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Zgłoś problem z tłumaczeniem
- World had 37 monsters at launch, and the difficulty spiked up in High rank with 5 Tempered elder dragons, which also required players to improve their gear because they were fast and slapped hard.
- Rise had very vague and almost non-existent endgame, but it had 46 monsters at launch, where 5 of them were more difficult Apex monsters. But I agree that base Rise's endgame was bad. It only got better in Sunbreak, which also had its problems with that repetitive anomaly grind.
- Wilds only has 29 monsters at launch, and the only difficult ones are Star 5 Tempered Gore Magala and Arkweld. On top of that, you don't need to put any thought into endgame builds, because the difficulty never ramps up to a point where you actually need to do that. I was able to clear Star 5 Tempered Gore with a build that I hastily put together when I entered High rank for the first time. Yes, Gore slapped me hard with gear like that and I carted couple times. But my whole point is that I was ABLE to do it and without failing the quest.
Don't get me wrong, I do like Wilds. But I also feel stupid for being such a MH fanboy and spending 70€ for a game that is a downgrade to its cheaper (60€) predecessors.Then there's the whole point of how poorly the game is optimized.
I upgraded my PC solely for this game last last year, after seeing how badly the game ran with my older rig back in the first open beta. But even with this new rig I'm still forced to use upscaling and the game is struggling to maintain stable 60fps.
This is incomplete game that Capcom sold to us at full price, and they got away with it because I'm such a stupid fanboy for not being able to keep my wallet shut.
World had complete duds like Pink Rathian, Azure Rathalos, Great Girros/Dodogama, Jyuratodus/Lavasioth etc.
Pretty much every Wilds monster is solid and unique in some way. Way better variety unlike Worlds just having a boatload of flying wyvern types.
oh wait, they aren't. they are so forgetable I had to look the names up for most of them. boring fights, trash equipment, no need to ever interact with them past the story.
Chatacabra even beats Great Jagras, imo. These are both the very first, most basic monster in each game.
you are alsow wrong about world having too many flying wyverns. if you actually look the monsters up you'll see that flying wvyerns have about the same amount than other types of monsters.
but that would stop you from bashing world, now would it?
2 of them wernt even note worthy, and that only leaves one that was actually harder cause there where only three... :v
I think they're referring to the animation skeletons and animations monsters use, not specifically variations of other monsters.
He specifically mentioned: the guardians.
p.s He was also wrong on flying wyvern. He probalyl thinks Diablos is a brute wyvern...
I mean, Lats catagorise the roster of world by numbers without tu's:
Bird: 3
Brute: 4
Fanged: 5
Flying: 9
Piscine: 2
ED: 7
Right, but compared to world alot of these monsters share the same skeletons and animations, as in monsters in wilds share many skeletons and animations previously used in world. Variations of the same monster.