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That really depends on your build, playstyle and party.
If the party has e.g. Dual Blade users and bow, naturally I would go with stamina/sharpness boosts
Wide-Range is all nice, but personally I do not think it is necessary, unless you are okay with sacrificing damage for the cost of supporting others. It is just quite a dangerous path to go, unless you play with a party you know.
i havent touched hh in wilds yet but i did play it alot in worlds
The arkveld horn comes with horn maestro and slugger baked in. It has all the important stuff like Att L, sharpness and knockback resistance plus the defence buff mentioned previously. Its really the only one i ever use.
Oh nice! i'll get that built, I've been running Rathian & Doshaguma Horns, but thinking that maybe Arkveld and Congalala may be a better option?
Starting fights with Queen Chordmaker, applying Attack Up and Recovery Speed, and then switching to a damaging Horn like Omiltika for Status Attack Up and Offset Melody.
As others have said Wide-Range is just overkill, and I only really advise running that with Sword and Shield.
Full support:
Widerange , speed-eating, free-meal and medicine mainly.
Use parts of the squid-set that boosts your HH tunes. (I think you need 3)
Do not do what I did and make the "OTHER" set, read the 3 set bonus.
I had to farm the entire set twice :)
And really any complimenting armor parts you like, I personally use the speed-eating gloves and the Dober legs.
(I run mushroomancer, full wide-range, free-meal, speed eating, full medicine on this, KO and sonorous is a bonus)
This way you eat blue mushrooms at an insane rate, and the heal is instant.
(also shared 100% of the heal's value)
You also share mushroom buffs with your team.
You could slot in quick-sheathe for faster access to potions, but it's QoL and not obligatory.
This with conga-horn and Rathian.
(conga has atk up and affinity echo, with stamina up L and def L)
Any horn you feel is useful is what you go for, really.
Lots of good suggestions in this thread already.
There's 49375946 more aggressive builds out there, so I wont add to that.
"Just stack damage" is boring, you do plenty with echo-bubbles and avoiding corner-horning anyway.
SnS users with wide-range STILL have to get out monster's path to use it without getting slammed mid-eat, it's no different for someone who has to sheathe their weapon other than QoL / speed.
Full support is viable if done correctly. And doing so is not that easy.
If done correctly a significant damage output can be achieved even for high DPS parties.