Monster Hunter Wilds

Monster Hunter Wilds

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M.V.Petra Dec 28, 2024 @ 6:47pm
2
Hot Take: put in Easy mode
They're consistently making the games easier and easier already for the sake of making it "more accessible" to new players, why divide and your current player base that actually liked the difficulty the way it was and force them to play this new easy game instead when you can just make easy mode an option for the people that don't like it. I guess the alternative would be to put in a hard mode for the players that actually liked the challenge, but it feels disingenuous to make the default difficulty of older games the "increased difficulty" option now.
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Older games are not difficult, either. They are clunky. The game plays like always: Buff yourself, dodge, hit, rinse and repeat while sprinkling breaking parts here and there in the equation.

The series is evolving, and nowadays, monsters do not have faulty hitboxes as often as before, nor do the devs want you to wait five seconds in place anymore, leaving you off the fight because you suddenly forget you can move while drinking a potion.

If any of you miss that, we invite you to return to the classics. Once you finish this new instalment, you can return to MH1 and show off your eSports skills there.
Originally posted by M.V.Petra:
They're consistently making the games easier and easier already for the sake of making it "more accessible" to new players, why divide and your current player base that actually liked the difficulty the way it was and force them to play this new easy game instead when you can just make easy mode an option for the people that don't like it. I guess the alternative would be to put in a hard mode for the players that actually liked the challenge, but it feels disingenuous to make the default difficulty of older games the "increased difficulty" option now.
The demo was pretty easy as is. I didn't even need to fire dungpods at the squad to take down the leader. And the strongest monster wasn't too hard either. Just like with World, this game will probably only get interesting with the expansion.
JPM岩 Dec 28, 2024 @ 8:27pm 
Originally posted by reaVerNL@Rumbleᚱᛖᚨᚠᛖᚱ:
Originally posted by M.V.Petra:
They're consistently making the games easier and easier already for the sake of making it "more accessible" to new players, why divide and your current player base that actually liked the difficulty the way it was and force them to play this new easy game instead when you can just make easy mode an option for the people that don't like it. I guess the alternative would be to put in a hard mode for the players that actually liked the challenge, but it feels disingenuous to make the default difficulty of older games the "increased difficulty" option now.
The demo was pretty easy as is. I didn't even need to fire dungpods at the squad to take down the leader. And the strongest monster wasn't too hard either. Just like with World, this game will probably only get interesting with the expansion.
Wow, big surprise, the expansion makes the base game more interesting? If only we had a series of games that did that too~
Dreams of Fury Dec 28, 2024 @ 8:41pm 
The ONLY hard Monster Hunter is your first, with the exception of if your first was world or rise then going backwards to pre-world, then you get a new "hard" because of how clunky the older games were and even that wont last too long, anything after that is just for fun with the occasional challenge of new mechanics that quickly fades once you get used to them.

The only way things will get truly harder is if they take the route of FromSoft and go endless combos with minimal openings and every other attack is a one-shot, even then that has now peaked without making the game legitimately "too hard" to all but the absolute most hardcore of vets, as one of those hardcore vets it makes me giddy thinking about it, but thats not what Monster Hunter is about, and I do not want to see it go that way.....though I will admit we are getting too many tools to deal with the monsters and would love to see more hard counters from monsters to deal with said tools.....just to spice things up a bit.
Kashra Fall Dec 28, 2024 @ 8:49pm 
You already have an easy mode, Bow.
honestly, what exactly is it you think makes the game harder or easier?

because what i see are the players being given more tools to move and react faster, but the monsters are given the exact same things and returning ones are given brand new interactions and attacks on top of that... even rathalos got his first overhaul in 9 billion years, you dont think thats a cause for celebration?

would you have preferred nothing at all was ever updated or what?
ominumi Dec 28, 2024 @ 11:40pm 
Monster hunter series always had an Easy mode. It's called Low Rank. Hell, there's even quest so easy, you just got to gather mushroom or run around deliver eggs.
Popcorn Dec 29, 2024 @ 3:20am 
Originally posted by ominumi:
Monster hunter series always had an Easy mode. It's called Low Rank. Hell, there's even quest so easy, you just got to gather mushroom or run around deliver eggs.
Ehhh, cant say that its too easy in the previous games with mysterious rocks appearing out of no where when carrying the second "i have to hold this" item.
Last edited by Popcorn; Dec 29, 2024 @ 3:20am
Xaelon Dec 29, 2024 @ 5:00am 
If they were going to add such a thing it would have come with Monster Hunter World as that was Capcom's big push to make the game more accessible to a larger audience.

