Monster Hunter Wilds

Monster Hunter Wilds

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What was the point of this being open world?
We only ever get to see it during the story and 99% of the time never in hunts. We fast travel to the place we fight then fast travel back to whence we came after so theres still loading times. We never get to interact with other players in the open world map either they just fade in and fade out into existence when they do a quest and after
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Showing 1-15 of 35 comments
Well, its not an MMO, to start. Also, its an open world map in the same sense other single player games are open world? Though on a much smaller scale, it adds immersion and legitimacy to the game rather than being so linear. Although, the quest mechanic when initiating a fight takes away from the immersion.
CH13F Mar 17 @ 9:15pm 
its not open world, its half open-world. maps are instanced, loading screens inbetween. lobbies also 100ppl max. and are not like mmorpg servers where thousands play on same maps.

dont mind the tags on steam, half of them wrong, any game with a map and little bit exploration counts as open world nowadays, which s wrong.
Originally posted by thundercawk69:
Well, its not an MMO, to start. Also, its an open world map in the same sense other single player games are open world? Though on a much smaller scale, it adds immersion and legitimacy to the game rather than being so linear. Although, the quest mechanic when initiating a fight takes away from the immersion.

Then they failed right off the bat then lol The game is linear af though you're basically forced to do the entire 8+hr tutorial to get to the real meat of the game unlike every MH prior This is why they separated guild and village quests so you can go straight to hunting. And yeah it takes away from the immersion if you just go to a barren empty land when they touted that MHRise will be open world but its just the same shtick they've been doing for years
Originally posted by CH13F:
its not open world, its half open-world. maps are instanced, loading screens inbetween. lobbies also 100ppl max. and are not like mmorpg servers where thousands play on same maps.

dont mind the tags on steam, half of them wrong, any game with a map and little bit exploration counts as open world nowadays, which s wrong.

They marketed the game as open world since last year though thats why theres an open world tag even though its really not and its only open world in technicality.

Im not looking for MMO numbers lol Gathering hall numbers would suffice and I just want to see other hunters hunting alongside or within the world at least because flooding the game with 100 players but they're stuck on the base is just plain stupid the gathering hall already does that but better. Theres no point in putting 100 players in a map
Originally posted by スリーエムス(MMMs):
Originally posted by thundercawk69:
Well, its not an MMO, to start. Also, its an open world map in the same sense other single player games are open world? Though on a much smaller scale, it adds immersion and legitimacy to the game rather than being so linear. Although, the quest mechanic when initiating a fight takes away from the immersion.

Then they failed right off the bat then lol The game is linear af though you're basically forced to do the entire 8+hr tutorial to get to the real meat of the game unlike every MH prior This is why they separated guild and village quests so you can go straight to hunting. And yeah it takes away from the immersion if you just go to a barren empty land when they touted that MHRise will be open world but its just the same shtick they've been doing for years

I mean to be fair, if they stuck to the same formula since the beginning, even since tri (the first "mainstream" MH game), this franchise would not have made it past 2016. The game is linear in a sense, yes. At the same time however, there is still an ability to explore the different maps. As CH13F said, it is half open world. TBH, this game probably would not work with a fully open world concept such as Skyrim, Fallout, ToTK, you name it.

In the same way, it works in the way games like Borderlands work. Big "levels" that you can explore with plenty of enemies and things to collect, kill, whatever, in between.
Originally posted by スリーエムス(MMMs):
Originally posted by CH13F:
its not open world, its half open-world. maps are instanced, loading screens inbetween. lobbies also 100ppl max. and are not like mmorpg servers where thousands play on same maps.

dont mind the tags on steam, half of them wrong, any game with a map and little bit exploration counts as open world nowadays, which s wrong.

They marketed the game as open world since last year though thats why theres an open world tag even though its really not and its only open world in technicality.

Im not looking for MMO numbers lol Gathering hall numbers would suffice and I just want to see other hunters hunting alongside or within the world at least because flooding the game with 100 players but they're stuck on the base is just plain stupid the gathering hall already does that but better. Theres no point in putting 100 players in a map

It isnt putting them in a map. It is putting them in a Lobby. We shall see if they add a gathering hall or some sort of thing like that. It seems as though they tried to duplicate it by having players placed into the base camps.

Having hunters beside you in the open world would be part of the definition of an MMO. No other single player game has anything like that.

