Monster Hunter Wilds

Monster Hunter Wilds

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HollowCropper 23 DIC 2024 a las 4:41 a. m.
2
dual wield mechanics are useless
Don't you think that the new mechanics with two weapons, in principle, gives nothing except a free buff with hunting horns, but because of this, the variability of builds will be reduced to crafting a certain weapon, and all other weapons of the same class will be stupidly useless due to the fact that it does not have the necessary perks or sockets for gems. Defensive perks except for increasing max HP in all parts were useless, and since now only they will make sense on armor in some build, you can just take what gives more protection. maybe I don't understand something, maybe you figured out why you need to have two weapons?
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Mostrando 16-28 de 28 comentarios
Azjaran 24 DIC 2024 a las 3:20 a. m. 
you should watch the recent stream again because Armor will still have Skills.
Offensive Skills will be on the Weapon and Defensive Skill are on the Armor. They even showed some examples on what is found where.
HollowCropper 24 DIC 2024 a las 5:30 a. m. 
Publicado originalmente por Azjaran:
you should watch the recent stream again because Armor will still have Skills.
Offensive Skills will be on the Weapon and Defensive Skill are on the Armor. They even showed some examples on what is found where.

all defense perks are useless except for +max hp, so you basically don't care what armor you have
Phishfood 24 DIC 2024 a las 5:37 a. m. 
Publicado originalmente por HollowCropper:
for those who use only one weapon they don't need another
So then use 2 of the game type of weapon. One that builds up some kind of status the monster is weak to (paralysis/poison) and one with the monster's elemental weakness.
Nihrahk 24 DIC 2024 a las 5:44 a. m. 
Publicado originalmente por HollowCropper:
Publicado originalmente por Nihrahk:
Part of the reasoning why I mentioned two hammers instead of considering bowguns or other weapons that will proc sleep faster is mostly because differing playstyles. Some prefer just using one weapon, or just don't like bowguns or the faster weapons. Besides, it's just an example and not meant to be the most optimized setup. However, carrying one raw hammer and a sleep hammer ain't a bad idea even if we discard that. After all, if you consistently hit the head you build up that KO.

By the time you put the monster to sleep, you could get more free damage on the monster due to a KO proc right after another hit or two. So yeah, two hammers isn't really a bad idea at all if you live by the bonk.
for those who use only one weapon they don't need another
Perhaps not, but they're gonna gimp themselves if they don't have one. Weapons have innate skills and such in this game, y'know? Not to mention that they're always in effect even when you're not using the other. The only time you won't use a weapon in your other slot is if you're intentionally making things harder for yourself.
OnePunchGay 24 DIC 2024 a las 6:29 a. m. 
i dont play the beta, but chances are i be putting the dupe of it because sharpness.. considering i hear ppl claim change wep work instantly unlike sharpening...
Mioummioum 24 DIC 2024 a las 7:20 a. m. 
I'm not great at GS but i want to wake the monsters up with a True Charged Slash.
So i will carry a GS in my mount's pockets to do that.

I'll maybe play a main sleep build for fun.
Scipo0419 24 DIC 2024 a las 8:55 a. m. 
Publicado originalmente por OnePunchGay:
i dont play the beta, but chances are i be putting the dupe of it because sharpness.. considering i hear ppl claim change wep work instantly unlike sharpening...
The time it takes to call your mount, put your Weapon away and pull the new weapon out, then dismount is roughly the same as it takes to call your mount, sharpen, and dismount. The difference is like 1 or 2 seconds.
ᔑᓭ∴ᔑリ⊣ 24 DIC 2024 a las 3:24 p. m. 
Publicado originalmente por HollowCropper:
Publicado originalmente por Breezy:
I'm not against this mechanic, I don't care whether it exists or not, I'm worried that because of this, perks were transferred to weapons, which radically changes the concept of builds, before you had to take into account all the elements of equipment, and now only weapons
im not sure i understand the issue

in the past couple titles making builds was super open because you could shove as many of whatever skill you want on your build, basically ignoring the skills already on the armour

now you actually have more reasons to change weapons and equipment and build different gear due to offensive and weapon-based skills being moved onto weapons, and being less limited in what you choose to build for

but your worry is the complete opposite, that we have less reason to make/use different equipment?
or am i misintepreting something here?

