Monster Hunter Wilds

Monster Hunter Wilds

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Why do you hate Upscalling / Framegen?
I'm genuinely curious.
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It panders to devs already cutting corners due to either inability to be good at their job or forced by their lead producers to keep it in budget to deliver the least acceptable quality.
Laatst bewerkt door Jethro; 21 mrt om 7:57
Origineel geplaatst door Inuakurei:
I'm genuinely curious.

I don't, except when its used as a crutch to have a game run cause optimization is a dumpster fire, THEN I have a problem with it.

If this game ran and looked decent at mid settings throughout and hit 60 fps w/o framegen or upscaling no reasonable person would complain.

The difference between "adding sugar makes this better" and "this tastes like ♥♥♥♥ without sugar."
Laatst bewerkt door Chimeric; 21 mrt om 8:08
DLSS and FSR, I like it but i use it only if necessary. I run my game native if it runs.

Framegen, the input delay, it's awful in some games, it's not as bad in MH wilds but it's still bad but game runs like ass so i have little choice.
also for those reading through, please keep in mind a lot of people who ♥♥♥♥ on DLSS (not FG, that's a whole different can of worms) are running their screens on 1080p when this technology is explicitly stated to be for 1440p and above, of course your screen's going to look bad when you're using it at 1080p, it's upscaling from ♥♥♥♥♥♥♥ 600p
if you're on 1440p and above, dlss4 looks pretty much like native and sometimes even better than native because you get all the details but without all the jaggies from turning off TAA


if devs recommend using DLSS at 1080p resolutions, they need to re-evaluate their priorities and actually optimize their games
Laatst bewerkt door Kptn Howdy; 21 mrt om 23:51
for me personally
i didn't hate FG or up scaling, it is just some developer using that as an excuse to not optimize their game properly
Currently the best frame generation solution, Nvidia's DLSS 4 frame generation on 5XXX cards, is still not worth using because it lowers your base framerate. And because your base framerate is lowered, your latency is increased. It just feels bad to play. Not to mention the jello effect. I can't do it for longer than a few minutes without feeling like throwing up.

Thankfully I get around 170-180 FPS at 1440p max, RT on, DLSS off, DLAA on, without framegen.
Origineel geplaatst door Hathos:
Thankfully I get around 170-180 FPS at 1440p max, RT on, DLSS off, DLAA on, without framegen.
Assuming the number wasn't recorded point-blank staring at the nearest wall, what sort of hardware are you running the game on for those results?
While DLSS can look "good enough" you will still see quite a big difference even between a 1080p native image and a 720p upscaled to 108p image. Yes you can smooth it up and things but then what you really do is blur it so the difference doesn't show up as much.

For Frame Generation I tested multiple games and there are games where the resulting artifacts not show up as much and others where they show up crazily much. But one big point here is there is a performance impact to use Frame Generation. If you can run a game at 60 fps and you Frame Generate it to 90, your base fps might go down to 55 or even 50.
The lower the base frames are, the more you will feel the input lag. you see this especially when the game has a mouse cursor and you move it. If you run a game at 30 fps and Frame Gen it to 165 and then move the mouse you see the mouse has a "lag" and moves where you point a moment after you did so, and you can feel it.

In a perfect world, where the screen looks with DLSS like it does as a native image and Frame Gen is without any artifacts and latency, then we can talk about it different. But I doubt we will be there "soon".
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