Monster Hunter Wilds

Monster Hunter Wilds

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Unblockables
Hi, can anyone tell me which attacks are unblockable? Is Jin Dahaad's ultimate attack listed as unblockable or can it be blocked with a specific decoration?
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Showing 16-19 of 19 comments
Originally posted by Sai:
Originally posted by アンジェル:
Seems weird that no one mentioned superman dive yet

Probably cause the entire thread is asking about blocking and not evading?

Fair enough.
Voldo Mar 26 @ 6:39am 
was curious also with the GUARD UP perk, it feels pointless atm. As SnS, you can block Arkveld red super chain attack / Rey Dau's supercharge just fine without any GUARD decos (without dying or losing all stamina, that is). Jin Dahaad's massive aoe attack can be facetanked (if good armor/hp buffs etx) even without guarding, so pointless question there.

personally would invest those deco slots on other than GUARD decos anyway in weapons, and armor wise invest full 7/7 def rating with 4/4 arkveld, you cant die anymore (tankiness and self heal when attacking), with full WE and partial agitator + burst. very comfortable setup I use as a base for all weapons - game is not a speed race anyway.
mccloud Mar 26 @ 6:49am 
Originally posted by Sgt. Voldo:
was curious also with the GUARD UP perk, it feels pointless atm. As SnS, you can block Arkveld red super chain attack / Rey Dau's supercharge just fine without any GUARD decos (without dying or losing all stamina, that is). Jin Dahaad's massive aoe attack can be facetanked (if good armor/hp buffs etx) even without guarding, so pointless question there.

personally would invest those deco slots on other than GUARD decos anyway in weapons, and armor wise invest full 7/7 def rating with 4/4 arkveld, you cant die anymore (tankiness and self heal when attacking), with full WE and partial agitator + burst. very comfortable setup I use as a base for all weapons - game is not a speed race anyway.
Guard Up is actually most beneficial on SnS because of the small shield. The chip damage seems too much without it. While on CB, for example, I see no difference, but CB's shield, once powered up is just as strong as on Lance or Gunlance.

Perfect guarding might make all this irrelevant, but at that point - when you are sure you have the timing right every time, why guard in the first place ? Just dodge, it's the same thing but safer. SnS has a very good long roll, hop, slide, hell even you can go airborne to dodge lol. If you don't wanna block, don't use Guard Up. If you'd like to block, better take it.
If all else fails, place a bomb in front of you and stay behind it. The bomb will kick you and make you invincible for the duration of your down.
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Showing 16-19 of 19 comments
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Date Posted: Mar 18 @ 6:13pm
Posts: 19