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It was very jittery and stuttery.
Now they seem to have it all smoothed out and it runs noticeably faster.
Meanwhile Wilds is as smooth as butter as low as 40fps (which..is just as well for my aging 5600x)
But how is this relevant at all?
2 wrongs don't make a right.
Not only is that a dumb statement there is a difference here, that being high chance Wilds won't be fixed properly thanks to the engine and DD2 is concrete proof of this. How about you watch Digital Foundry's Wilds analysis instead?
You couldnt go high 1080P at 1440 even. You can with Wilds.
Just saying.
The PC release was nearly a year later and it still ran below 60 fps 1080p on the most popular card at the time.
Performance
Stuttering
Textures.
(Bonus multiplayer issues, but wasn't capcom's fault.)
Hilarious, if you look at wilds what do you see people's complaints about?
Performance.
Textures.
One of which is going to be able to be fixed on day 1 (You will need a very strong GPU for this.) and performance has already said to be improved by the early players, but it will remain to be seen.
Let's not forget Rise's PC launch which had a shader caching issue that locked a lot of people out of the game for 3 weeks =P.
However, the game was ugly as ♥♥♥♥♥♥♥ hell, it literally looks worse than MHW in every way possible - and yet, I can run MHW maxed out at 120fps.
My old build with an RX580 used to run MHW at like 50FPS. come on now, stop making excuses for capcom and the RE engine (in a setting like this, RE engine looks and runs amazing with games like DMCV and REM4KE).
I mean ♥♥♥♥, Dragon's Dogma 2 looks a whole gen ahead of Wilds, yet they somehow perform the same? get the ♥♥♥♥ outta here.
Is that really your standard for PC gaming, bro? a ♥♥♥♥♥♥ console?