Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There was some wedge beetles like in World iirc, so more like World than Rise.
This part, I know about. It's the actual map traversal related "beetles" / "bugs" which I'm inquiring about... because I don't re-call much of this part of the game in the beta, nor even in the developer demonstrations / explanations of gameplay 🤔
Funny thing, its now possible to catch the beetles with the capture net, another one will always appear to replace the one captured infinitely lol
the maps looks like they will be more expansive rather than more vertical which personally im fine with, im a little sick of having giant trees & mts that you have to chase monsters up/down constantly
Oh yeah now im thinking about it, there were indeed a couple wedge beetles around the place that you could try mounting the monsters from, hanging from rocks near dunes and one in the plains/savanna area near doshaguma nest
aside from these though yeah the map traversal is more done by the mount now rather than anything else
I'd venture to say that most would have voted for the "Ancient Forest" as their favourite map in 'World', which was the most "vertical" of all the maps... But, that's neither here nor there at this point.
when i see people praise ancient forest its always because of the theme of thick foliage, not because they actually enjoy climbing the tree, and people always recommend new players to unlock the top camp ASAP just so they can skip it all
there is still verticality in this game though, just not so much that youre required to chase monsters up/down all the time. the chatacabra caves had an upper area you could traverse, the mountain the towns are connected to circled back on itself and you could climb up and around all over the place there (rey dau goes up there sometimes and iirc there was some monster's nest up there too), and there were multiple entrances into cave systems below the map. the maps just arent elevator towers, as i said, more expansive rather than more vertical
all the power to you if you like that, i frankly will not miss it, i prefer level design like that to be exclusive to optionally explored areas, not actual hunting zones. even just the slow down of pushing through vines annoyed me enough that i always did my best to avoid certain routes like the plague in that forest... man i really hate that map lol
rise's maps were a lot better but there were still areas that flat required wirebugs to get to, i would say wild's maps are very similar to that just that there are alternate ways to get to said areas now. so if its exploration you want, i wouldnt worry too much, its still there
mind you all this comes just from the desert area of the beta, there could still be other very vertical maps, i just dont assume there will be by the way the seikret works.
dont know what you mean by tracking routes either, world's areas were only ever connected to ~2 other areas that the monsters would go to and its the exact same here, the areas are still interconnected to eachother and you can still take multiple different routes to get to the same place, seikret is just an upgraded tailraider in that respect. And for zones like the chatacabra's, as i said earlier, you could choose to go up inside of forwards and come down on it from above if you wanted, im sure therell be more areas like that in the full game
sorry for lots of words... TL:DR there is still verticality, its somewhat similar to rise's maps, the wirebugs have just been replaced by the mount this time around. if you like exploring, theres still plenty of that, its just less of the monster using an elevator that you have to chase now