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So for me it's still solid.
Since you are a vet, you are likely relatively optimized in gear.
You played World, and played during the era of the zinogre shotgun, king of all dps.
You are also not playing the gun the way Wilds wants you to.
Compared to world, HBG is not as bursty. Now, you are expected to use the element weakness of the monsters you are fighting, hard specialize into the ammo type you want to use (normal, pierce, spread ect) and use your special ammo off cooldown. Since the guns have autoguard when you arent in an action, and a manual guard for perfect guarding, the game wants you to be siting in your perfect range, and doing high pressure consistent damage over big burst moments, and CCing the monster through your focus shots on wounds. They are far more mid range now as compared to other games.
Elemental ammo pierces now, and is considerably stronger than it used to be.
I havent found the guns to feel all that weak, tbh. The changes to normal ammo (burst fire), the guaranteed shield, better hops, perfect guard, reduced ammo types (as well as having a second weapon to swap to different ammos) have made it far less clunky than it used to be, and more consistent. The game wants you to be more aggressive with them.
I noticed currently it is difficult to find any (H)BG with 2 or more debuff ammo set. As mitigation, you can now bring 2 weapons and seems (H)BG currently is more damage oriented too especially on it's elemental ammo and since bow now has "unlimited" coatings; It is easier to just create an Artian bow with 2 other debuff coatings and have an element damage-focused (H)BG rather than the reverse.
One to avoid however is spread ammo. The recoil is just so meh.
Wilds is all about piercing and elemental, anything else will feel weak.
Definitely wont be as quick to dish out DPS as some of the melee weapons. But you can also keep on hitting the Head even when its out of Melee range. (Being able to use Focus strike to knock Fleeing monsters out of the air is also great)
It's always funny to me when people compare DPS of weapons in a game that isn't PVP. They aren't so different that one has 10 min clear time and one has a 3 min clear time XD.
Ranged weapons have advantage of being safe and consistent, there's no downtime.
Hammer is about stuns.
Lance is like your tank class.
They will have less DPS.