Monster Hunter Wilds

Monster Hunter Wilds

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XxBroskixX Dec 28, 2024 @ 3:22pm
Weapon swapping is useless right now.
When I saw in the game that there would be weapon swapping, I was very intrigued and thought that there would be new cool unique weapon synergies or skills for swapping weapons in combat. Comes the "Open Beta" no there was nothing. We actually have a really cool and new mechanic introduced to the game and yet there is still nothing being done to make it useful. The only thing we saw close to making use of swapping was that people were ONLY using the Hunting Horn as a secondary just to have a buff and of course it had to be nerfed as Capcom announced, but there is so much potential for cool synergies we are missing on that doesn't have to be overpowered.
There were many situations in the Beta that if I had the option to swap weapons during a hunt or when a monster is transitioning to a new area , I'd rather not swap but sharpen my weapon because again swapping gives no benefits. During combat there is also no need to swap weapons either since you go Negative on DPS just to swap to a weapon with NO benefits at all, I just don't get this mechanic. I truly feels like missed potential for a possible W for Capcom.
I'd truly would like to hear about the community's thoughts on this mechanic cause I'm bamboozled by how we could miss out on it.
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Showing 1-15 of 35 comments
PhoenixAscended Dec 28, 2024 @ 4:13pm 
I intentionally didn’t use two weapons since I feel like it’s super cheap just like the mounts, so I don’t know if this is a thing, but if you can have two of the same weapons, with different elements that would be pretty good for when you’re roaming for fun, one fire element greatsword and a water element greatsword for example
Kashra Fall Dec 28, 2024 @ 5:23pm 
Being able to pull a gun out when a creature runs away isn't a bad thing imo. Then swapping back once you get into the fight. No real armor required to utilize it and you can keep up damage/possibly stagger it in the process. I used it a fair bit in the beta.
chndrawijaya00 Dec 28, 2024 @ 5:27pm 
Weapon swap is cool.....until i realize in endgame it might ruin your deco skill

We still have decoration in this one ?
hotaru251 Dec 28, 2024 @ 6:34pm 
gs main & bow on swap for those pesky enemies that hate staying on the ground. (looking ta you rathian!)
spamgol Jan 6 @ 5:10am 
Originally posted by chndrawijaya00:
Weapon swap is cool.....until i realize in endgame it might ruin your deco skill

We still have decoration in this one ?
this exactly! I really don't see the benefit, swapping the whole set at camp is still the way to go.
Even swapping the same weapon type to a different element you still want to change the elemental attack decos, assuming we still use them.
Then what's left? Swaping to not sharpen? So I guess double grind for double weapons.
Originally posted by spamgol:
Originally posted by chndrawijaya00:
Weapon swap is cool.....until i realize in endgame it might ruin your deco skill

We still have decoration in this one ?
this exactly! I really don't see the benefit, swapping the whole set at camp is still the way to go.
Even swapping the same weapon type to a different element you still want to change the elemental attack decos, assuming we still use them.
Then what's left? Swaping to not sharpen? So I guess double grind for double weapons.
Weapon skills are going to be locked to the weapons themselves so the two weapons system can work. Meaning skills like Focus or crit eye and likely elemental attack are all on the weapons themselves so armor is just for defensive and utility skills
spamgol Jan 6 @ 5:46am 
Originally posted by allknowing17:
Originally posted by spamgol:
this exactly! I really don't see the benefit, swapping the whole set at camp is still the way to go.
Even swapping the same weapon type to a different element you still want to change the elemental attack decos, assuming we still use them.
Then what's left? Swaping to not sharpen? So I guess double grind for double weapons.
Weapon skills are going to be locked to the weapons themselves so the two weapons system can work. Meaning skills like Focus or crit eye and likely elemental attack are all on the weapons themselves so armor is just for defensive and utility skills
Do we have details about this since most builds use close to 0 defensive decos.
Originally posted by spamgol:
Originally posted by allknowing17:
Weapon skills are going to be locked to the weapons themselves so the two weapons system can work. Meaning skills like Focus or crit eye and likely elemental attack are all on the weapons themselves so armor is just for defensive and utility skills
Do we have details about this since most builds use close to 0 defensive decos.
Welcome to the new meta? Looks like 3 pages of offensive skills is gone too. Now if only they brought back negative skills and gave endgame sets a max of 8-10 skills instead of 20-30
I'm hoping that they lean into monsters that swap damage type weaknesses over time, elemental or type, or that there are big multi-monster hunts where it's beneficial to use multiple weapons.

That said, I kind of agree that just going to camp and swapping out entire sets is more effective because you can swap entire deco sets, especially since you can put multiple camps all over the map and it might not be that big of a time loss.
Last edited by Travis Touchdown; Jan 6 @ 7:53am
Useless or you don't know how to utilize it?

Some monsters has different element weakness HZV when parts are broken or phase change. Having 2 elements weapon ready to go is such a time saving.

You can even pick hammer to get 2 free stun and swap back to main weapon.

Hammer main now can switch to slash type weapon to cut tail.
zero Jan 6 @ 7:55am 
i can see the intimidate use for diabolos to carry both blunt and sharp.

if you dont *want* to use it, dont, but its not hard to image uses for it
Originally posted by Travis Touchdown:
I'm hoping that they lean into monsters that swap damage type weaknesses over time, elemental or type, or that there are big multi-monster hunts where it's beneficial to use multiple weapons.