by the way, most people enjoy playing 2 different weapons, not just 1, so it is all around a welcome idea to be able to swap whenever you feel like it
HollowCropper 24 DIC 2024 a las 11:25 p. m. 
Publicado originalmente por ᔑᓭ∴ᔑリ⊣:
Publicado originalmente por HollowCropper:
I'm not against this mechanic, I don't care whether it exists or not, I'm worried that because of this, perks were transferred to weapons, which radically changes the concept of builds, before you had to take into account all the elements of equipment, and now only weapons
im not sure i understand the issue

in the past couple titles making builds was super open because you could shove as many of whatever skill you want on your build, basically ignoring the skills already on the armour

now you actually have more reasons to change weapons and equipment and build different gear due to offensive and weapon-based skills being moved onto weapons, and being less limited in what you choose to build for

but your worry is the complete opposite, that we have less reason to make/use different equipment?
or am i misintepreting something here?

by the way, most people enjoy playing 2 different weapons, not just 1, so it is all around a welcome idea to be able to swap whenever you feel like it
not exactly, I'm not worried about the equipment, but about the weapons, armor if you look at the gameplay does not change anything except the appearance (if you do not take into account the skills) but the weapon is more variable, it can have an element / status, different damage, crit chance, etc. and after this innovation, the choice of weapon will depend not on personal preferences, or elemental build, but only on what perks are on the weapon. Well, really, do you care what defensive perks you have?
ᔑᓭ∴ᔑリ⊣ 24 DIC 2024 a las 11:54 p. m. 
Publicado originalmente por HollowCropper:
Publicado originalmente por ᔑᓭ∴ᔑリ⊣:
not exactly, I'm not worried about the equipment, but about the weapons, armor if you look at the gameplay does not change anything except the appearance (if you do not take into account the skills) but the weapon is more variable, it can have an element / status, different damage, crit chance, etc. and after this innovation, the choice of weapon will depend not on personal preferences, or elemental build, but only on what perks are on the weapon. Well, really, do you care what defensive perks you have?
What? youre worried that people are only going to pick the weapons with specific skills and ignore all the stats? and that people will ignore all the skills on armour?

no offense intended but have you ever played a monster hunter game before? or seen other people playing monster hunter i guess?

i mean if you want to play like that then feel free, i myself tend to not even bother making any armour if im replaying a game for the nth time all the way through highrank sometimes, but just because you personally ignore those aspects of the game doesnt stop them from existing or being useful.
I can tell you right now there are some QoL skills i almost cant play without and i, same as many people, would rather play to my preferences over whatever is considered meta every time

and besides, i doubt there wont be weapons with at least synergistic skills on them anyway. if its impossible to make a build with a certain weapon, itll hopefully be from lack of creativity, not from lack of options. And the weapons also get more skills on them the further you upgrade them afaik. therell probably be some endgame augment mechanic that lets you customise the skills further too, both world and rise have something similar themselves
HollowCropper 25 DIC 2024 a las 2:13 a. m. 
Publicado originalmente por ᔑᓭ∴ᔑリ⊣:
Publicado originalmente por HollowCropper:
not exactly, I'm not worried about the equipment, but about the weapons, armor if you look at the gameplay does not change anything except the appearance (if you do not take into account the skills) but the weapon is more variable, it can have an element / status, different damage, crit chance, etc. and after this innovation, the choice of weapon will depend not on personal preferences, or elemental build, but only on what perks are on the weapon. Well, really, do you care what defensive perks you have?
What? youre worried that people are only going to pick the weapons with specific skills and ignore all the stats? and that people will ignore all the skills on armour?

no offense intended but have you ever played a monster hunter game before? or seen other people playing monster hunter i guess?

i mean if you want to play like that then feel free, i myself tend to not even bother making any armour if im replaying a game for the nth time all the way through highrank sometimes, but just because you personally ignore those aspects of the game doesnt stop them from existing or being useful.
I can tell you right now there are some QoL skills i almost cant play without and i, same as many people, would rather play to my preferences over whatever is considered meta every time

