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If there was a "pcmasterrace" you would have been helped much faster...
That put aside, your idea of reverting the driver was already very good. It might just be a tad too old. Try one which is newer
Other than that, based on your description you did everything correct.
1. sl.dlss_g.dll -> points directly towards a driver issue
2. using DDU for a clean uninstall and then install
3. deleting shader.cache2 file
I would add
4. to delete the config.ini file as well, so the game "forgets about the faulty driver".
Considering you are using a Ti version, which often come overclocked,
5. try running the GPU in debug mode and check if the overclocking is an issue.
https://images.steamusercontent.com/ugc/33318782144473779/B4112E0DCF128FA8808073E66BB5B980DCE164A5/
6. XMP can cause issues, so it is worth trying with having it off at first
If the issue persists share a DxDiag report
https://steamcommunity.com/sharedfiles/filedetails/?id=2831340548
But so far you are on the right track in isolating and then addressing the issue.
Last but not least, considering the
Exception code: C0000005 (Access Violation).
Make sure to run Steam & the game in admin mode. Do you know how to set it up, by going to the Steam folder and right click on the Steam.exe setting it in compatibility tab to run as admin?
Same for the game file.
I read in some Steam threads and X posts that others are having similar crashes since the Spring Festival Update, especially with the RTX 5060 Ti. There are also reports that the RTX 5060 Ti has general stability issues with some games. I’m thinking it might be best to wait for new NVIDIA driver updates or patches for Monster Hunter Wilds to fix this. Do you know if Capcom or NVIDIA are working on anything specific for these crashes? Should I keep trying other drivers (like 573.04), or just wait?
Considering other players have success with the 573.04 driver, it is worth a shot.
Capcom itself seems not working to address any issue in that regards, since it is no Capcom but an Nvidia issue. Nvidia has announced to be working on that, acknowledging it is an issue with their latest drivers.
So I would give the mentioned 573.04 a try.
How old is your Windows installation? Did you also do the maintenance commands to make sure that everything is on order? It would not hurt either to use these in terminal as admin
winget upgrade --all
sfc /scannow
DISM.exe /Online /Cleanup-image /Scanhealth
DISM.exe /Online /Cleanup-image /Restorehealth
DISM.exe /Online /Cleanup-image /AnalyzeComponentStore
DISM.exe /Online /Cleanup-image /StartComponentCleanup
chkdsk /f /r
winget
The error is coming from nvidia streamline components. You've already tried disabling DLSS/FG and using something else or no AA at all. You can try replace streamline files for updated ones from nvidia's Github repo.
Do you get any other issues at all in other games? Especially UE5 games. Debug mode should rules out GPU unless it is faulty.
Edit: https://steamcommunity.com/app/2246340/discussions/0/596274776810459049/#c508454775456530683
See my earlier post about replacing nvidia streamline files. The zip with the binaries are now at https://github.com/NVIDIA-RTX/Streamline/releases download the streamline-sdk-xxx.zip
That does sound like the Nvidia driver instability.
Question:
Can you try to play with capped 30fps and no DLSS fpr a while and see if it solved it for you? Since many reports about such issues seem to be DLSS and framegen related.