That said, I kind of agree that just going to camp and swapping out entire sets is more effective because you can swap entire deco sets, especially since you can put multiple camps all over the map and it might not be that big of a time loss.

Originally posted by Cr1spy_w0lf:
Useless or you don't know how to utilize it?

Some monsters has different element weakness HZV when parts are broken or phase change. Having 2 elements weapon ready to go is such a time saving.

You can even pick hammer to get 2 free stun and swap back to main weapon.

Hammer main now can switch to slash type weapon to cut tail.
Since you both mention monsters having different elemental HSVs throughout the fight or multi-monster hunts. Let me remind you that we've had these already pre-weapon swap and it's never been a problem to pick the element with the higher raw in the case of HSVs changing (or the element that stays the most consistent across the fight in Alatreon's case) or in the case of multi-monster hunts picking the greatest common elemental weakness. Even if it's not the best element against 2/3 monsters, it'll still be good enough for all 3.

Sure, weapon swapping can make it a bit easier but ultimately even in World/Rise I never bothered to go back to camp to change loadouts because I prepared for the entire hunt, not one monster at a time.
Originally posted by Scipo0419:
Since you both mention monsters having different elemental HSVs throughout the fight or multi-monster hunts. Let me remind you that we've had these already pre-weapon swap and it's never been a problem to pick the element with the higher raw in the case of HSVs changing (or the element that stays the most consistent across the fight in Alatreon's case) or in the case of multi-monster hunts picking the greatest common elemental weakness. Even if it's not the best element against 2/3 monsters, it'll still be good enough for all 3.

Sure, weapon swapping can make it a bit easier but ultimately even in World/Rise I never bothered to go back to camp to change loadouts because I prepared for the entire hunt, not one monster at a time.

Would it upset you if they leaned into it and made the damage fall off for ineffective damage types really steep? If we had Alatreon-esque damage polarization for more monsters (minus the wipe mechanic, of course).

Just curious if they made it much more enticing to actually bring alternate weapon types if players like you, that only use one weapon the whole time, would get mad at it.
No, the system is fine the way it is and it does what it's supposed to do, just let you swap weapons mid fight and allow you some versatility when fighting a monster.
Maybe a monster is really high and hard to reach on some weakspots with short weapons like SnS and DBs so you use another weapon to wack him in the head and when it goes down you go to town with the other weapon.
Take a hammer to KO a monster easier then switch to a diff weapon when it's down or whatever.

The question is why do you think the devs should make this mandatory to use? Should they buff your damage when you swap weapons to force you to use it? Should they add a really powerfull moveset to swapping that does triple the damage of anything else a weapon has?Do they really need a repeat of the clutch claw and wound mechanic where if you refuse to use it you are losing about 20% of your damage and make your hunts longer? Why?
Some people enjoy only playing one weapon, why should they be gimped by refusing to use something they don't like.

There's no need to artificially try to give nonsense buffs to weapon swapping to make people use the new system the devs added.
We really don't need a repeat of the clutch claw wounding situation or the spirit birds mechanic from rise, for once the new thing added is just an actual option instead of being basically forced on you because unless it buffed you in some way people would refuse to use something that's so annoying to engage with.
Originally posted by Travis Touchdown:
Originally posted by Scipo0419:
Since you both mention monsters having different elemental HSVs throughout the fight or multi-monster hunts. Let me remind you that we've had these already pre-weapon swap and it's never been a problem to pick the element with the higher raw in the case of HSVs changing (or the element that stays the most consistent across the fight in Alatreon's case) or in the case of multi-monster hunts picking the greatest common elemental weakness. Even if it's not the best element against 2/3 monsters, it'll still be good enough for all 3.

Sure, weapon swapping can make it a bit easier but ultimately even in World/Rise I never bothered to go back to camp to change loadouts because I prepared for the entire hunt, not one monster at a time.

Would it upset you if they leaned into it and made the damage fall off for ineffective damage types really steep? If we had Alatreon-esque damage polarization for more monsters (minus the wipe mechanic, of course).

Just curious if they made it much more enticing to actually bring alternate weapon types if players like you, that only use one weapon the whole time, would get mad at it.
I wouldn't get mad, per say, but I would be disappointed. I don't really like when a game forces you into a mechanic or playstyle. For example, I'm not big on mounting but aerial attacks force you to mount and just jumping off is a waste of the mount vs a topple. And how Rise forced the use of the monster riding vs normal mounts. But on the flip side, using the palamutes as a mount was optional. I personally ran with dual cats and just got really good at map traversal with wire bugs so I never felt like I needed to use the palamutes to go fast.

Focus mode and weapon swap feels the same. You aren't forced to engage with either system and they're there for people who want to use them. Just like how infinite item box access and equipment changes in Gen5+ isn't something you're forced to engage with. I never changed gear or restocked mid-hunt in Gen 5 even if I forgot something because I'm a Gen 4 hunter and it feels cheap to not have to prepare for a hunt because you brought your Walmart full of supplies with you on your hunting trip.

Weapon Swap is a neat mechanic and I'm sure many people will get some use out of it. I may bring a status Bowgun sometimes or I (more likely) won't use it period. But I wouldn't want Capcom to force me to use
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Date Posted: Dec 28, 2024 @ 3:22pm
Posts: 35