Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Offensive Skills will be on the Weapon and Defensive Skill are on the Armor. They even showed some examples on what is found where.
all defense perks are useless except for +max hp, so you basically don't care what armor you have
So i will carry a GS in my mount's pockets to do that.
I'll maybe play a main sleep build for fun.
in the past couple titles making builds was super open because you could shove as many of whatever skill you want on your build, basically ignoring the skills already on the armour
now you actually have more reasons to change weapons and equipment and build different gear due to offensive and weapon-based skills being moved onto weapons, and being less limited in what you choose to build for
but your worry is the complete opposite, that we have less reason to make/use different equipment?
or am i misintepreting something here?
by the way, most people enjoy playing 2 different weapons, not just 1, so it is all around a welcome idea to be able to swap whenever you feel like it
no offense intended but have you ever played a monster hunter game before? or seen other people playing monster hunter i guess?
i mean if you want to play like that then feel free, i myself tend to not even bother making any armour if im replaying a game for the nth time all the way through highrank sometimes, but just because you personally ignore those aspects of the game doesnt stop them from existing or being useful.
I can tell you right now there are some QoL skills i almost cant play without and i, same as many people, would rather play to my preferences over whatever is considered meta every time
and besides, i doubt there wont be weapons with at least synergistic skills on them anyway. if its impossible to make a build with a certain weapon, itll hopefully be from lack of creativity, not from lack of options. And the weapons also get more skills on them the further you upgrade them afaik. therell probably be some endgame augment mechanic that lets you customise the skills further too, both world and rise have something similar themselves
regarding weapons, from what is shown, we can conclude that there will be some stupid skills like quick sharpening and other crap, or do you think that every gunlance will have "artillery" and "additional shell" or every lance "aggressive defense" without which, in principle, there is no point in playing this weapon and if you think these skills can be obtained by inserting gems, then you still need to have damage skills, like "attack" "crit chance" etc. since there is only one weapon, you should get all possible enhancements to your damage to the maximum, and not waste them on garbage slots.
if you are a casual and only go through the storyline, this does not mean that everyone plays like that. the maximum you need is +max hp and if you play with a weapon that uses stamina, endurance skills (and only because they increase your dps) all other skills are garbage and if you play with them you lower your dps, that is, you are a burden on the team
the fact you disregard armor stats and elements alone, tells me you lack something. There is a lot of skills that will be on armor that you probably get that indirectly boost your damage for instance. Not to mention, the amount of skilsl iceborne and rise had at the end was very bloated.
And unless they change armor from beta, there is actually weapon power comming from using certain armor.
I think the biggest issue is you think "higher numbers i see, the better it is" which is not always the case. Proper builds for each person will give a way higher uptime.
You also lack the vision the devs are trying to convay.
And that is focusing the game on more hunting less sitting in town. Having two weapons on you allows you to attack multiple monster in more than one angle. Be it two of the same weapons but different elements or two completly different weapons.
A big thing comming with multiple weapon is less downtime. I can be out there hunting more than one monster while also using more optimal ways, without hitting town or a camp.
you are also worried about balancing whcih clearly shows you think very one dimensional. Skills are not the only way you can balance a weapon. Weapon power, affinity, element and unique attribute to weapons also i a thing. And with how they talk about changes, i can see skills be very optional compared to rise/world