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Bir çeviri sorunu bildirin
Interesting.
Well I mean. The point is they keep going in that direction so eventually it'll be TOO much.
and they aren't buffing monsters to match it.
So it's a bit sad when one of the major ones shifts away from original focus.
Calling Sekiro the peak of anything is lmao worthy.
Focus Mode trivializes positioning. Certain cancels, like Helmbreaker on LS, trivialize commitment.
This isn't innovating anything, it's just taking gameplay aspects away.
But it is what it is.
Quoting him:
"I think that the problem is MH has had such bad movement/mobility mechanics for such a long time that people became indoctrinated/institutionalized and just figured thats how the games should always play, and when world/rise/wilds came out and actually tried to make changes to mobility for the better, yalls brains short circuited and the spell was broken.
"WHAT? I can aim my greatsword now and not miss 80% of my swings? NO MY IMMERSION!""
In what world though is this not using mental abuse terminology such as indoctrination to say that the fanbase has been brainwashed and doesn't know what's good for them. He basically says that everyone that likes the old games is stupid and brainwashed to think so.
I feel like in a way this is
1) a very abusive statement in itself that could be classified as adjacent to gaslighting
2) It is gatekeeping in a way because he's gatekeeping by saying the old games are not to be enjoyed for those reasons stated.
Even if it's not gatekeeping. It's definitely number 1.
Just go back and play them.
lol this. Idk why people have such strange ideas of what the old games were.
Back in the day everyone playing any weapon that required heavy stamina usage just used dash juice. Idk why we are pretending stamina ever mattered. Thank god they changed how that worked in world. What’s the point of a resource system if an item completely invalidates it.
This is the same thing as people complaining you don’t hunt the monster anymore because they are always on the map. Yeah like the single spawn point and psychoserum plus paintballs didn’t plaster where the monster was at all times
My thing really just comes down to the monster AI/health etc. The punishment aspects.
This is not one of the hardest games ever. I'm almost certain that every paradox game disagrees, and even other soulslike games
These days it is. Soulslike games are just like what I would call trial-and-error difficulty which was very common back in the Arcade/NES/SNES days