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We still have decoration in this one ?
Even swapping the same weapon type to a different element you still want to change the elemental attack decos, assuming we still use them.
Then what's left? Swaping to not sharpen? So I guess double grind for double weapons.
That said, I kind of agree that just going to camp and swapping out entire sets is more effective because you can swap entire deco sets, especially since you can put multiple camps all over the map and it might not be that big of a time loss.
Some monsters has different element weakness HZV when parts are broken or phase change. Having 2 elements weapon ready to go is such a time saving.
You can even pick hammer to get 2 free stun and swap back to main weapon.
Hammer main now can switch to slash type weapon to cut tail.
if you dont *want* to use it, dont, but its not hard to image uses for it
Since you both mention monsters having different elemental HSVs throughout the fight or multi-monster hunts. Let me remind you that we've had these already pre-weapon swap and it's never been a problem to pick the element with the higher raw in the case of HSVs changing (or the element that stays the most consistent across the fight in Alatreon's case) or in the case of multi-monster hunts picking the greatest common elemental weakness. Even if it's not the best element against 2/3 monsters, it'll still be good enough for all 3.
Sure, weapon swapping can make it a bit easier but ultimately even in World/Rise I never bothered to go back to camp to change loadouts because I prepared for the entire hunt, not one monster at a time.
Would it upset you if they leaned into it and made the damage fall off for ineffective damage types really steep? If we had Alatreon-esque damage polarization for more monsters (minus the wipe mechanic, of course).
Just curious if they made it much more enticing to actually bring alternate weapon types if players like you, that only use one weapon the whole time, would get mad at it.
Maybe a monster is really high and hard to reach on some weakspots with short weapons like SnS and DBs so you use another weapon to wack him in the head and when it goes down you go to town with the other weapon.
Take a hammer to KO a monster easier then switch to a diff weapon when it's down or whatever.
The question is why do you think the devs should make this mandatory to use? Should they buff your damage when you swap weapons to force you to use it? Should they add a really powerfull moveset to swapping that does triple the damage of anything else a weapon has?Do they really need a repeat of the clutch claw and wound mechanic where if you refuse to use it you are losing about 20% of your damage and make your hunts longer? Why?
Some people enjoy only playing one weapon, why should they be gimped by refusing to use something they don't like.
There's no need to artificially try to give nonsense buffs to weapon swapping to make people use the new system the devs added.
We really don't need a repeat of the clutch claw wounding situation or the spirit birds mechanic from rise, for once the new thing added is just an actual option instead of being basically forced on you because unless it buffed you in some way people would refuse to use something that's so annoying to engage with.
Focus mode and weapon swap feels the same. You aren't forced to engage with either system and they're there for people who want to use them. Just like how infinite item box access and equipment changes in Gen5+ isn't something you're forced to engage with. I never changed gear or restocked mid-hunt in Gen 5 even if I forgot something because I'm a Gen 4 hunter and it feels cheap to not have to prepare for a hunt because you brought your Walmart full of supplies with you on your hunting trip.
Weapon Swap is a neat mechanic and I'm sure many people will get some use out of it. I may bring a status Bowgun sometimes or I (more likely) won't use it period. But I wouldn't want Capcom to force me to use