Not sure if you played anything like this... Ragnorok Odyssey had a similar system. Japanese games, unlike western games, have a different style of multiplayer than "normal".

It is just a different type of multiplayer aspect. Just takes time to get used to.
Originally posted by thundercawk69:
Originally posted by スリーエムス(MMMs):

They marketed the game as open world since last year though thats why theres an open world tag even though its really not and its only open world in technicality.

Im not looking for MMO numbers lol Gathering hall numbers would suffice and I just want to see other hunters hunting alongside or within the world at least because flooding the game with 100 players but they're stuck on the base is just plain stupid the gathering hall already does that but better. Theres no point in putting 100 players in a map

It isnt putting them in a map. It is putting them in a Lobby. We shall see if they add a gathering hall or some sort of thing like that. It seems as though they tried to duplicate it by having players placed into the base camps.

Having hunters beside you in the open world would be part of the definition of an MMO. No other single player game has anything like that.

Not sure if you played anything like this... Ragnorok Odyssey had a similar system. Japanese games, unlike western games, have a different style of multiplayer than "normal".

It is just a different type of multiplayer aspect. Just takes time to get used to.

Its not a diff multiplayer aspect its the same thing since old gen though making the game open world just eats up a ton of ram. The immersion with MHWorld where they just depart then a loading screen appears then you all arrive together looks more immersive than you starting the hunt then others just spawn in unless youre in the same lobby but GHall already does this.

They just placed the "Hub/Village" in the hunting map and called the game open world to sell the game and called it a day tbh
Open world idea is what i was talking about on the launch of World. Its fitting MH perfectly, but the way that its done in Wilds, its incredibly amateurish, and its not even an open world game like it should have been. Capcom truly are lost.
Originally posted by スリーエムス(MMMs):
Originally posted by thundercawk69:

It isnt putting them in a map. It is putting them in a Lobby. We shall see if they add a gathering hall or some sort of thing like that. It seems as though they tried to duplicate it by having players placed into the base camps.

Having hunters beside you in the open world would be part of the definition of an MMO. No other single player game has anything like that.

Not sure if you played anything like this... Ragnorok Odyssey had a similar system. Japanese games, unlike western games, have a different style of multiplayer than "normal".

It is just a different type of multiplayer aspect. Just takes time to get used to.

Its not a diff multiplayer aspect its the same thing since old gen though making the game open world just eats up a ton of ram. The immersion with MHWorld where they just depart then a loading screen appears then you all arrive together looks more immersive than you starting the hunt then others just spawn in unless youre in the same lobby but GHall already does this.

They just placed the "Hub/Village" in the hunting map and called the game open world to sell the game and called it a day tbh

Yeah the immersion is lost quite a bit. Honestly, Im not sure why they did not add that to this game.
SvegetaX Mar 17 @ 10:00pm 
Not sure. Expected to see other hunters fighting in the field only for it to be client side unless joined or hosted.
Without that Zoning would of been perfectly fine VS trying to make it seamless.
Originally posted by SvegetaX:
Not sure. Expected to see other hunters fighting in the field only for it to be client side unless joined or hosted.
Without that Zoning would of been perfectly fine VS trying to make it seamless.

If theyre afraid of 8 players ganging up on 1 monster then make it so that you cant do damage on another monster, unless its a turf war, thats taken by another group of hunters. Imagine people cheering or watching other hunters hunt I thought they were going to do this when they marketed the game being open world lol
Gaidax Mar 17 @ 10:33pm 
It's nice to not have to deal with loading screens mid-hunt.

Monsters can bugger off half a zone away, and you don't need loading screen or five for that.
Originally posted by Gaidax:
It's nice to not have to deal with loading screens mid-hunt.

Monsters can bugger off half a zone away, and you don't need loading screen or five for that.
same but we still have loading screens whenever we hunt so its the same thing as every MH game unless you're hunting on the same map and if the monster is on the map but most of the time youre hunting from your saved investigations or joining other hunters
Its just for "muh loading screens" but you still get loading screens between fields anyways so uh...

It was just for marketing. The game doesnt even play like an open world at all.
I feel like they designed the maps purely around Sekiret, but never thought to actually use the large spaces in any real meaningful way. Instead they are basically just corridors for auto-pilot.
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Date Posted: Mar 17 @ 9:08pm
Posts: 35