Additionally Wilds includes a full fledged AI hunter squad. You can probably just focus on living through the fights and let them kill the monster. That sounds like "Easy Mode" to me.

I don't think MH as a series will ever have actual difficulty settings though. It's hard enough to balance the game once. Adding another whole "true" difficulty that isn't just a blanket HP/Damage modification would be a lot of work.

Keep an eye out for a mod though. Someone will probably release something that makes the game easier.
Lochlann Dec 29, 2024 @ 6:46am 
Originally posted by Xaelon:
I don't think MH as a series will ever have actual difficulty settings though. It's hard enough to balance the game once. Adding another whole "true" difficulty that isn't just a blanket HP/Damage modification would be a lot of work.
^^ This is basically my take on it. Simple stat modifiers are a lame way to alter the difficulty on their own, but making something more interesting would take quite a bit of work

Newcomers to the franchise just gotta accept that Low Rank is the tutorial and High Rank isn't much harder and that probably isn't gonna change, even if you'd prefer each game to keep ramping up the difficulty which I can see the merit in tbf, but you gotta think about the newbies man!
Soren Dec 29, 2024 @ 10:01am 
Isn't easy mode the low rank hunts and everyone is forced to play it? Does a game need difficulty modes when the rank of the hunt itself is a kind of difficulty mode?
Nihrahk Dec 29, 2024 @ 12:33pm 
No need for an easy mode. Besides, the way I see it in terms of difficulty is this: low rank = easy mode, high rank = normal mode, master/g rank = hard mode. The only difference that compared to other games, everyone has to go through all difficulties to progress.

If you still think it's too hard... well, I'm sure some mods can help with that.
Dr. Raven Dec 29, 2024 @ 1:04pm 
Originally posted by M.V.Petra:
They're consistently making the games easier and easier already for the sake of making it "more accessible" to new players, why divide and your current player base that actually liked the difficulty the way it was and force them to play this new easy game instead when you can just make easy mode an option for the people that don't like it. I guess the alternative would be to put in a hard mode for the players that actually liked the challenge, but it feels disingenuous to make the default difficulty of older games the "increased difficulty" option now.
This is silly. It's impossible to tell if the game is easy mode now except unless you're talking about the quality of life features constantly added through the series like being able to drink potions while moving or in this case focus mode. Which it is what it is.

A different mode on the other hand will divide the audience, will divide matchmaking, and playing together. Unless you want cross compatibility where some players can't use focus mode or drink potions and move, which is again, very silly ask.

Originally posted by reaVerNL@Rumbleᚱᛖᚨᚠᛖᚱ:
Originally posted by M.V.Petra:
They're consistently making the games easier and easier already for the sake of making it "more accessible" to new players, why divide and your current player base that actually liked the difficulty the way it was and force them to play this new easy game instead when you can just make easy mode an option for the people that don't like it. I guess the alternative would be to put in a hard mode for the players that actually liked the challenge, but it feels disingenuous to make the default difficulty of older games the "increased difficulty" option now.
The demo was pretty easy as is. I didn't even need to fire dungpods at the squad to take down the leader. And the strongest monster wasn't too hard either. Just like with World, this game will probably only get interesting with the expansion.
I think World had some decently hard content before Iceborne. The super versions of elder dragons that were limited time events were imo extremely hard, none of my friends could do it, and I couldn't carry them, could barely do the content myself. Also Kulve Taroth was base World if you played with randoms was apparently a nightmare for them. With all the decent players staying far far away from randoms. And that quest required bodies.

Also we had collabs like the Witcher one. Where again, playing with randoms on the hard version of the quest you would think it was the hardest thing ever. And I'll admit, it wasn't easy, but good luck playing wth randoms.
Last edited by Dr. Raven; Dec 29, 2024 @ 1:08pm
Tebza Ngwana Dec 29, 2024 @ 2:43pm 
This reminds me when Elden Ring dropped and people like you cried out for an easy mode lol
ominumi Dec 29, 2024 @ 2:50pm 
I think World had some decently hard content before Iceborne. The super versions of elder dragons that were limited time events were imo extremely hard, none of my friends could do it, and I couldn't carry them, could barely do the content myself. Also Kulve Taroth was base World if you played with randoms was apparently a nightmare for them. With all the decent players staying far far away from randoms. And that quest required bodies.

Also we had collabs like the Witcher one. Where again, playing with randoms on the hard version of the quest you would think it was the hardest thing ever. And I'll admit, it wasn't easy, but good luck playing wth randoms.
Most of the decent players just solo it or found ways to join up together. Those jumping into SOS are just looking to be carry. Won't be any different in Wilds.
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Date Posted: Dec 28, 2024 @ 6:47pm
Posts: 75