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报告翻译问题
You should tell the pirates to stop claiming otherwise then. There's scores of em that claim they do if it they need to (like for multiplayer titles or games that aren't cracked).
Putting aside for a sec that self admitted willingness of pirates to buy is still a bit of a crapshoot in reliability, assuming there are even reliable statistics for it...
10% of god knows how many pirates in the world. You're saying that like it's almost insignificant... do you have any idea how much money that would amount to? The whole point is to convert the pirate population that WOULD be willing/capable of paying but simply doesn't because they don't have to. 10% would be an amazing result.
Yes they will. I'm not talking about games with optional multiplayer but particularly for the games that are fully built around multiplayer gameplay (like online shooters for instance), because there simply is no outlook for those to be cracked and playable in the way you'd want them.
If this was always the case FOMO wouldn't be a commonly known term by now. If your game is good then people will want to play it and the better it is the bigger the peer pressure will be to not miss out.
it *can* adversely affect performance if improperly implemented, which was the case in some games years ago, but not anymore as devs are very familiar with how denuvo works now, you're going by information from 3~ years ago
EA, for instance, improved their approach so much that people barely noticed it in Veilguard... oh wait, that's because they didn't use it, silly me! Despite middling reviews and releasing at the very end of the year, Veilguard still made it into the "Gold" tier of 2024 best sellers on Steam, becoming their best-selling single-player game to date. You can already picture a very confused executive staring at the sales numbers after being told for over a decade that Denuvo was critical.
Denuvo is even less justifiable in Monster Hunter than in Veilguard, given that Monster Hunter is primarily a multiplayer experience, making piracy less appealing. Unlike Capcom, which continues to struggle with DRM implementation, EA's decision to avoid Denuvo in Veilguard demonstrates an alternative path to success.
Because selling better = more and better games? A better industry? More stuff to look forward to in the future? Making less profit is certainly not going to help towards that end.
And there's margins to profits as well. Just like Denuvo 'performance impact' is claimed to be an issue for gamers right on the edge of performance so too can profit be right on the edge of worth it or not worth it, and making more could make the difference to a sequel or no sequel for instance. Or in the case of indies maybe even continued existence.
There's nuances to everything here. It's nonsense to say 'Well if they sell well what does piracy matter?". Not in the least because you need to protect yourself from piracy BEFORE you start selling, else it's already too late.
If so not sure why they would add denuvo at all.
The best part being that this year, that aversion did translate into a major and very tangible shift in purchasing habits continuing the trend started in 2023: According to VG Insights, in 2024, 7 out of 10 best seller titles on PC in units sold were indie games, mainly DRM-free products. Also, it's the first year the indie games market surpassed the size of the AAA market on PC!
Investing in the community and delivering a quality product does far more to ensure success than clinging to outdated and divisive DRM measures.
Technically illiterate and poor, parroting the literal piracy propaganda. Not caring about the game, just posting irrelevant ragebait in their sorry attempt of a loser's crusade.
Yuck.
There is no ragebait either. Just because you get mad, doesn't mean it's ragebait. You getting mad over someone clearly stating the conditions of a contract are unacceptable means you have severe mental issues... or you're mad his balls are bigger than yours.
And even if we were to go about fighting piracy, that's fine, then fight the pirates. There is no reason whatsoever for PAYING CUSTOMERS to get ♥♥♥♥♥♥ in the ass by the developer. 5 PC activation limit is easily exceeded on the same machine by creating 5 new wine prefixes. You don't even need to do this manually, there just needs to be a bug and steam will do this for you. That means that every steamdeck user is at the mercy of Valve not making any mistakes (and they don't seem to have a QA team) and DENUVO not registering new 'machines' at random.
Then again, you may just be a DENUVO employee shilling his malware and trying to propagandize the notion that the 'community' wants to have their games infested with malware that is purely there to prevent them from playing the game. And it would make perfect sense for the diarrhea you just typed out.