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If older games you had to find the monster and if you didn't mark it with a paintball you would then have to find it again when it ran. The paintballs also wear off after a certain time. In MHGU you also have the ballon guys which, if you saw them, you could wave and they would let you know where the monster was,
Therefore, the question really is: Why did the series not build on the hunting mechanics and sub-systems, over just funnelling players towards nodes which are tracked by seeming real-time GPS telemetry? Seems like quite a deviation from what the series could, should, and would have been... Speaking for myself, I know I'd find "the hunt" far more engaging if it had some preparatory work that would imbue a sense of achievement, over just fighting target after target for little more than progressing a childish storyline.
Well, I'm not saying it has to be compulsory. In tis day and Age of "Modern" gaming and "accessibility", they could simply give players a option to hunter with or without "investigations". That, and I find it "arduous" to just fight monster after monster, traversing maps to do so, for little more than the 'fun' of the grind... I also think that that very formula not being innovated or refined, is why 'Wilds' is getting the wishy-washy reception it has (not the performance issues).
And yeah, in older games, sure, if you were like me and took your time getting to the monster, it felt kind of like hunting, but most people just popped a psychodrug which instantly revealed the monster's location on the map. And then in Tri they gave you a partner which psychodrug'd for free, and so on...
I think the issue is that too many people could end up just missing the monster as it area changed for a whole quest. This acutally happened to me and a group a few times in 4. So we learned to wave at the balloon and to look up online what area a monster starts in. Yeah, that was too much for the game not telling you how it worked. Capcom just realized what was going on and this was their solution.
The problem is that you can beat on a monster for 30 minutes after 20 minutes of finding it, not kill it, and fail the quest.
the game has always given you a "its right here" tool, and then you can never lose sight of it cause paintballs or w/e
a hunt is simply to pursue and kill for sport or food, it's doesn't require the needless tracking unless you do not have the means to find it easily.
What fun is it if you are guaranteed a successful hunt? I know that I am in the minority, but sometimes failure is good motivation.
I personally wish they would lean more into the "hunting" experience or maybe make a separate mode that is for the people that like to zoom. Reduced rewards but you can just zoom to the monster.
You aren't going to make everyone happy with a one size fits all approach.
The issue is that it's not a failure due to a lack of skill.
I do miss the funny little balloon ladies, though. It was fun to have alternate uses for the emotes.
If you were a better hunter you would have marked it or used the balloon dudes to help out. I think it is a skill issue.
Game never tells you about balloons. Honestly curious who thought to wave at the balloon to discover this and tell the community. As for marking it, you have to find it first.