iron out the problem
we still do not know, if it was "spaghetti code", denuvo or whatever that caused the problems
about 40 fps and "smooth as butter"
for silk-smooth or "smooth as butter"
a minimum/guaranteed 60fps is more realistic,
and that without framegen/fakeframes (see also topic of latency)
while framegen/fakeframes will help reducing, maybe even eliminating visible stutter and other related artifacts below that point, it will not deliver the latency, that "real frames" give
similar with g-sync/free-sync that use an other approach
Now they're asking you to run the game with an upscaler on a mid range hardware + framegen to reach target 60fps, if it isn't a joke of the century idk what is.