and besides, i doubt there wont be weapons with at least synergistic skills on them anyway. if its impossible to make a build with a certain weapon, itll hopefully be from lack of creativity, not from lack of options. And the weapons also get more skills on them the further you upgrade them afaik. therell probably be some endgame augment mechanic that lets you customise the skills further too, both world and rise have something similar themselves
I'm not worried, I'm sure that the maximum that everyone will carry in armor with the divine protection skill, "defense" and "jump range" for shielders, well, and stamina skills for bows and duals, everything else is garbage.
regarding weapons, from what is shown, we can conclude that there will be some stupid skills like quick sharpening and other crap, or do you think that every gunlance will have "artillery" and "additional shell" or every lance "aggressive defense" without which, in principle, there is no point in playing this weapon and if you think these skills can be obtained by inserting gems, then you still need to have damage skills, like "attack" "crit chance" etc. since there is only one weapon, you should get all possible enhancements to your damage to the maximum, and not waste them on garbage slots.
if you are a casual and only go through the storyline, this does not mean that everyone plays like that. the maximum you need is +max hp and if you play with a weapon that uses stamina, endurance skills (and only because they increase your dps) all other skills are garbage and if you play with them you lower your dps, that is, you are a burden on the team
ᔑᓭ∴ᔑリ⊣ 25 DIC 2024 a las 2:32 a. m. 
Publicado originalmente por HollowCropper:
Publicado originalmente por ᔑᓭ∴ᔑリ⊣:
I'm not worried, I'm sure that the maximum that everyone will carry in armor with the divine protection skill, "defense" and "jump range" for shielders, well, and stamina skills for bows and duals, everything else is garbage.
regarding weapons, from what is shown, we can conclude that there will be some stupid skills like quick sharpening and other crap, or do you think that every gunlance will have "artillery" and "additional shell" or every lance "aggressive defense" without which, in principle, there is no point in playing this weapon and if you think these skills can be obtained by inserting gems, then you still need to have damage skills, like "attack" "crit chance" etc. since there is only one weapon, you should get all possible enhancements to your damage to the maximum, and not waste them on garbage slots.
if you are a casual and only go through the storyline, this does not mean that everyone plays like that. the maximum you need is +max hp and if you play with a weapon that uses stamina, endurance skills (and only because they increase your dps) all other skills are garbage and if you play with them you lower your dps, that is, you are a burden on the team
i wish you luck in your enjoyment of the game buddy, you sound like youll need it
Wookiee 25 DIC 2024 a las 5:47 a. m. 
Publicado originalmente por HollowCropper:
Publicado originalmente por ᔑᓭ∴ᔑリ⊣:
What? youre worried that people are only going to pick the weapons with specific skills and ignore all the stats? and that people will ignore all the skills on armour?

no offense intended but have you ever played a monster hunter game before? or seen other people playing monster hunter i guess?

i mean if you want to play like that then feel free, i myself tend to not even bother making any armour if im replaying a game for the nth time all the way through highrank sometimes, but just because you personally ignore those aspects of the game doesnt stop them from existing or being useful.
I can tell you right now there are some QoL skills i almost cant play without and i, same as many people, would rather play to my preferences over whatever is considered meta every time

and besides, i doubt there wont be weapons with at least synergistic skills on them anyway. if its impossible to make a build with a certain weapon, itll hopefully be from lack of creativity, not from lack of options. And the weapons also get more skills on them the further you upgrade them afaik. therell probably be some endgame augment mechanic that lets you customise the skills further too, both world and rise have something similar themselves
I'm not worried, I'm sure that the maximum that everyone will carry in armor with the divine protection skill, "defense" and "jump range" for shielders, well, and stamina skills for bows and duals, everything else is garbage.
regarding weapons, from what is shown, we can conclude that there will be some stupid skills like quick sharpening and other crap, or do you think that every gunlance will have "artillery" and "additional shell" or every lance "aggressive defense" without which, in principle, there is no point in playing this weapon and if you think these skills can be obtained by inserting gems, then you still need to have damage skills, like "attack" "crit chance" etc. since there is only one weapon, you should get all possible enhancements to your damage to the maximum, and not waste them on garbage slots.
if you are a casual and only go through the storyline, this does not mean that everyone plays like that. the maximum you need is +max hp and if you play with a weapon that uses stamina, endurance skills (and only because they increase your dps) all other skills are garbage and if you play with them you lower your dps, that is, you are a burden on the team


the fact you disregard armor stats and elements alone, tells me you lack something. There is a lot of skills that will be on armor that you probably get that indirectly boost your damage for instance. Not to mention, the amount of skilsl iceborne and rise had at the end was very bloated.

And unless they change armor from beta, there is actually weapon power comming from using certain armor.

I think the biggest issue is you think "higher numbers i see, the better it is" which is not always the case. Proper builds for each person will give a way higher uptime.

You also lack the vision the devs are trying to convay.

And that is focusing the game on more hunting less sitting in town. Having two weapons on you allows you to attack multiple monster in more than one angle. Be it two of the same weapons but different elements or two completly different weapons.

A big thing comming with multiple weapon is less downtime. I can be out there hunting more than one monster while also using more optimal ways, without hitting town or a camp.


you are also worried about balancing whcih clearly shows you think very one dimensional. Skills are not the only way you can balance a weapon. Weapon power, affinity, element and unique attribute to weapons also i a thing. And with how they talk about changes, i can see skills be very optional compared to rise/world
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Publicado el: 23 DIC 2024 a las 4:41 a. m.
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