Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
I don't, except when its used as a crutch to have a game run cause optimization is a dumpster fire, THEN I have a problem with it.
If this game ran and looked decent at mid settings throughout and hit 60 fps w/o framegen or upscaling no reasonable person would complain.
The difference between "adding sugar makes this better" and "this tastes like ♥♥♥♥ without sugar."
Framegen, the input delay, it's awful in some games, it's not as bad in MH wilds but it's still bad but game runs like ass so i have little choice.
if you're on 1440p and above, dlss4 looks pretty much like native and sometimes even better than native because you get all the details but without all the jaggies from turning off TAA
if devs recommend using DLSS at 1080p resolutions, they need to re-evaluate their priorities and actually optimize their games
i didn't hate FG or up scaling, it is just some developer using that as an excuse to not optimize their game properly
Thankfully I get around 170-180 FPS at 1440p max, RT on, DLSS off, DLAA on, without framegen.
For Frame Generation I tested multiple games and there are games where the resulting artifacts not show up as much and others where they show up crazily much. But one big point here is there is a performance impact to use Frame Generation. If you can run a game at 60 fps and you Frame Generate it to 90, your base fps might go down to 55 or even 50.
The lower the base frames are, the more you will feel the input lag. you see this especially when the game has a mouse cursor and you move it. If you run a game at 30 fps and Frame Gen it to 165 and then move the mouse you see the mouse has a "lag" and moves where you point a moment after you did so, and you can feel it.
In a perfect world, where the screen looks with DLSS like it does as a native image and Frame Gen is without any artifacts and latency, then we can talk about it different. But I doubt we will be there "soon".