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The series is evolving, and nowadays, monsters do not have faulty hitboxes as often as before, nor do the devs want you to wait five seconds in place anymore, leaving you off the fight because you suddenly forget you can move while drinking a potion.
If any of you miss that, we invite you to return to the classics. Once you finish this new instalment, you can return to MH1 and show off your eSports skills there.
The only way things will get truly harder is if they take the route of FromSoft and go endless combos with minimal openings and every other attack is a one-shot, even then that has now peaked without making the game legitimately "too hard" to all but the absolute most hardcore of vets, as one of those hardcore vets it makes me giddy thinking about it, but thats not what Monster Hunter is about, and I do not want to see it go that way.....though I will admit we are getting too many tools to deal with the monsters and would love to see more hard counters from monsters to deal with said tools.....just to spice things up a bit.
because what i see are the players being given more tools to move and react faster, but the monsters are given the exact same things and returning ones are given brand new interactions and attacks on top of that... even rathalos got his first overhaul in 9 billion years, you dont think thats a cause for celebration?
would you have preferred nothing at all was ever updated or what?
Additionally Wilds includes a full fledged AI hunter squad. You can probably just focus on living through the fights and let them kill the monster. That sounds like "Easy Mode" to me.
I don't think MH as a series will ever have actual difficulty settings though. It's hard enough to balance the game once. Adding another whole "true" difficulty that isn't just a blanket HP/Damage modification would be a lot of work.
Keep an eye out for a mod though. Someone will probably release something that makes the game easier.
Newcomers to the franchise just gotta accept that Low Rank is the tutorial and High Rank isn't much harder and that probably isn't gonna change, even if you'd prefer each game to keep ramping up the difficulty which I can see the merit in tbf, but you gotta think about the newbies man!
If you still think it's too hard... well, I'm sure some mods can help with that.
A different mode on the other hand will divide the audience, will divide matchmaking, and playing together. Unless you want cross compatibility where some players can't use focus mode or drink potions and move, which is again, very silly ask.
I think World had some decently hard content before Iceborne. The super versions of elder dragons that were limited time events were imo extremely hard, none of my friends could do it, and I couldn't carry them, could barely do the content myself. Also Kulve Taroth was base World if you played with randoms was apparently a nightmare for them. With all the decent players staying far far away from randoms. And that quest required bodies.
Also we had collabs like the Witcher one. Where again, playing with randoms on the hard version of the quest you would think it was the hardest thing ever. And I'll admit, it wasn't easy, but good luck playing wth randoms.