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Rapportera problem med översättningen
before "don't use it then": I would if it weren't for the fact half the climb points don't register without auto-pilot and you end up just rubbing your face against a wall.
the weapon swap is nice though.
someone didn't read the second paragraph.
It's the combat part lol. They make combat cheap.
Using items and getting away from attacks is completely free now. And repositioning and jumping attacks XD. It's all free now.
Autocombat will be for the next entry.
LOL can you imagine.
Might as well just be like the "Meownster Hunter" mode. Send your hunters out to do the hunting, reap the rewards.
again, not really seeing the issue, this is very much simply a "curate your own experience" moment it sounds like.
No man, 3 second i frame is not as good as "after I get hit, I press up and get away for free before the monster gets a chance to attack me, I don't even need to time this"
You don't even need iframes with this because it's instant and pre-engagement. Trumps all options.
Being able to circle around the monster all day long for free with no penalties and item usage is completely free. You will never be in danger.
It's way worse.
Also the mount was in that game too so. That's the tipping point. World was pretty streamlined. The mounts made it even worse.
Maybe mounts can stay if they can find a way to balance it. As it is now, I don't think it's very balanced at all.
How many Neurons did you even dedicate to running around in previous games? Like following the scout bugs or the paint ball wasn't really that hard either and most people just switched their brain to autopilot while running around anyway.
The only difference is, that you can now actually do something instead of being forced to watch your character running around.